Strategy:Impoppable (BTD6): Difference between revisions
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|[[File:BTD6 005-MonkeyVillage.png|x50px]] | |[[File:BTD6 005-MonkeyVillage.png|x50px]] | ||
|Usually obtained in the 40s or 50s, Monkeyopolis's [[Monkey Commerce (BTD6)|Monkey Commerce]] discounts, [[Monkey Town (BTD6)|Monkey Town]] granting more cash per Bloon pop, [[Monkey City (BTD6)|Monkey City]] buffs to surrounding money-makers, and production of $1200 per round when absorbing one 0-0-0 [[Banana Farm (BTD6)|Banana Farm]] make it the most efficient money-maker and allows for a trivial late-game. Once Monkeyopolis is obtained, attempt to place all damaging towers and farms in its range, and the 2-0-5 cross-path is optimal to increase its range and grant [[Jungle Drums (BTD6)|Jungle Drums]]. The best way to obtain it is to first buy 3 0-0-2 Monkey Commerces close together, buy a Monkey City discounted by all 3, sell one Monkey Commerce, get a 0-0-0 Banana Farm discounted all 3 villages left, sell the other two Monkey Commerces, and finally upgrade the Monkey City into Monkeyopolis. | |Usually obtained in the 40s or 50s, Monkeyopolis's [[Monkey Commerce (BTD6)|Monkey Commerce]] discounts, [[Monkey Town (BTD6)|Monkey Town]] granting more cash per Bloon pop, [[Monkey City (BTD6)|Monkey City]] buffs to surrounding money-makers, and production of $1200 per round when absorbing one 0-0-0 [[Banana Farm (BTD6)|Banana Farm]] make it the most efficient money-maker and allows for a trivial late-game. Once Monkeyopolis is obtained, attempt to place all damaging towers and farms in its range, and the 2-0-5 cross-path is optimal to increase its range and grant [[Jungle Drums (BTD6)|Jungle Drums]]. The best way to obtain it is to first buy 3 0-0-2 Monkey Commerces close together, buy a Monkey City discounted by all 3, sell one Monkey Commerce, get a 0-0-0 Banana Farm discounted all 3 villages left, sell the other two Monkey Commerces, and finally upgrade the Monkey City into Monkeyopolis. | ||
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|[[Benjamin (BTD6)|Benjamin]] | |||
|[[File:BTD6 BenjaminPortrait.png|x50px]] | |||
|Ben's money generation creates a snowball effect, allowing vastly increased farming speed in addition to more defense being able to be afforded. With [[Monkey Education]], [[Self Taught Heroes]], and [[Monkeys Together Strong]], he can be used as the only farming tower on the screen, as he reaches Level 17 fast enough for the 90s. Otherwise, it is recommended to take advantage of his early money-making to get a Monkeyopolis in the 40s-50s. Biohack is useful in the early-game, but must be used carefully. If placed without line-of-sight blockers, Trojan is very helpful against Round 40, but loses some money later on. Attempt to afford Ben as quickly as possible by getting the bare minimum defense for the first few rounds, and sell one tower for Ben if doing so affords him. | |||
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|[[Geraldo (BTD6)|Geraldo]] | |||
|[[File:BTD6 GeraldoPortrait.png|x50px]] | |||
|When placing Geraldo between Rounds 6-10 (with later placements recommended for harder maps), [[Rare Quincy Action Figure]] generates very large amounts of money. There are two ways to take advantage of it: one is to sell it in the 30s for [[Monkey Bank (BTD6)|Monkey Bank]], which would be sold in the 40s after it becomes full for Monkeyopolis to smooth-sail the rest of the game, while the other is to sell it on Round 81 for a very expensive tower that solos the game, such as [[Flying Fortress (BTD6)|Flying Fortress]]. In addition, [[See Invisibility Potion]] makes Camos much easier to deal with in the early-game, [[Gerry's Fire]] simplifies the 30s & 40s, and [[Jar of Pickles]] helps low-damage towers greatly. All of these grant Geraldo versatility in Impoppable and make him a great choice on all maps. | |||
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|[[Airburst Darts (BTD6)|Airburst Darts]] | |||
|[[File:BTD6 002-MonkeySub.png|x50px]] | |||
|2-0-2 Airburst Darts is an excellent early-game tower that also takes care of Camos when using 0-0-2 [[Dart Monkey (BTD6)|Dart Monkeys]] as Camo [[Advanced Intel (BTD6)|Intel]]. Berserker Brew greatly amplifies its power and gives it lead-popping power via [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]], and it can be upgraded into [[Triple Guns (BTD6)|Triple Guns]] and then [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]] for further increased power into the mid-game. | |||
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|[[Bloonjitsu (BTD6)|Bloonjitsu]] | |||
|[[File:BTD6 400-NinjaMonkey.png|x50px]] | |||
|Bloonjitsu, when given Berserker Brew, can also cover all Bloon types and does good overall damage in the early-game and mid-game. [[Double Shot (BTD6) (Ninja Monkey)|Double Shot]] is a decent stepping stone that transitions relatively well with Bloonjitsu, and it is recommended to purchase Berserker Brew after Double Shot and before Bloonjitsu. While Bloonjitsu plows through the 40s, some farming can be done to save up for Monkeyopolis. | |||
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|[[Neva-Miss Targeting (BTD6)|Neva-Miss Targeting]], [[Spectre (BTD6)|Spectre]], [[Flying Fortress (BTD6)|Flying Fortress]] | |||
|[[File:BTD6 003-MonkeyAce.png|x50px]] [[File:BTD6 004-MonkeyAce.png|x50px]] [[File:BTD6 005-MonkeyAce.png|x50px]] | |||
|2-0-3 Neva-Miss + Camo support + Berserker Brew easily defeats the early part of the mid-game, transitioning very well into Spectre. The 2-0-4 Spectre with a 2-2-0 [[Monkey Village (BTD6)|Monkey Village]] solos through Round 80 on most maps, and can go further into the 80s on easier maps. With some farming using Monkeyopolis and farms surrounding it while Spectre plows through the 60s and 70s, by Round 81, $100,000 can be saved up for a very expensive tower that guarantees victory. 2-0-5 Flying Fortress + 2-2-0 Village fills this role perfectly, sweeping the late-game with absolute ease on nearly all maps and effectively guaranteeing victory. On the most difficult maps, use [[Bloon Sabotage (BTD6)|Bloon Sabotage]] or [[Overclock (BTD6)|Overclock]] for Rounds 95/99, [[Carrier Flagship (BTD6)|Carrier Flagship]], or [[Permanent Brew (BTD6)|Permanent Brew]] with Fortress to guarantee the win. | |||
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|[[Spiked Mines (BTD6)|Spiked Mines]] | |||
|[[File:BTD6 400-SpikeFactory.png|x50px]] | |||
|Spiked Mines tanks large amounts of Bloons and blimps in the mid-game with [[Berserker Brew (BTD6)|Berserker Brew]], preventing any sudden loss. It remains very useful against late-game Super Ceramics thanks to its bonus Ceramic damage. It is useful even on multi-lane maps when 2 of it is bought, and the 4-2-0 cross-path allows it to tank more Bloons, while the 4-0-2 cross-path is better on maps where targeting matters (such as [[Dark Dungeons]]). | |||
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|[[Perma-Spike (BTD6)|Perma-Spike]] | |||
|[[File:BTD6 005-SpikeFactory.png|x50px]] | |||
|Perma-Spike fully guarantees victory when paired with a very powerful damage tower, and is versatile thanks to being useful on nearly all maps. It can tank tremendous amounts of Bloons and blimps. Use the 1-0-5 crosspath, and give it a Jungle Drums village and 3-0-1 Berserker Brew (which in combination give it over 40% more tanking power). | |||
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