Strategy:Alternate Bloons Rounds: Difference between revisions

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Created page with "{{lede image|BTD6_AlternateBloonsBtn.png|size=200px}} Alternate Bloons Rounds (ABR) has many rounds with increased difficulty compared to those in Hard, making ABR considerably more difficult. Camos, Leads, Purples, and other challenging Bloon types all appear earlier, requiring faster preparation for each of them. For purposes of clarity, the following definitions will be made for this article: Ea..."
 
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* When attempting ABR, it is recommended that many [[Monkey Knowledge (BTD6)|Monkey Knowledge]] upgrades have been acquired. Important Monkey Knowledge upgrades include [[Bonus Monkey!]], [[More Cash]], [[Mana Shield (BTD6)|Mana Shield]], [[Military Conscription]], and [[Veteran Monkey Training]]. With Monkey Knowledge, following the tips given here becomes much easier.
* When attempting ABR, it is recommended that many [[Monkey Knowledge (BTD6)|Monkey Knowledge]] upgrades have been acquired. Important Monkey Knowledge upgrades include [[Bonus Monkey!]], [[More Cash]], [[Mana Shield (BTD6)|Mana Shield]], [[Military Conscription]], and [[Veteran Monkey Training]]. With Monkey Knowledge, following the tips given here becomes much easier.
* To obtain the Monkey Knowledge upgrades, it is recommended to beat Hard Standard on a good amount of maps before touching ABR. That game mode grants large amounts of Player XP for Monkey Knowledge points, is relatively simple to complete, and builds some experience needed for ABR.
* To obtain the Monkey Knowledge upgrades, it is recommended to beat Hard Standard on a good amount of maps before touching ABR. That game mode grants large amounts of Player XP for Monkey Knowledge points, is relatively simple to complete, and builds some experience needed for ABR.
* Remember the rounds in ABR that stand out in difficulty, which are listed below.
* Remember the rounds in ABR that stand out in difficulty, which are listed below. There are many more rounds in ABR to watch out for, and all ABR rounds are shown [[Alternate Bloons Rounds#List of rounds|here]].


===The most challenging rounds in Half Cash===
===The most challenging rounds in Half Cash===
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!Bloons spawned
!Bloons spawned
!Reasoning
!Reasoning
|-
|10
|
[[File:BTD6 bloon Green.png|x20px]] [[Green Bloon (BTD6)|Green]] ×40 <br>
[[File:BTD6 bloon Lead.png|x20px]] [[Lead Bloon (BTD6)|Lead]] ×2 <br>
[[File:BTD6 bloon Blue.png|x20px]] [[Blue Bloon (BTD6)|Blue]] ×22
|The early Lead Bloons can easily catch players off-guard, and them blocking projectiles from hitting the Blue Bloons lead to more losses of lives.
|-
|30
|
[[File:BTD6 bloon LeadCamo.png|x20px]] [[Camo Bloon (BTD6)|Camo]] [[Lead Bloon (BTD6)|Lead]] ×9
|If no towers able to pop Camo Leads have been purchased, selling-and-rebuying will be needed, as the Camo Leads cannot be tanked without losing.
|-
|-
|40
|40
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[[File:BTD6 bloon MoabFortifiedIcon.png|x20px]] [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] ×1
[[File:BTD6 bloon MoabFortifiedIcon.png|x20px]] [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] ×1
|The fortified MOAB is the hardest challenge of the early game, having double the HP of a normal MOAB. Without a well-rounded defense with very strong <br> single-target damage options and towers for the Ceramic insides, the fortified MOAB can end a run completely.
|The fortified MOAB is the hardest challenge of the early game, having double the HP of a normal MOAB. Without a well-rounded defense with very strong <br> single-target damage options and towers for the Ceramic insides, the fortified MOAB can end a run completely.
|-
|50
|
[[File:BTD6 bloon MoabFortifiedIcon.png|x20px]] [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] ×2 <br>
[[File:BTD6 bloon LeadRegrowFortified.png|x20px]] [[Fortified Bloon (BTD6)|Fortified]] [[Regrow Bloon (BTD6)|Regrow]] [[Lead Bloon (BTD6)|Lead]] ×8 <br>
[[File:BTD6 bloon MoabIcon.png|x20px]] [[MOAB (BTD6)|MOAB]] ×4
|The onslaught of 6 MOABs, including 2 fortified, requires a very well-rounded defense that excels at both single-target and grouped damage, The Leads <br> may block projectiles from hitting the MOABs and their insides, further increasing this round's difficulty.
|-
|63
|
[[File:BTD6 bloon CeramicFortified.png|x20px]] [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic (BTD6)|Ceramic]] ×30 <br>
[[File:BTD6 bloon Ceramic.png|x20px]] [[Ceramic (BTD6)|Ceramic]] ×40 <br>
[[File:BTD6 bloon CeramicCamo.png|x20px]] [[Camo Bloon (BTD6)|Camo]] [[Ceramic (BTD6)|Ceramic]] ×40 <br>
[[File:BTD6 bloon MoabIcon.png|x20px]] [[MOAB (BTD6)|MOAB]] ×5
|The Camo Ceramics make this round even more difficult than the regular Round 63. Obtain de-camo or dedicated grouped Camo popping powers.
|-
|75
|
[[File:BTD6 bloon BfbIcon.png|x20px]] [[BFB (BTD6)|BFB]] ×6 <br>
[[File:BTD6 bloon Lead.png|x20px]] [[Lead Bloon (BTD6)|Lead]] ×50 <br>
[[File:BTD6 bloon LeadFortified.png|x20px]] [[Fortified Bloon (BTD6)|Fortified]] [[Lead Bloon (BTD6)|Lead]] ×14 <br>
[[File:BTD6 bloon MoabFortifiedIcon.png|x20px]] [[Fortified Bloon (BTD6)|Fortified]] [[MOAB (BTD6)|MOAB]] ×4 <br>
[[File:BTD6 bloon BfbFortifiedIcon.png|x20px]] [[Fortified Bloon (BTD6)|Fortified]] [[BFB (BTD6)|BFB]] ×6
|The clump of 5 BFBs on the second rush, the 2 fortified BFBs following them, and the Leads blocking projectiles make this round arguably the most <br> challenging round in ABR before [[Freeplay]].
|}
|}


===Gameplay===
===Gameplay===
* The early appearance of all Bloon types make it imperative to obtain a defense that can deal with all Bloon types, including Lead, Purple, Camo, and [[Zebra Bloon (BTD6)|Zebra]].
* Due to the sheer difficulty of later rounds, proper farming is key. Once an adequate defense that covers all Bloon types has been obtained, focus on farming to take care of the later rounds. Tips for farming are listed the sections below.
* Cheap support options, such as [[Jungle Drums (BTD6)|Jungle Drums]], [[Berserker Brew (BTD6)|Berserker Brew]], and [[Stronger Stimulant (BTD6)|Stronger Stimulant]], are very useful in ABR.
* [[Radar Scanner (BTD6)|Radar Scanner]] and de-camo towers such as [[Submerge and Support (BTD6)|Submerge and Support]] and [[Signal Flare (BTD6)|Signal Flare]] gain great importance due to the increased amount of Camos.


==Towers & heroes suited for most maps==
==Towers & heroes suited for most maps==
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!Reasoning & how to use
!Reasoning & how to use
|-
|-
|
|[[Monkeyopolis (BTD6)|Monkeyopolis]]
|
|[[File:BTD6 005-MonkeyVillage.png|x50px]]
|
|Monkeyopolis is by far the most efficient farming option in the game. It is usually obtained in the 40s, and its [[Monkey Commerce (BTD6)|Monkey Commerce]] discounts, [[Monkey Town (BTD6)|Monkey Town]] granting more cash per pop, [[Monkey City (BTD6)|Monkey City]] buffs to surrounding money-makers, and it making $1200 per round by absorbing one 0-0-0 [[Banana Farm (BTD6)|Banana Farm]] make tremendous amounts of money and greatly simplifies the rest of the game. Once Monkeyopolis is obtained, attempt to place all damaging towers and farms in its range, and the 2-0-5 cross-path is optimal to increase its range and grant [[Jungle Drums (BTD6)|Jungle Drums]]. The best way to obtain it is to first buy 3 0-0-2 Monkey Commerces close together, buy a Monkey City discounted by all 3, sell one Monkey Commerce, get a 0-0-0 Banana Farm, sell the other two Monkey Commerces, and finally upgrade the Monkey City into Monkeyopolis.
|}
|}



Revision as of 16:15, 5 November 2024

Alternate Bloons Rounds (ABR) has many rounds with increased difficulty compared to those in Hard, making ABR considerably more difficult. Camos, Leads, Purples, and other challenging Bloon types all appear earlier, requiring faster preparation for each of them.

For purposes of clarity, the following definitions will be made for this article:

Early-game = Rounds 6-40
Mid-game = Rounds 41-60
Late-game = Rounds 61-80

General tips

Preparation

  • When attempting ABR, it is recommended that many Monkey Knowledge upgrades have been acquired. Important Monkey Knowledge upgrades include Bonus Monkey!, More Cash, Mana Shield, Military Conscription, and Veteran Monkey Training. With Monkey Knowledge, following the tips given here becomes much easier.
  • To obtain the Monkey Knowledge upgrades, it is recommended to beat Hard Standard on a good amount of maps before touching ABR. That game mode grants large amounts of Player XP for Monkey Knowledge points, is relatively simple to complete, and builds some experience needed for ABR.
  • Remember the rounds in ABR that stand out in difficulty, which are listed below. There are many more rounds in ABR to watch out for, and all ABR rounds are shown here.

The most challenging rounds in Half Cash

Round # Bloons spawned Reasoning
10

Green ×40
Lead ×2
Blue ×22

The early Lead Bloons can easily catch players off-guard, and them blocking projectiles from hitting the Blue Bloons lead to more losses of lives.
30

Camo Lead ×9

If no towers able to pop Camo Leads have been purchased, selling-and-rebuying will be needed, as the Camo Leads cannot be tanked without losing.
40

Fortified MOAB ×1

The fortified MOAB is the hardest challenge of the early game, having double the HP of a normal MOAB. Without a well-rounded defense with very strong
single-target damage options and towers for the Ceramic insides, the fortified MOAB can end a run completely.
50

Fortified MOAB ×2
Fortified Regrow Lead ×8
MOAB ×4

The onslaught of 6 MOABs, including 2 fortified, requires a very well-rounded defense that excels at both single-target and grouped damage, The Leads
may block projectiles from hitting the MOABs and their insides, further increasing this round's difficulty.
63

Fortified Ceramic ×30
Ceramic ×40
Camo Ceramic ×40
MOAB ×5

The Camo Ceramics make this round even more difficult than the regular Round 63. Obtain de-camo or dedicated grouped Camo popping powers.
75

BFB ×6
Lead ×50
Fortified Lead ×14
Fortified MOAB ×4
Fortified BFB ×6

The clump of 5 BFBs on the second rush, the 2 fortified BFBs following them, and the Leads blocking projectiles make this round arguably the most
challenging round in ABR before Freeplay.

Gameplay

  • The early appearance of all Bloon types make it imperative to obtain a defense that can deal with all Bloon types, including Lead, Purple, Camo, and Zebra.
  • Due to the sheer difficulty of later rounds, proper farming is key. Once an adequate defense that covers all Bloon types has been obtained, focus on farming to take care of the later rounds. Tips for farming are listed the sections below.
  • Cheap support options, such as Jungle Drums, Berserker Brew, and Stronger Stimulant, are very useful in ABR.
  • Radar Scanner and de-camo towers such as Submerge and Support and Signal Flare gain great importance due to the increased amount of Camos.

Towers & heroes suited for most maps

Name Portrait Reasoning & how to use
Monkeyopolis Monkeyopolis is by far the most efficient farming option in the game. It is usually obtained in the 40s, and its Monkey Commerce discounts, Monkey Town granting more cash per pop, Monkey City buffs to surrounding money-makers, and it making $1200 per round by absorbing one 0-0-0 Banana Farm make tremendous amounts of money and greatly simplifies the rest of the game. Once Monkeyopolis is obtained, attempt to place all damaging towers and farms in its range, and the 2-0-5 cross-path is optimal to increase its range and grant Jungle Drums. The best way to obtain it is to first buy 3 0-0-2 Monkey Commerces close together, buy a Monkey City discounted by all 3, sell one Monkey Commerce, get a 0-0-0 Banana Farm, sell the other two Monkey Commerces, and finally upgrade the Monkey City into Monkeyopolis.

Early game (rounds 6-40)

Mid-game (rounds 41-60)

Late game (rounds 61+)