Damage type: Difference between revisions
Updated BTD6 table with information from the Damage page. |
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===''Bloons TD 6'' / ''Bloons TD Battles 2''=== | ===''Bloons TD 6'' / ''Bloons TD Battles 2''=== | ||
''[[Bloons TD 6]]'' and ''[[Bloons TD Battles 2]]'' use mostly the same system of damage types | ''[[Bloons TD 6]]'' and ''[[Bloons TD Battles 2]]'' use mostly the same system of damage types. There are a few differences between damage types in ''BTD6'' and ''Battles 2'': | ||
*The Frigid type only exists in ''Bloons TD 6'', where it was introduced in {{BTD6 version|45.0}}, though its name was not included in the update notes and is currently only known from internal data. | *The Frigid type only exists in ''Bloons TD 6'', where it was introduced in {{BTD6 version|45.0}}, though its name was not included in the update notes and is currently only known from internal data. | ||
*The Normal type is known as Unstoppable in ''Battles 2''. | *The Normal type is known as Unstoppable in ''Battles 2''. | ||
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!Frozen | !Frozen | ||
![[File:BTD6 bloon Purple.png|x20px|link=Purple Bloon (BTD6)]] | ![[File:BTD6 bloon Purple.png|x20px|link=Purple Bloon (BTD6)]] | ||
!Additional Notes | |||
|- | |- | ||
!Sharp | !Sharp | ||
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|{{n}} | |{{n}} | ||
|{{y}} | |{{y}} | ||
|Towers which deal Sharp damage can be buffed by the [[Sharpening Stone]] from [[Geraldo's Shop]]. | |||
The [[Relic Knowledge|Flint Tips Relic Knowledge]] causes Sharp damage to apply a damage over time effect. | |||
|- | |- | ||
!Shatter | !Shatter | ||
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|{{y}} | |{{y}} | ||
|{{y}} | |{{y}} | ||
| rowspan="2" | | |||
|- | |- | ||
!Explosion | !Explosion | ||
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|{{y}} | |{{y}} | ||
|{{y}} | |{{y}} | ||
| rowspan="2" |While the cold and glacier types are able to pop frozen Bloons by default, both the [[Ice Monkey (BTD6)|Ice Monkey]] and [[Sentry Expert (BTD6)|Cold Sentry]] are unable to target or damage frozen Bloons. The Ice Monkey can only target and pop frozen with [[Re-Freeze (BTD6)|Re-Freeze]]; it cannot be overridden with [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]]. | |||
|- | |- | ||
!Glacier | !Glacier | ||
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|{{y}} | |{{y}} | ||
|{{n}} | |{{n}} | ||
| | |||
|- | |- | ||
!Energy | !Energy | ||
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|{{y}} | |{{y}} | ||
|{{n}} | |{{n}} | ||
|Attacks and damage over time effects that deal Energy damage deal more damage to Bloons haunted by [[Corvus (BTD6)|Corvus]]. | |||
Projectiles that deal Energy damage add more heat than normal projectiles to [[Blastapopoulos (BTD6)|Blastapopoulos]]. | |||
|- | |- | ||
!Plasma or Fire | !Plasma or Fire | ||
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|{{y}} | |{{y}} | ||
|{{n}} | |{{n}} | ||
|Attacks and damage over time effects that deal Plasma damage deal more damage to Bloons haunted by [[Corvus (BTD6)|Corvus]]. | |||
Projectiles that deal Plasma damage add more heat than normal projectiles to [[Blastapopoulos (BTD6)|Blastapopoulos]]. | |||
|- | |- | ||
!Acid or Normal (Unstoppable) | !Acid or Normal (Unstoppable) | ||
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|{{y}} | |{{y}} | ||
|{{y}} | |{{y}} | ||
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