Strategy:Alternate Bloons Rounds: Difference between revisions
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===Preparation=== | ===Preparation=== | ||
* When attempting ABR, it is recommended that many [[Monkey Knowledge (BTD6)|Monkey Knowledge]] upgrades have been acquired. Important Monkey Knowledge upgrades include [[Bonus Monkey!]], [[More Cash]], [[Mana Shield (BTD6)|Mana Shield]], [[Military Conscription]], and [[Veteran Monkey Training]]. With Monkey Knowledge, following the tips given here becomes much easier. | * When attempting ABR, it is recommended that many [[Monkey Knowledge (BTD6)|Monkey Knowledge]] upgrades have been acquired. Important Monkey Knowledge upgrades include [[Bonus Monkey!]], [[More Cash]], [[Mana Shield (BTD6)|Mana Shield]], [[Military Conscription]], and [[Veteran Monkey Training]]. With just some of these Monkey Knowledge upgrades, following the tips given here becomes much easier. | ||
* To obtain the Monkey Knowledge upgrades, it is recommended to beat Hard Standard on a good amount of maps before touching ABR. That game mode grants large amounts of Player XP for Monkey Knowledge points, is relatively simple to complete, and | * To obtain the Monkey Knowledge upgrades, it is recommended to beat Hard Standard on a good amount of maps before touching ABR. That game mode grants large amounts of Player XP for Monkey Knowledge points, is relatively simple to complete, and grants the player 80-round experiences that are helpful for ABR. | ||
* Remember the rounds in ABR that stand out in difficulty, which are listed below. There are many more rounds in ABR to watch out for, and all ABR rounds are shown [[Alternate Bloons Rounds#List of rounds|here]]. | * Remember the rounds in ABR that stand out in difficulty, which are listed below. There are many more rounds in ABR to watch out for, and all ABR rounds are shown [[Alternate Bloons Rounds#List of rounds|here]]. | ||
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|[[File:BTD6 005-MonkeyVillage.png|x50px]] | |[[File:BTD6 005-MonkeyVillage.png|x50px]] | ||
|Monkeyopolis is usually obtained in the 40s, and its [[Monkey Commerce (BTD6)|Monkey Commerce]] discounts, [[Monkey Town (BTD6)|Monkey Town]] granting more cash per pop, [[Monkey City (BTD6)|Monkey City]] buffs to surrounding money-makers, and production of $1200 per round by absorbing one 0-0-0 [[Banana Farm (BTD6)|Banana Farm]] make it the most efficient money-maker and simplifies the rest of the game. Once Monkeyopolis is obtained, attempt to place all damaging towers and farms in its range, and the 2-0-5 cross-path is optimal to increase its range and grant [[Jungle Drums (BTD6)|Jungle Drums]]. The best way to obtain it is to first buy 3 0-0-2 Monkey Commerces close together, buy a Monkey City discounted by all 3, sell one Monkey Commerce, get a 0-0-0 Banana Farm discounted all 3 villages left, sell the other two Monkey Commerces, and finally upgrade the Monkey City into Monkeyopolis. | |Monkeyopolis is usually obtained in the 40s, and its [[Monkey Commerce (BTD6)|Monkey Commerce]] discounts, [[Monkey Town (BTD6)|Monkey Town]] granting more cash per pop, [[Monkey City (BTD6)|Monkey City]] buffs to surrounding money-makers, and production of $1200 per round by absorbing one 0-0-0 [[Banana Farm (BTD6)|Banana Farm]] make it the most efficient money-maker and simplifies the rest of the game. Once Monkeyopolis is obtained, attempt to place all damaging towers and farms in its range, and the 2-0-5 cross-path is optimal to increase its range and grant [[Jungle Drums (BTD6)|Jungle Drums]]. The best way to obtain it is to first buy 3 0-0-2 Monkey Commerces close together, buy a Monkey City discounted by all 3, sell one Monkey Commerce, get a 0-0-0 Banana Farm discounted all 3 villages left, sell the other two Monkey Commerces, and finally upgrade the Monkey City into Monkeyopolis. | ||
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|[[Benjamin (BTD6)|Benjamin]] | |||
|[[File:BTD6 BenjaminPortrait.png|x50px]] | |||
|Ben's money generation greatly simplifies the entire game by allowing more money to be spent on towers and creating a snowballing effect that allows for quicker farming. Biohack is useful in the early-game, and if placed without line-of-sight blockers, Trojan is very helpful against Round 40. Attempt to afford Ben as quickly as possible by getting the bare minimum defense for the first few rounds, and sell one tower for Ben if doing so affords him. | |||
|- | |||
|[[Sauda (BTD6)|Sauda]] | |||
|[[File:BTD6 SaudaPortrait.png|x50px]] | |||
|Sauda's ability to pop all Bloon types (including Leads with Leaping Sword) greatly improves her value in ABR. She simplifies the early-game, allowing a quicker head-start into farming. Leaping Sword also comes in handy for Round 40, while Sword Charge wipes out dense mid-game and late-game rounds. | |||
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|[[Corvus (BTD6)|Corvus]] | |||
|[[File:BTD6 CorvusPortrait.png|x50px]] | |||
|Like Sauda, Corvus simplifies the early-game, with the benefit of his spirit and spellbook being more versatile (not falling off as much on multi-lane maps) at the cost of being more difficult to use. The spirit does well on its own, [[Spear]] performs well and can pop Leads, [[Vision]] pops and de-camos Camo Bloons, and [[Ancestral Might]] trivializes Round 40. If using him, make sure to save mana for the rounds to watch out for listed above, and save enough mana for Vision on every Camo round before a reliable de-camo or Camo popping power is obtained. | |||
|- | |||
|[[Geraldo (BTD6)|Geraldo]] | |||
|[[File:BTD6 GeraldoPortrait.png|x50px]] | |||
|When placing Geraldo between Rounds 6-10, [[Rare Quincy Action Figure]] can be afforded on nearly all maps and sold in the 30s to obtain [[Monkey Bank (BTD6)|Monkey Bank]], which would be sold in the 40s after it becomes full for Monkeyopolis to smooth-sail the rest of the game. In addition, [[See Invisibility Potion]] makes Camos much easier to deal with in the early-game, [[Gerry's Fire]] simplifies the 30s & 40s, and [[Jar of Pickles]] helps low-damage towers greatly. All of these grant Geraldo versatility in ABR and make him a great choice on nearly every map. | |||
|- | |||
|[[Airburst Darts (BTD6)|Airburst Darts]] | |||
|[[File:BTD6 002-MonkeySub.png|x50px]] | |||
|Airburst Darts covers all Bloon types of the early-game when given Berserker Brew and 0-0-2 darts for Camo [[Advanced Intel (BTD6)|Intel]] for the 2-0-2 cross-path. It can be upgraded into [[Triple Guns (BTD6)|Triple Guns]] to remain solid in the mid-game. | |||
|- | |||
|[[Bloonjitsu (BTD6)|Bloonjitsu]] | |||
|[[File:BTD6 400-NinjaMonkey.png|x50px]] | |||
|Bloonjitsu, when given Berserker Brew, can likewise cover all Bloon types and does good overall damage in the early-game and mid-game. [[Double Shot (BTD6) (Ninja Monkey)|Double Shot]] is a decent stepping stone that transitions relatively well with Bloonjitsu, and it is recommended to purchase Berserker Brew after Double Shot and before Bloonjitsu. | |||
|- | |||
|[[Spectre (BTD6)|Spectre]] | |||
|[[File:BTD6 004-MonkeyAce.png|x50px]] | |||
|The 2-0-4 Spectre with a 2-2-0 [[Monkey Village (BTD6)|Monkey Village]] guarantees victory on most maps and needs little extra to defeat the most difficult maps. On easier maps, selling everything except the Hero for this setup makes quick work of ABR. | |||
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