User:IapIac/Sandbox: Difference between revisions

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==== Stat modifiers ====
==== Stat modifiers ====
For most stats, there is a "range" which means the stat change from the min power to max power.
For most stats, there is a "range" which means the stat change from the min power to max power.
To simplify the formulas below, assume <math>\text{percent} = \frac{\text{Current Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}</math>


===== Pierce =====
===== Pierce =====
<math>\text{Pierce}=\text{Base Pierce} + \lfloor \text{Pierce Range} \times \frac{\text{Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}\rfloor</math>
<math>\text{Pierce}=\text{Base Pierce} + \lfloor \text{Pierce Range} \times \text{percent}\rfloor</math>


===== Damage =====
===== Damage =====
<math>\text{Damage}=\text{Base Damage} + \lfloor \text{Damage Range} \times \frac{\text{Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}\rfloor</math>
<math>\text{Damage}=\text{Base Damage} + \lfloor \text{Damage Range} \times \text{percent}\rfloor</math>


For [[Velociraptor]] and above, bonus stun damage is also affected by merging. The increased value is related to base damage increase from merging:


For middle path, bonus stun damage is also affected by merging. The increased value is related to base damage increase from merging:
<math>\text{Bonus Stun Damage}=\text{Base Bonus Stun Damage} + \lfloor\frac{\text{Damage Range} \times \text{percent}}{\text{Stun Bonus Divisor}}\rfloor</math>


<math>\text{Extra Stun Damage}=\text{Base Extra Stun Damage} + \lfloor\frac{\text{Damage}-\text{Base Damage}}{\text{Stun Bonus Divisor}}\rfloor</math>
The <math>\text{Stun Bonus Divisor}</math> above is 3.<!--at least, now-->


===== Knockback duration =====
===== Knockback duration =====
<math>\text{Knockback Duration}=\text{Base Knockback Duration}+\text{Knockback Duration Range} \times \frac{\text{Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}</math>
<math>\text{Knockback Duration}=\text{Base Knockback Duration}+\text{Knockback Duration Range} \times \text{percent}</math>


===== Flying speed =====
===== Flying speed =====
<math>\text{Flying Speed}=\text{Base Flying Speed}+\text{Speed Range} \times \frac{\text{Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}</math>
<math>\text{Flying Speed}=\text{Base Flying Speed}+\text{Speed Range} \times \text{percent}</math>


===== Attack cooldown =====
===== Attack cooldown =====
<math>\text{Attack Cooldown}=\text{Base Attack Cooldown}-\text{Cooldown Scale Range} \times \frac{\text{Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}</math>
<math>\text{Attack Cooldown}=\text{Base Attack Cooldown}-\text{Cooldown Scale Range} \times \text{percent}</math>


[[Great White]] thrash interval works similarly.
[[Great White]] thrash interval works similarly.


===== Ability cooldown =====
===== Ability cooldown =====
Unlike other stats, merging actually changes the <code>cooldownSpeedScale</code>, which means this stacks additively with other buffs such as [[Energizer (BTD6)|Energizer]]. This bonus is based on the ''attack'' cooldown:
Merging actually changes the <code>cooldownSpeedScale</code> of the ability, which means this stacks additively with other buffs such as [[Energizer (BTD6)|Energizer]].
 
Unlike other stats, this bonus depends on the cooldown of their ''main attack''.
 
<math>\text{Ability Cooldown Scale Change}=\frac{\text{Cooldown Scale Range} \times \text{percent}}{\text{Attack Cooldown}}</math><!--the ability also has 99999s attack cooldown, so maybe this also affect this? hmmmm...-->


<math>\text{Ability Cooldown Decrease Scale}=\frac{\text{Base Attack Cooldown}-\text{Attack Cooldown}}{\text{Attack Cooldown}}</math>
With {{BTD6 mk|Veteran Monkey Training}}, the attack cooldown changes ''before'' the bonus from merging.

Revision as of 04:45, 2 November 2024

I don't know what to say. vrej



beast merge

Stat modifiers

For most stats, there is a "range" which means the stat change from the min power to max power.

To simplify the formulas below, assume percent=Current PowerMin PowerMax PowerMin Power

Pierce

Pierce=Base Pierce+Pierce Range×percent

Damage

Damage=Base Damage+Damage Range×percent

For Velociraptor and above, bonus stun damage is also affected by merging. The increased value is related to base damage increase from merging:

Bonus Stun Damage=Base Bonus Stun Damage+Damage Range×percentStun Bonus Divisor

The Stun Bonus Divisor above is 3.

Knockback duration

Knockback Duration=Base Knockback Duration+Knockback Duration Range×percent

Flying speed

Flying Speed=Base Flying Speed+Speed Range×percent

Attack cooldown

Attack Cooldown=Base Attack CooldownCooldown Scale Range×percent

Great White thrash interval works similarly.

Ability cooldown

Merging actually changes the cooldownSpeedScale of the ability, which means this stacks additively with other buffs such as Energizer.

Unlike other stats, this bonus depends on the cooldown of their main attack.

Ability Cooldown Scale Change=Cooldown Scale Range×percentAttack Cooldown

With Veteran Monkey Training Veteran Monkey Training, the attack cooldown changes before the bonus from merging.