Strategy:CHIMPS: Difference between revisions

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|[[Glaive Lord (BTD6)|Glaive Lord]]
|[[Glaive Lord (BTD6)|Glaive Lord]]
|[[File:BTD6 500-BoomerangMonkey.png|x50px]]
|[[File:BTD6 500-BoomerangMonkey.png|x50px]]
|Glaive Lord, unlike almost all other towers, is both a relatively simple win condition on [[Beginner]] maps and a solid option on [[Expert]] maps. On easier maps, bends allow the rotating glaive to shine (with the ricocheting glaives also contributing significantly), while on harder maps, the long distance between tracks allow the ricocheting glaives to deal massive while repeatedly bouncing all over the map. Generally, Glaive Lord is best placed near a bend, where its rotating glaives perform the best, but it can still prove powerful without bends when placed near the track, thanks to its ricocheting glaives. Use 5-2-0 if other towers also need de-leading or MIB and use 5-0-2 if de-leading and MIB are not needed for anything else.
|Glaive Lord, unlike almost all other towers, is both a relatively simple win condition on [[Beginner]] maps and a solid option on [[Expert]] maps. On easier maps, bends allow the rotating glaive to shine (with the ricocheting glaives also contributing significantly), while on harder maps, the long distance between tracks allow the ricocheting glaives to deal massive while repeatedly bouncing all over the map. Generally, Glaive Lord is best placed near a bend, where its rotating glaives perform the best, but it can still prove powerful without bends when placed near the track, thanks to its ricocheting glaives. Use 5-2-0 if other towers also need de-leading or [[Monkey Intelligence Bureau (BTD6)|MIB]] and use 5-0-2 if de-leading and MIB are not needed for anything else.
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|[[Sauda (BTD6)|Sauda]]
|[[Sauda (BTD6)|Sauda]]
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* Rounds 81-85 are the last rounds that give 0.2x instead of 0.1x income, so a win condition should be purchased by these rounds.
* Rounds 81-85 are the last rounds that give 0.2x instead of 0.1x income, so a win condition should be purchased by these rounds.
* Support towers listed in the General Recommendations section, such as Relentless Glue, MOAB Press, and Bloon Sabotage are extremely helpful for their price and are worth it to get in practically every situation.
* Support towers listed in the General Recommendations section, such as Relentless Glue, MOAB Press, and Bloon Sabotage are extremely helpful for their price and are worth it to get in practically every situation.
* Some support towers can be used, but are not required. For example, MIB is a good AFK option for DDTs but [[Embrittlement (BTD6)|Embrittlement]] and Glue Storm do that and provide other utilities, [[Overclock (BTD6)|Overclock]] is very solid but only for runs with 1 win condition such as Glaive Lord and [[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]], and [[Shattering Shells (BTD6)|Shattering Shells]] is useful for setups that struggle monumentally versus Round 98 but sometimes outclassed by MOAB Press, which helps for other rounds as well.
==Strategies for harder maps==
==Strategies for harder maps==
Many [[Advanced]] and [[Expert]] maps have layouts or gimmicks that prevent many aforementioned strategies from working. For more information on the strategies of those maps, see the Strategy section on their pages.
Many [[Advanced]] and [[Expert]] maps have layouts or gimmicks that prevent many aforementioned strategies from working. For more information on the strategies of those maps, see the Strategy section on their pages.