M.O.A.R Glaives (BTD6): Difference between revisions

Added Strategy
mNo edit summary
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* Increased [[Ceramic damage]] by 1
* Increased [[Ceramic damage]] by 1
* Increased jump distance from 60 to 180 [[Unit|units]]
* Increased jump distance from 60 to 180 [[Unit|units]]
* Increased projectile speed
* Projectile speed increased by +70%


==Stats==
==Stats==
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== Strategy ==
== Strategy ==
MOAR Glaives is an excellent tower for races allowing you to send multiple rounds at once especially when combined with [[Ice Shards (BTD6)|Ice Shards]] or [[Berserker Brew (BTD6)|Berserker Brew]]. MOAR Glaives also helps to deal with hyperdense rounds most notably [[Rounds|round 63]] or the children bloons from [[Bloonarius (BTD6)|Bloonarius]].  
MOAR Glaives is solid mid-game tower for general Bloon cleanup, excelling against rounds such as 63, and the high ability of its glaives to bounce allowing it to function on [[Expert]] maps as well. However, it does effectively zero damage to [[MOAB-Class Bloon]]s, requiring other towers to break them. MOAR Glaives excels in races due to its high pierce, with {{B|Ice Shards|BTD6}} largely covering {{B|Camo Bloon|BTD6}}s and {{B|Berserker Brew|(BTD6)}} further boosting its damage, and its high pierce allows it to clean up the spawns of {{B|Bloonarius|BTD6}} as well. 4-0-2 is optimal by itself and pops {{B|Lead Bloon|BTD6}}s, but 4-2-0 becomes stronger with Berserker Brew.


==Update history==
==Update history==