Strategy:Impoppable (BTD6): Difference between revisions
mNo edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{lede image|BTD6 ImpoppableBtn.png|size=200px}} | {{lede image|BTD6 ImpoppableBtn.png|size=200px}} | ||
'''[[Impoppable (BTD6)|Impoppable]]''' has 100 rounds, significantly more than [[Hard]] Standard. This leads to Super Ceramics on Rounds 81+ and exceedingly difficult rounds such as 95 and 98 appearing in standard gameplay, making the late-game far more difficult. In addition, all towers are ~11.1% more expensive than in Hard Standard. Therefore, farming greatly assists in beating Impoppable by allowing high-cost, high-power setups that coast through the late-game to be afforded. The Round 6 start and 1 life greatly increase the early game's difficulty, thus requiring a proper early-game strategy as well. | '''[[Impoppable (BTD6)|Impoppable]]''' has 100 rounds, significantly more than [[Hard]] Standard. This leads to Super Ceramics on Rounds 81+ and exceedingly difficult rounds such as 95 and 98 appearing in standard gameplay, making the late-game far more difficult. In addition, all towers are ~11.1% more expensive than in Hard Standard. Therefore, farming greatly assists in beating Impoppable by allowing high-cost, high-power setups that coast through the late-game to be afforded. The Round 6 start and 1 life greatly increase the early game's difficulty, thus requiring a proper early-game strategy as well. | ||
| Line 102: | Line 101: | ||
|[[Geraldo (BTD6)|Geraldo]] | |[[Geraldo (BTD6)|Geraldo]] | ||
|[[File:BTD6 GeraldoPortrait.png|x50px]] | |[[File:BTD6 GeraldoPortrait.png|x50px]] | ||
|When placing Geraldo between Rounds 6-10 (with later placements recommended for harder maps), [[Rare Quincy Action Figure]] generates very large amounts of money. There are two ways to take advantage of it: one is to sell it in the 30s for [[Monkey Bank (BTD6)|Monkey Bank]], which would be sold in the 40s after it becomes full for Monkeyopolis to smooth-sail the rest of the game, while the other is to sell it on Round 81 for a very expensive tower that solos the game, such as [[Flying Fortress (BTD6)|Flying Fortress]]. In addition, [[See Invisibility Potion]] makes Camos much easier to deal with in the early-game, [[Gerry's Fire]] | |When placing Geraldo between Rounds 6-10 (with later placements recommended for harder maps), [[Rare Quincy Action Figure]] generates very large amounts of money. There are two ways to take advantage of it: one is to sell it in the 30s for [[Monkey Bank (BTD6)|Monkey Bank]], which would be sold in the 40s after it becomes full for Monkeyopolis to smooth-sail the rest of the game, while the other is to sell it on Round 81 for a very expensive tower that solos the game, such as [[Flying Fortress (BTD6)|Flying Fortress]]. In addition, [[See Invisibility Potion]] makes Camos much easier to deal with in the early-game, [[Gerry's Fire]] adds solid extra damage throughout the game, [[Genie Bottle]] simplify difficult late-game rounds, and [[Jar of Pickles]] helps low-damage towers greatly. All of these grant Geraldo versatility in Impoppable and make him a great choice on all maps. | ||
|- | |- | ||
|[[Airburst Darts (BTD6)|Airburst Darts]] | |[[Airburst Darts (BTD6)|Airburst Darts]] | ||
| Line 177: | Line 176: | ||
** [[Pouākai]] likewise effectively guarantees victory on most maps, especially when merged with extra [[Golden Eagle]]s for Max (132) Beast power. On harder maps, use Perma-Spike to guarantee victory by tanking its sporadic leaks and add extra defense for the BAD. | ** [[Pouākai]] likewise effectively guarantees victory on most maps, especially when merged with extra [[Golden Eagle]]s for Max (132) Beast power. On harder maps, use Perma-Spike to guarantee victory by tanking its sporadic leaks and add extra defense for the BAD. | ||
** With an expensive late-game carry, Overclock is strongly recommended (except for Pouākai, which Overclock does not work on). Get two Overclocks if full uptime and reliability are desired. | ** With an expensive late-game carry, Overclock is strongly recommended (except for Pouākai, which Overclock does not work on). Get two Overclocks if full uptime and reliability are desired. | ||
* The 90s feature the most difficult rounds, and it is advised to purchase supporting towers here. Other late-game damage towers can also be dropped if extra cash is present. | |||
** Giant Condor can turn multi-lane maps into effectively single-lane maps and grants good utility by grabbing Bloons back near the start of the track. | |||
** Relentless Glue contains both the solid slow from [[MOAB Glue (BTD6)|MOAB Glue]] and solid stunning capabilities with its splats. | |||
** Bloon Sabotage is especially useful against DDT rounds such as 95 and 99, with the ability slowing them down by half. Note that it does not slow the insides that blimps pop into while the ability is active. | |||
** Symphonic Resonance can trance blimps into a ring that more towers reach and buys more time for their destruction. | |||
** MOAB Press does large amounts of knockback against blimps, being especially useful for dense rounds such as 98. | |||
** [[Permanent Brew (BTD6)|Permanent Brew]], [[Call to Arms (BTD6)|Call to Arms]], and [[Homeland Defense (BTD6)|Homeland Defense]] can be bought if many damage towers are present and large amounts of spare cash is left. They further boost the damage towers' power, while speeding up the late-game rounds. | |||
* If using many ability-reliant towers, be careful about their timings in the 90s. Attempt to leave at least 1 ability active at the start of every round, and if not, sell-and-rebuys may need to be performed. If the hard part of the round comes in quickly, as in Round 99, even selling-and-rebuying might not be enough. However, Geraldo's [[Rejuv Potion]] is useful for this scenario if he is used. | |||
* For Round 100, if expensive and ultra-high damage towers such as Fortress are present, the round is usually trivial. If no BAD-damaging tower is present, selling-and-rebuying is needed to afford BAD-damaging towers, such as [[First Strike Capability (BTD6)|First Strike Capability]] (which one-shots the BAD when used slightly after the last damage phase), [[Spike Storm (BTD6)|Spike Storm]], or [[MOAB Eliminator (BTD6)|MOAB Eliminator]]. | |||
==Navigation== | ==Navigation== | ||
{{BTD6 strategy nav}} | {{BTD6 strategy nav}} | ||
[[Category:BTD6 strategies]] | [[Category:BTD6 strategies]] | ||