Strategy:Half Cash: Difference between revisions
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** For most maps, the first few rounds can be completed with 2 0-0-0 Darts, with a 3rd dart dropped before Round 4. Ideally, at least one of the darts is on Strong. | ** For most maps, the first few rounds can be completed with 2 0-0-0 Darts, with a 3rd dart dropped before Round 4. Ideally, at least one of the darts is on Strong. | ||
** Most likely, Round 4 will require the player to tank some Bloons. With Mana Shield and [[Pre-game Prep]], the leaks become much more manageable. | ** Most likely, Round 4 will require the player to tank some Bloons. With Mana Shield and [[Pre-game Prep]], the leaks become much more manageable. | ||
** Dart + Sniper works well on maps where a lack of range is a problem. Sniper on Strong to chip the Greens, and Dart to clean up. | ** [[Dart Monkey (BTD6)|Dart]] + [[Sniper Monkey (BTD6)|Sniper]] works well on maps where a lack of range is a problem. Sniper on Strong to chip the Greens, and Dart to clean up. | ||
** Maps containing water can use Dart + Sub, Dart on Strong to chip away the Greens, and Sub to clean up the remaining bloons. | ** Maps containing water can use Dart + [[Monkey Sub (BTD6)|Sub]], Dart on Strong to chip away the Greens, and Sub to clean up the remaining bloons. | ||
** Dart + Engineer can be used similarly to three 0-0-0 Darts, the main difference is that Engineer is more "concentrated" damage than two Darts. | ** Dart + [[Engineer Monkey (BTD6)|Engineer]] can be used similarly to three 0-0-0 Darts, the main difference is that Engineer is more "concentrated" damage than two Darts. | ||
** Dart + Boomerang start is optimal on several maps, such as [[Infernal]]. | ** Dart + [[Boomerang Monkey (BTD6)|Boomerang]] start is optimal on several maps, such as [[Infernal]]. | ||
** Save up for the hero as soon as possible by dropping barely enough towers to defeat the first few rounds. If the money becomes almost enough for the hero but the current round is too difficult, sell a tower or two to afford the hero. For maps of mid-[[Advanced]] difficulty and below, it is possible to save enough money to place Geraldo and get Rare Quincy Action Figure before Round 17. | ** Save up for the hero as soon as possible by dropping barely enough towers to defeat the first few rounds. If the money becomes almost enough for the hero but the current round is too difficult, sell a tower or two to afford the hero. For maps of mid-[[Advanced]] difficulty and below, it is possible to save enough money to place Geraldo and get Rare Quincy Action Figure before Round 17. | ||
* By the start of the mid-early game, Round 21-30, the hero should have been obtained, unless the hero is [[Captain Churchill (BTD6)|Captain Churchill]]. Low-cost towers (<$1500) that have good early-game power and can upgrade into solid late-early/mid-game towers are optimal here. | * By the start of the mid-early game, Round 21-30, the hero should have been obtained, unless the hero is [[Captain Churchill (BTD6)|Captain Churchill]]. Low-cost towers (<$1500) that have good early-game power and can upgrade into solid late-early/mid-game towers are optimal here. | ||