Strategy:Half Cash: Difference between revisions

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|[[Destroyer (BTD6)|Destroyer]], [[Aircraft Carrier (BTD6)|Aircraft Carrier]]
|[[Destroyer (BTD6)|Destroyer]], [[Aircraft Carrier (BTD6)|Aircraft Carrier]]
|[[File:BTD6 300-MonkeyBuccaneer.png|x50px]] [[File:BTD6 400-MonkeyBuccaneer.png|x50px]]
|[[File:BTD6 300-MonkeyBuccaneer.png|x50px]] [[File:BTD6 400-MonkeyBuccaneer.png|x50px]]
|Destroyer excels against both Bloons and blimps, wiping out the mid-game with relative ease. Using 3-2-0 cross-path, granting it a 3-2-0 Berserker Brew, and placing it at a spot where it is surrounded by the track on both sides (to trigger both of its guns) maximize its potential. Aircraft Carrier's planes perform well against Bloons and blimps as well, being powerful into the late-game.
|Destroyer excels against both Bloons and blimps, wiping out the mid-game with relative ease. Using 3-2-0 crosspath, granting it a 3-2-0 Berserker Brew, and placing it at a spot where it is surrounded by the track on both sides (to trigger both of its guns) maximize its potential. Aircraft Carrier's planes perform well against Bloons and blimps as well, being powerful into the late-game.
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|[[Airburst Darts (BTD6)|Airburst Darts]], [[Triple Guns (BTD6)|Triple Guns]], [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]]
|[[Airburst Darts (BTD6)|Airburst Darts]], [[Triple Guns (BTD6)|Triple Guns]], [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]]
|[[File:BTD6 002-MonkeySub.png|x50px]] [[File:BTD6 003-MonkeySub.png|x50px]] [[File:BTD6 004-MonkeySub.png|x50px]]
|[[File:BTD6 002-MonkeySub.png|x50px]] [[File:BTD6 003-MonkeySub.png|x50px]] [[File:BTD6 004-MonkeySub.png|x50px]]
|Airburst Darts is one of the best options for the latter-part of the early game and early mid-game on nearly every map with water. It can obtain nearly map-wide coverage and Camo detection from other Camo-seeing towers with the 2-0-2 cross-path, and Berserker Brew maximizes its potential. Upgrading it to Triple Guns improves its power by 50%, making its power able to be carried further into the game. Armor Piercing Darts's extra pierce & extra MOAB & Ceramic damage to all darts, in addition to bonus overall damage on the non-airburst darts, make its power immense during the late-game.
|Airburst Darts is one of the best options for the latter-part of the early game and early mid-game on nearly every map with water. It can obtain nearly map-wide coverage and Camo detection from other Camo-seeing towers with the 2-0-2 crosspath, and Berserker Brew maximizes its potential. Upgrading it to Triple Guns improves its power by 50%, making its power able to be carried further into the game. Armor Piercing Darts's extra pierce & extra MOAB & Ceramic damage to all darts, in addition to bonus overall damage on the non-airburst darts, make its power immense during the late-game.
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|[[Dragon's Breath (BTD6)|Dragon's Breath]], [[Summon Phoenix (BTD6)|Summon Phoenix]]
|[[Dragon's Breath (BTD6)|Dragon's Breath]], [[Summon Phoenix (BTD6)|Summon Phoenix]]
|[[File:BTD6 030-Wizard.png|x50px]] [[File:BTD6 040-Wizard.png|x50px]]
|[[File:BTD6 030-Wizard.png|x50px]] [[File:BTD6 040-Wizard.png|x50px]]
|Dragon's Breath, with the 0-3-2 cross-path, pops all Bloons except for Purples and hyper-dense ones extremely reliably, in addition to dealing some MOAB damage. It performs well for its price throughout the mid-game and late-game, and can save up for more expensive towers like [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]]. Summon Phoenix improves on Dragon's Breath by granting the Phoenix ability, which clears most rounds with ease, in addition to granting an extra flame attack. Two Summon Phoenixes allow for one Phoenix to be present at all times, greatly enhancing its reliability.
|Dragon's Breath, with the 0-3-2 crosspath, pops all Bloons except for Purples and hyper-dense ones extremely reliably, in addition to dealing some MOAB damage. It performs well for its price throughout the mid-game and late-game, and can save up for more expensive towers like [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]]. Summon Phoenix improves on Dragon's Breath by granting the Phoenix ability, which clears most rounds with ease, in addition to granting an extra flame attack. Two Summon Phoenixes allow for one Phoenix to be present at all times, greatly enhancing its reliability.
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|[[Bloon Area Denial System (BTD6)|Bloon Area Denial System]]
|[[Bloon Area Denial System (BTD6)|Bloon Area Denial System]]
|[[File:BTD6 004-DartlingGunner.png|x50px]]
|[[File:BTD6 004-DartlingGunner.png|x50px]]
|Bloon Area Denial System effectively guarantees victory on most maps, with its immense damage to both Bloons and blimps wiping out nearly all rounds with ease in tandem with its knock-back on Bloons. Berserker Brew and Stronger Stimulant both greatly amplify its power, and both of its cross-paths can be used, with 2-0-4 granting wider coverage and marginally better damage and 0-2-4 granting innate Camo detection and better knock-back. Its relatively expensive price and [[Buckshot (BTD6)|Buckshot]]'s unreliability often require another tower, such as Dragon's Breath, to save up for it.
|Bloon Area Denial System effectively guarantees victory on most maps, with its immense damage to both Bloons and blimps wiping out nearly all rounds with ease in tandem with its knock-back on Bloons. Berserker Brew and Stronger Stimulant both greatly amplify its power, and both of its crosspaths can be used, with 2-0-4 granting wider coverage and marginally better damage and 0-2-4 granting innate Camo detection and better knock-back. Its relatively expensive price and [[Buckshot (BTD6)|Buckshot]]'s unreliability often require another tower, such as Dragon's Breath, to save up for it.
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|[[Velociraptor]]
|[[Velociraptor]]
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|[[Artillery Battery (BTD6)|Artillery Battery]]
|[[Artillery Battery (BTD6)|Artillery Battery]]
|[[File:BTD6 040-MortarMonkey.png|x50px]]
|[[File:BTD6 040-MortarMonkey.png|x50px]]
|Artillery Battery does exceptionally well against Bloons and some damage to MOABs. Its Bombardment ability grants it a large burst in power, making it able to take down large MOAB rushes and hyper-clumped Ceramics. [[Heavy Shells (BTD6)|Heavy Shells]] grants it the ability to pop [[Black Bloon (BTD6)|Black Bloons]], so they are not a problem. Artillery Battery's best cross-path is 2-4-0, which grants it +1 damage, much more pierce, and more blast radius. As with Velociraptor, the ability to re-target it grants it flexibility and makes few rounds true dead-ends. Berserker Brew helps it a solid amount, mainly by significantly increasing its MOAB damage.  
|Artillery Battery does exceptionally well against Bloons and some damage to MOABs. Its Bombardment ability grants it a large burst in power, making it able to take down large MOAB rushes and hyper-clumped Ceramics. [[Heavy Shells (BTD6)|Heavy Shells]] grants it the ability to pop [[Black Bloon (BTD6)|Black Bloons]], so they are not a problem. Artillery Battery's best crosspath is 2-4-0, which grants it +1 damage, much more pierce, and more blast radius. As with Velociraptor, the ability to re-target it grants it flexibility and makes few rounds true dead-ends. Berserker Brew helps it a solid amount, mainly by significantly increasing its MOAB damage.  
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|[[Recursive Cluster (BTD6)|Recursive Cluster]]
|[[Recursive Cluster (BTD6)|Recursive Cluster]]
|[[File:BTD6 004-BombShooter.png|x50px]]
|[[File:BTD6 004-BombShooter.png|x50px]]
|Recursive Cluster wipes out large clumps of Bloons with ease, being especially powerful on rounds such as 63, 76, and 78. Both cross-paths have use, as 2-0-4 has does much better against dense Bloons thanks to its greatly improved pierce and +1 damage, but 0-2-4 is more reliable and stronger against blimps. Berserker Brew is optional on the 2-0-4, but a massive boost for the power of 0-2-4.
|Recursive Cluster wipes out large clumps of Bloons with ease, being especially powerful on rounds such as 63, 76, and 78. Both crosspaths have use, as 2-0-4 has does much better against dense Bloons thanks to its greatly improved pierce and +1 damage, but 0-2-4 is more reliable and stronger against blimps. Berserker Brew is optional on the 2-0-4, but a massive boost for the power of 0-2-4.
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|[[Neva-Miss Targeting (BTD6)|Neva-Miss Targeting]]
|[[Neva-Miss Targeting (BTD6)|Neva-Miss Targeting]]
|[[File:BTD6 003-MonkeyAce.png|x50px]]
|[[File:BTD6 003-MonkeyAce.png|x50px]]
|Neva-Miss, when given Berserker Brew & using the 2-0-3 cross-path & given Camo detection, performs good overall damage to both Bloons and blimps. Neva-Miss can also overcome the obstacles and spaced-out layout present on many Expert maps, making it an especially optimal choice on maps such as [[Ravine]] and [[Dark Dungeons]]. If desired, it can be upgraded into Spectre in the mid-to-late 70s for a guaranteed victory.
|Neva-Miss, when given Berserker Brew & using the 2-0-3 crosspath & given Camo detection, performs good overall damage to both Bloons and blimps. Neva-Miss can also overcome the obstacles and spaced-out layout present on many Expert maps, making it an especially optimal choice on maps such as [[Ravine]] and [[Dark Dungeons]]. If desired, it can be upgraded into Spectre in the mid-to-late 70s for a guaranteed victory.
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** [[Crossbow (BTD6)|Crossbow]] performs relatively well in this part of the game, solves all Camos in the 30s on most maps, and can be upgraded to [[Sharp Shooter (BTD6)|Sharp Shooter]] if desired. 2-0-3 is better for raw damage and is optimal with clean-up towers, but 0-2-3 is more reliable and does higher single-target damage. This also applies to Sharp Shooter.
** [[Crossbow (BTD6)|Crossbow]] performs relatively well in this part of the game, solves all Camos in the 30s on most maps, and can be upgraded to [[Sharp Shooter (BTD6)|Sharp Shooter]] if desired. 2-0-3 is better for raw damage and is optimal with clean-up towers, but 0-2-3 is more reliable and does higher single-target damage. This also applies to Sharp Shooter.
* The late early-game, Rounds 31-40, requires more powerful options. Proper utilization of the hero is also often needed, especially for the MOAB. Save the hero's ability (or money for Geraldo's inventory & mana for Corvus's spellbook) for the MOAB, and use spare cash to buy single-target damage options such as base/0-1-0 [[Druid (BTD6)|Druids]] or Bloon slowdowns such as 1-1-0 [[Glue Gunner (BTD6)|Glue Gunner]].
* The late early-game, Rounds 31-40, requires more powerful options. Proper utilization of the hero is also often needed, especially for the MOAB. Save the hero's ability (or money for Geraldo's inventory & mana for Corvus's spellbook) for the MOAB, and use spare cash to buy single-target damage options such as base/0-1-0 [[Druid (BTD6)|Druids]] or Bloon slowdowns such as 1-1-0 [[Glue Gunner (BTD6)|Glue Gunner]].
** [[Sprockets (BTD6)|Sprockets]] is a very solid option with the 3-0-2 cross-path, which grants it extra pierce and the ability to pin Bloons.
** [[Sprockets (BTD6)|Sprockets]] is a very solid option with the 3-0-2 crosspath, which grants it extra pierce and the ability to pin Bloons.
** [[Airburst Darts (BTD6)|Airburst Darts]] is an extremely solid option on nearly all maps with water. With the 2-0-2 cross-path and 0-0-2 Dart Monkey(s) as [[Advanced Intel (BTD6)|Intel]], it can also take care of Camo rounds. Pairing it with Berserker Brew amplifies its power, and it is one of the few good early-game options that do well against the MOAB. It transitions smoothly to its succeeding upgrades, Triple Guns and Armor Piercing Darts.
** [[Airburst Darts (BTD6)|Airburst Darts]] is an extremely solid option on nearly all maps with water. With the 2-0-2 crosspath and 0-0-2 Dart Monkey(s) as [[Advanced Intel (BTD6)|Intel]], it can also take care of Camo rounds. Pairing it with Berserker Brew amplifies its power, and it is one of the few good early-game options that do well against the MOAB. It transitions smoothly to its succeeding upgrades, Triple Guns and Armor Piercing Darts.
** [[Wall of Fire (BTD6)|Wall of Fire]] can mostly wipe out all Bloons below Ceramics (except [[Purple Bloon (BTD6)|Purples]]), and takes care of the Leads on Rounds 37 and 38. The 1-2-0 cross-path grants it reliability, while 0-2-2 allows it to take care of the Camo rounds at the cost of reliability. It can be upgraded to Dragon's Breath, and if doing so, use 0-2-2.
** [[Wall of Fire (BTD6)|Wall of Fire]] can mostly wipe out all Bloons below Ceramics (except [[Purple Bloon (BTD6)|Purples]]), and takes care of the Leads on Rounds 37 and 38. The 1-2-0 crosspath grants it reliability, while 0-2-2 allows it to take care of the Camo rounds at the cost of reliability. It can be upgraded to Dragon's Breath, and if doing so, use 0-2-2.
** [[Druid of the Jungle (BTD6)|Druid of the Jungle]] deals solid damage towards Bloons that spawn multiple insides. It is the standard solution to Rounds 28 and 30, as it pops down the Leads to [[Green Bloon (BTD6)|Greens]], minimizing their threat.
** [[Druid of the Jungle (BTD6)|Druid of the Jungle]] deals solid damage towards Bloons that spawn multiple insides. It is the standard solution to Rounds 28 and 30, as it pops down the Leads to [[Green Bloon (BTD6)|Greens]], minimizing their threat.
** [[Crossbow (BTD6)|Crossbow]] performs relatively well in this part of the game, solves all Camos in the 30s on most maps, and can be upgraded to [[Sharp Shooter (BTD6)|Sharp Shooter]] if desired. 2-0-3 is better for raw damage and is optimal with clean-up towers, but 0-2-3 is more reliable and does higher single-target damage. This also applies to Sharp Shooter.
** [[Crossbow (BTD6)|Crossbow]] performs relatively well in this part of the game, solves all Camos in the 30s on most maps, and can be upgraded to [[Sharp Shooter (BTD6)|Sharp Shooter]] if desired. 2-0-3 is better for raw damage and is optimal with clean-up towers, but 0-2-3 is more reliable and does higher single-target damage. This also applies to Sharp Shooter.
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* At this point, all early-game towers that serve no purpose and cannot be upgraded into anything desirable can be sold. This allows for the earlier purchase of powerful towers and for purchasing more of them.
* At this point, all early-game towers that serve no purpose and cannot be upgraded into anything desirable can be sold. This allows for the earlier purchase of powerful towers and for purchasing more of them.
** Triple Guns works exceptionally well on nearly all maps with water space. It is best used in a similar fashion compared to Airburst Darts, with 0-0-2 Dart Monkeys giving it Camo Intel and Berserker Brew amplifying its power. Armor-Piercing Darts can be obtained here as well, solidifying its power.
** Triple Guns works exceptionally well on nearly all maps with water space. It is best used in a similar fashion compared to Airburst Darts, with 0-0-2 Dart Monkeys giving it Camo Intel and Berserker Brew amplifying its power. Armor-Piercing Darts can be obtained here as well, solidifying its power.
** Dragon's Breath guarantees the defense of any non-MOAB, non-Purple Bloon passing through its Wall of Fire with the 0-3-2 cross-path. It also does some MOAB damage, especially when given a 3-2-0 Berserker Brew.
** Dragon's Breath guarantees the defense of any non-MOAB, non-Purple Bloon passing through its Wall of Fire with the 0-3-2 crosspath. It also does some MOAB damage, especially when given a 3-2-0 Berserker Brew.
** Destroyer performs exceptionally well for its cost during both the mid-game and late-game, especially in a spot that allows both of its guns to activate and paired with Berserker Brew.
** Destroyer performs exceptionally well for its cost during both the mid-game and late-game, especially in a spot that allows both of its guns to activate and paired with Berserker Brew.
** Velociraptor can start to be builded on. It is not particularly powerful at low powers, but steadily gains power as more beasts are merged into it. One power 24 Velociraptor can be obtained by Round 50, and it one-shots Ceramics, does good MOAB damage, and gains flexibility from its ability to be repositioned. It remains useful for the rest of the game.
** Velociraptor can start to be builded on. It is not particularly powerful at low powers, but steadily gains power as more beasts are merged into it. One power 24 Velociraptor can be obtained by Round 50, and it one-shots Ceramics, does good MOAB damage, and gains flexibility from its ability to be repositioned. It remains useful for the rest of the game.