Damage type: Difference between revisions

Zipso (talk | contribs)
Updated BTD6 table with information from the Damage page.
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===''Bloons TD 6'' / ''Bloons TD Battles 2''===
===''Bloons TD 6'' / ''Bloons TD Battles 2''===
''[[Bloons TD 6]]'' and ''[[Bloons TD Battles 2]]'' use mostly the same system of damage types. While the cold and glacier types are able to pop frozen Bloons by default, both the [[Ice Monkey (BTD6)|Ice Monkey]] and [[Sentry Expert (BTD6)|Cold Sentry]] are unable to target or damage frozen Bloons. The Ice Monkey can only target and pop frozen with [[Re-Freeze (BTD6)|Re-Freeze]]; it cannot be overridden with [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]]. There are a few differences between damage types in ''BTD6'' and ''Battles 2'':
''[[Bloons TD 6]]'' and ''[[Bloons TD Battles 2]]'' use mostly the same system of damage types. There are a few differences between damage types in ''BTD6'' and ''Battles 2'':
*The Frigid type only exists in ''Bloons TD 6'', where it was introduced in {{BTD6 version|45.0}}, though its name was not included in the update notes and is currently only known from internal data.
*The Frigid type only exists in ''Bloons TD 6'', where it was introduced in {{BTD6 version|45.0}}, though its name was not included in the update notes and is currently only known from internal data.
*The Normal type is known as Unstoppable in ''Battles 2''.
*The Normal type is known as Unstoppable in ''Battles 2''.
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!Frozen
!Frozen
![[File:BTD6 bloon Purple.png|x20px|link=Purple Bloon (BTD6)]]
![[File:BTD6 bloon Purple.png|x20px|link=Purple Bloon (BTD6)]]
!Additional Notes
|-
|-
!Sharp
!Sharp
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|{{n}}
|{{n}}
|{{y}}
|{{y}}
|Towers which deal Sharp damage can be buffed by the [[Sharpening Stone]] from [[Geraldo's Shop]].
The [[Relic Knowledge|Flint Tips Relic Knowledge]] causes Sharp damage to apply a damage over time effect.
|-
|-
!Shatter
!Shatter
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|{{y}}
|{{y}}
|{{y}}
|{{y}}
| rowspan="2" |
|-
|-
!Explosion
!Explosion
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|{{y}}
|{{y}}
|{{y}}
|{{y}}
| rowspan="2" |While the cold and glacier types are able to pop frozen Bloons by default, both the [[Ice Monkey (BTD6)|Ice Monkey]] and [[Sentry Expert (BTD6)|Cold Sentry]] are unable to target or damage frozen Bloons. The Ice Monkey can only target and pop frozen with [[Re-Freeze (BTD6)|Re-Freeze]]; it cannot be overridden with [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]].
|-
|-
!Glacier
!Glacier
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|{{y}}
|{{y}}
|{{n}}
|{{n}}
|
|-
|-
!Energy
!Energy
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|{{y}}
|{{y}}
|{{n}}
|{{n}}
|Attacks and damage over time effects that deal Energy damage deal more damage to Bloons haunted by [[Corvus (BTD6)|Corvus]].
Projectiles that deal Energy damage add more heat than normal projectiles to [[Blastapopoulos (BTD6)|Blastapopoulos]].
|-
|-
!Plasma or Fire
!Plasma or Fire
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|{{y}}
|{{y}}
|{{n}}
|{{n}}
|Attacks and damage over time effects that deal Plasma damage deal more damage to Bloons haunted by [[Corvus (BTD6)|Corvus]].
Projectiles that deal Plasma damage add more heat than normal projectiles to [[Blastapopoulos (BTD6)|Blastapopoulos]].
|-
|-
!Acid or Normal (Unstoppable)
!Acid or Normal (Unstoppable)
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|{{y}}
|{{y}}
|{{y}}
|{{y}}
|
|}
|}