Strategy:Impoppable (BTD6): Difference between revisions
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** Some maps feature unique starts. For example, [[Spillway]]'s middle barrel makes a [[Ninja Monkey (BTD6)|Ninja Monkey]] into 1-0-0 and then 1-0-1 ( does not require Bonus Monkey! or More Cash) the optimal start. | ** Some maps feature unique starts. For example, [[Spillway]]'s middle barrel makes a [[Ninja Monkey (BTD6)|Ninja Monkey]] into 1-0-0 and then 1-0-1 ( does not require Bonus Monkey! or More Cash) the optimal start. | ||
** Once a robust starting set-up has been required, attempt to get the hero as early as possible, especially if Benjamin is used. When close to affording the hero, selling one tower to afford them is recommended. However, with Geraldo, it is best to hold off on purchasing him if selling is required to afford him so that Rare Quincy Action Figure can be bought. | ** Once a robust starting set-up has been required, attempt to get the hero as early as possible, especially if Benjamin is used. When close to affording the hero, selling one tower to afford them is recommended. However, with Geraldo, it is best to hold off on purchasing him if selling is required to afford him so that Rare Quincy Action Figure can be bought. | ||
* By Round 15, unless using [[Captain Churchill (BTD6)|Captain Churchill]], the hero should have been acquired. Start building a solid set-up for the early-game during these rounds. | |||
** Airburst Darts performs exceptionally well on nearly all maps with water. | |||
** [[Wall of Fire (BTD6)|Wall of Fire]] easily takes care of Bloons that enter its fire. 1-2-0 is more reliable, but 0-2-2 is preferred if it is to be upgraded to [[Dragon's Breath (BTD6)|Dragon's Breath]]. | |||
** One 0-0-0 into 1-0-0 [[Spike Factory (BTD6)|Spike Factory]] reliably tanks leaking Bloons, including the Round 24 Camo. | |||
** 1-3-0 [[Druid of the Jungle (BTD6)|Druid of the Jungle]] is arguably the best choice on maps with 1 lane active per round. | |||
** Round 24's Camo can be tanked with enough [[Pre-game Prep]] spikes, but watch out for them if these spikes are not present. Watch out for Round 28's Leads as well. | |||
** On easier maps or with near-full Monkey Knowledge, it is possible to get a slight head-start into farming here. One 2-0-0 Banana Farm by Round 30 is a good starting point. | |||
* For the latter part of the early game, Rounds 31-40, a start to farming is optimal. The defense should have both solid single-target and grouped popping power by the MOAB's appearance. | |||
** Attempt to get at least a 2-0-0 farm by Round 40. If on an easier map or with near-full Monkey Knowledge, purchasing a Monkey Bank in the 30s can work and sets the stage for an early Monkeyopolis and easier mid-game and late-game. | |||
** [[Destroyer (BTD6)|Destroyer]] does both solid MOAB damage and solid Bloon damage with the 3-1+-0 crosspath. Berserker Brew amplifies its power even further. | |||
** Upgrading Airburst Darts to Triple Guns grants it further increased power to deal with the MOAB and the early mid-game. | |||
** [[Dragon's Breath (BTD6)|Dragon's Breath]] reliably pops all non-MOABs that it passes through its wall of fire, excluding Purples. It remains powerful through the mid-game. | |||
** Do not farm too hard in the rounds immediately prior to the MOAB's appearance. | |||
** Save the Hero's ability/inventory for the MOAB, by far the hardest challenge of the early-game. Also, purchase a robust defense with solid single-target and grouped popping power. | |||
==Mid-game (rounds 41-80)== | ==Mid-game (rounds 41-80)== | ||