Resort: Difference between revisions

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==Layout==
==Layout==
Resort is the 3rd longest map in BTD6, only after [[Scrapyard]] and [[Logs]]. come in from the top-left, then loop clockwise once around the smallest rectangle, then the second smallest rectangle, and finally the largest rectangle before exiting at the top-right. The pool between the smallest and 2nd-smallest rectangular loops has good coverage and allows water-based strategies to function well. There are 9 line segments on Bloons' path adjacent to the space to the pool's top-right, making that space especially useful. Towers can be placed on the middle-left chairs, but not on the table. The 2 umbrellas and bottom-left palm tree block line-of-sight slightly.
Resort is the 3rd longest map in BTD6, only after [[Scrapyard]] and [[Logs]]. Bloons come in from the top-left, then loop clockwise once around the smallest rectangle, then the second smallest rectangle, and finally the largest rectangle before exiting at the top-right. The pool between the smallest and 2nd-smallest rectangular loops has good coverage and allows water-based strategies to function well. There are 9 line segments on Bloons' path adjacent to the space to the pool's top-right, making that space especially useful. Towers can be placed on the middle-left chairs, but not on the table. The 2 umbrellas and bottom-left palm tree block line-of-sight slightly.


==Strategy==
==Strategy==
By consensus, Resort is the 2nd easiest map in BTD6, only after Logs. The many loops, straight lines, and repeated passings of Bloons/blimps over the top lane allow towers to maximize their pierce and make Resort extremely simple to defeat. The enclosed space to the top-right of the pool is especially optimal for towers that perform well in loops, such as [[Tack Shooter (BTD6)|Tack Shooters]] and [[Ice Monkey (BTD6)|Ice Monkeys]]. In fact, when using towers that take good advantage of the top straight line or loops around the top-right, Resort can be even easier than Logs. Using general guidelines, Resort could be beaten with ease.
By consensus, Resort is the 2nd easiest map in BTD6, only after Logs. The many loops, straight lines, and repeated passings of Bloons/blimps over the top lane allow towers to maximize their pierce and make Resort extremely simple to defeat. The enclosed space to the top-right of the pool is especially optimal for towers that perform well in loops, such as [[Tack Shooter (BTD6)|Tack Shooters]] and [[Ice Monkey (BTD6)|Ice Monkeys]]. In fact, towers that take good advantage of the top straight line or loops around the top-right often perform even better than on Logs. Using general guidelines, Resort could be beaten with ease.
{{BTD6 basic map strategies}}
{{BTD6 basic map strategies}}
The top-right loop makes towers listed below excel.
The top-right loop makes towers listed below excel.