Resort: Difference between revisions
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==Layout== | ==Layout== | ||
Resort is the 3rd longest map in BTD6, only after [[Scrapyard]] and [[Logs]]. come in from the top-left, then loop clockwise once around the smallest rectangle, then the second smallest rectangle, and finally the largest rectangle before exiting at the top-right. The pool between the smallest and 2nd-smallest rectangular loops has good coverage and allows water-based strategies to function well. There are 9 line segments on Bloons' path adjacent to the space to the pool's top-right, making that space especially useful. Towers can be placed on the middle-left chairs, but not on the table. The 2 umbrellas and bottom-left palm tree block line-of-sight slightly. | Resort is the 3rd longest map in BTD6, only after [[Scrapyard]] and [[Logs]]. Bloons come in from the top-left, then loop clockwise once around the smallest rectangle, then the second smallest rectangle, and finally the largest rectangle before exiting at the top-right. The pool between the smallest and 2nd-smallest rectangular loops has good coverage and allows water-based strategies to function well. There are 9 line segments on Bloons' path adjacent to the space to the pool's top-right, making that space especially useful. Towers can be placed on the middle-left chairs, but not on the table. The 2 umbrellas and bottom-left palm tree block line-of-sight slightly. | ||
==Strategy== | ==Strategy== | ||
By consensus, Resort is the 2nd easiest map in BTD6, only after Logs. The many loops, straight lines, and repeated passings of Bloons/blimps over the top lane allow towers to maximize their pierce and make Resort extremely simple to defeat. The enclosed space to the top-right of the pool is especially optimal for towers that perform well in loops, such as [[Tack Shooter (BTD6)|Tack Shooters]] and [[Ice Monkey (BTD6)|Ice Monkeys]]. In fact, | By consensus, Resort is the 2nd easiest map in BTD6, only after Logs. The many loops, straight lines, and repeated passings of Bloons/blimps over the top lane allow towers to maximize their pierce and make Resort extremely simple to defeat. The enclosed space to the top-right of the pool is especially optimal for towers that perform well in loops, such as [[Tack Shooter (BTD6)|Tack Shooters]] and [[Ice Monkey (BTD6)|Ice Monkeys]]. In fact, towers that take good advantage of the top straight line or loops around the top-right often perform even better than on Logs. Using general guidelines, Resort could be beaten with ease. | ||
{{BTD6 basic map strategies}} | {{BTD6 basic map strategies}} | ||
The top-right loop makes towers listed below excel. | The top-right loop makes towers listed below excel. | ||