Strategy:Alternate Bloons Rounds: Difference between revisions
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For purposes of clarity, the following definitions will be made for this article: | For purposes of clarity, the following definitions will be made for this article: | ||
Early-game = Rounds | Early-game = Rounds 3-40 <br> | ||
Mid-game = Rounds 41-60 <br> | Mid-game = Rounds 41-60 <br> | ||
Late-game = Rounds 61-80 | Late-game = Rounds 61-80 | ||
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|[[Airburst Darts (BTD6)|Airburst Darts]] | |[[Airburst Darts (BTD6)|Airburst Darts]] | ||
|[[File:BTD6 002-MonkeySub.png|x50px]] | |[[File:BTD6 002-MonkeySub.png|x50px]] | ||
|Airburst Darts covers all Bloon types of the early-game when given Berserker Brew and 0-0-2 darts for Camo [[Advanced Intel (BTD6)|Intel]] for the 2-0-2 cross-path. It can be upgraded into [[Triple Guns (BTD6)|Triple Guns]] to remain solid in the mid-game. | |Airburst Darts covers all Bloon types of the early-game when given Berserker Brew and 0-0-2 darts for Camo [[Advanced Intel (BTD6)|Intel]] for the 2-0-2 cross-path. It can be upgraded into [[Triple Guns (BTD6)|Triple Guns]] and then [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]]Piercing Darts to remain solid in the mid-game. | ||
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|[[Bloonjitsu (BTD6)|Bloonjitsu]] | |[[Bloonjitsu (BTD6)|Bloonjitsu]] | ||
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|[[Spectre (BTD6)|Spectre]] | |[[Spectre (BTD6)|Spectre]] | ||
|[[File:BTD6 004-MonkeyAce.png|x50px]] | |[[File:BTD6 004-MonkeyAce.png|x50px]] | ||
|The 2-0-4 Spectre with a 2-2-0 [[Monkey Village (BTD6)|Monkey Village]] guarantees victory on most maps and needs little extra to defeat the most difficult maps. On easier maps, selling everything except the Hero for this setup makes quick work of ABR. | |The 2-0-4 Spectre with a 2-2-0 [[Monkey Village (BTD6)|Monkey Village]] guarantees victory on most maps and needs little extra to defeat the most difficult maps. On easier maps, selling everything except the Hero for this setup makes quick work of ABR. If going on this route, Monkeyopolis is not needed. | ||
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==Early game (rounds | ==Early game (rounds 3-40)== | ||
* The first 7 rounds require at least 1 tower that pops Camo. The Monkey Knowledge upgrades Bonus Monkey! and More Cash greatly simplify these rounds. | |||
** [[Dart Monkey (BTD6)|Dart Monkey]] + [[Ninja Monkey (BTD6)|Ninja]] works well, with the Ninja being able to take care of the Camos. | |||
** Dart + [[Sniper Monkey (BTD6)|Sniper]] also works. Upgrade the Dart Monkey into 0-0-3 for Camos here and in later early-game, and the Sniper to 1-0-0 for Round 10. | |||
** Round 4 often requires some leaks, which are more manageable with Mana Shield and Pre-game Prep. | |||
** Sauda can trivialize these rounds and take care of Round 10's Leads on most maps, making her a solid starting option. | |||
** If not using Sauda, save up for the hero as soon as possible, especially if using Benjamin. | |||
** If using Geraldo, generally do not place him at the start of the game. Place him somewhere between Rounds 6 and 10, with earlier placements recommended for easier maps. This allows the purchase of Rare Quincy Action Figure without the loss of too many lives. | |||
==Mid-game (rounds 41-60)== | ==Mid-game (rounds 41-60)== | ||