Strategy:Bloons TD 6: Difference between revisions
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* The hero is extremely important to all game modes. Never forget to place them down, and utilize their abilities and synergies with towers. | * The hero is extremely important to all game modes. Never forget to place them down, and utilize their abilities and synergies with towers. | ||
* Perform save-ups, and do not simply purchase a new tower or random upgrade whenever money is there for it. Instead, save money for a tower more powerful than those on the screen. | * Perform save-ups, and do not simply purchase a new tower or random upgrade whenever money is there for it. Instead, save money for a tower more powerful than those on the screen. | ||
* Focus on a few strong towers rather than spamming low-tier ones, especially in the mid-game and late | * Focus on a few strong towers rather than spamming low-tier ones, especially in the mid-game and late game. Exceptions include [[Permanent Brew (BTD6)|Permanent Brew]] and [[Destroyer (BTD6)|Destroyers]] or [[Full Auto Rifle (BTD6)|Full Auto Rifles]], which are powerful strategies that involve spamming. | ||
* Supporting towers are extremely important in BTD6. In particular, [[Jungle Drums (BTD6)|Jungle Drums]], [[Berserker Brew (BTD6)|Berserker Brew]], and [[Stronger Stimulant (BTD6)|Stronger Stimulant]] are pivotal regardless of the game mode. Camo support, such as [[Radar Scanner (BTD6)|Radar Scanner]], [[Submerge and Support (BTD6)|Submerge and Support]], [[Signal Flare (BTD6)|Signal Flare]], aid greatly by allowing powerful towers that cannot detect Camo to be used. Other supporting towers, such as [[Giant Condor]], [[MOAB Glue (BTD6)|MOAB Glue]], [[Relentless Glue (BTD6)|Relentless Glue]], [[Bloon Sabotage (BTD6)|Bloon Sabotage]], [[MOAB Press (BTD6)|MOAB Press]], [[Symphonic Resonance]], gain great importance when the game goes to Round 81 or more. | * Supporting towers are extremely important in BTD6. In particular, [[Jungle Drums (BTD6)|Jungle Drums]], [[Berserker Brew (BTD6)|Berserker Brew]], and [[Stronger Stimulant (BTD6)|Stronger Stimulant]] are pivotal regardless of the game mode. Camo support, such as [[Radar Scanner (BTD6)|Radar Scanner]], [[Submerge and Support (BTD6)|Submerge and Support]], [[Signal Flare (BTD6)|Signal Flare]], aid greatly by allowing powerful towers that cannot detect Camo to be used. Other supporting towers, such as [[Giant Condor]], [[MOAB Glue (BTD6)|MOAB Glue]], [[Relentless Glue (BTD6)|Relentless Glue]], [[Bloon Sabotage (BTD6)|Bloon Sabotage]], [[MOAB Press (BTD6)|MOAB Press]], [[Symphonic Resonance]], gain great importance when the game goes to Round 81 or more. | ||
* Towers recommended for each stage of the game are listed at the end of the next section. | * Towers recommended for each stage of the game are listed at the end of the next section. | ||
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===Early game and mid-game=== | ===Early game and mid-game=== | ||
{|class="wikitable center-col-1 center-col-2" | |||
!Name | |||
!Portrait | |||
!Reasoning & how to use | |||
|- | |||
|[[Destroyer (BTD6)|Destroyer]] | |||
|[[File:BTD6 300-MonkeyBuccaneer.png|x50px]] | |||
|The plain 3-2-0 Destroyer easily wipes out the early game, with the exception of Camos. With a 3-2-0 Berserker Brew and given Camo support, Destroyer performs exceptionally in the mid-game as well, wiping out most rounds in the early mid-game with ease. [[Admiral Brickell (BTD6)|Admiral Brickell]]'s Naval Tactics ability and Level 8 +1 pierce buff both greatly benefit Destroyer. | |||
|} | |||
===Mid-game=== | ===Mid-game=== | ||
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!Portrait | !Portrait | ||
!Reasoning & how to use | !Reasoning & how to use | ||
|- | |||
|[[Aircraft Carrier (BTD6)|Aircraft Carrier]] | |||
|[[File:BTD6 400-MonkeyBuccaneer.png|x50px]] | |||
|Aircraft Carrier transitions well from Destroyer, wits its planes and main attack doing solid damage to Bloons and blimps. It carries Destroyer's power further into the mid-game, and likewise pairs well with Admiral Brickell. | |||
|- | |||
|[[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] | |||
|[[File:BTD6 004-DartlingGunner.png|x50px]] | |||
|BADS easily wipes out most mid-game rounds, especially when given Berserker Brew. It saves up well to its powerful Tier 5, [[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]], in which case the 2-0-4 crosspath is the best option. However, if not going for its Tier 5, 0-2-4 is more optimal due to its increased amount of [[Buckshot (BTD6)|Buckshot]] knockback and innate Camo detection. | |||
|- | |||
|[[Artillery Battery (BTD6)|Artillery Battery]] | |||
|[[File:BTD6 040-MortarMonkey.png|x50px]] | |||
|Artillery Battery easily clears nearly all Bloons that pass through its target, in addition to doing some blimp damage. With its Bombardment ability, it wipes out hyper-dense clumps of Bloons (such as those on Round 63) and blimps. When significant amounts of Bloons or blimps get past its target, re-target it to focus on them. | |||
|- | |||
|[[Comanche Defense (BTD6)|Comanche Defense]] | |||
|[[File:BTD6 004-HeliPilot.png|x50px]] | |||
|Comanche Defense can take out most of the mid-game with ease, particularly excelling on maps with one lane per round (where most towers decline in usability), such as [[Infernal]]. It also transitions well into its Tier 5, [[Comanche Commander (BTD6)|Comanche Commander]]. | |||
|- | |- | ||
|[[Spectre (BTD6)|Spectre]] | |[[Spectre (BTD6)|Spectre]] | ||
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|[[Carrier Flagship (BTD6)|Carrier Flagship]] | |[[Carrier Flagship (BTD6)|Carrier Flagship]] | ||
|[[File:BTD6 500-MonkeyBuccaneer.png|x50px]] | |[[File:BTD6 500-MonkeyBuccaneer.png|x50px]] | ||
|Flagship easily wipes out with the entire mid-game and early late-game, while remaining strong into the 90s. In addition, its ~17% buff to water towers is very useful for water-based strategies. Use 5-2-0 if the main Destroyer attack can be utilized, and use 5-0-2 otherwise. | |Flagship easily wipes out with the entire mid-game and early late-game, while remaining strong into the 90s. In addition, its ~17% buff to water towers is very useful for water-based strategies. Use 5-2-0 if the main Destroyer attack can be utilized, and use 5-0-2 otherwise. Admiral Brickell is recommended for Flagship, as her Naval Tactics and Mega Mine abilities both help greatly. | ||
|- | |- | ||
|[[The Bloon Solver (BTD6)|The Bloon Solver]] | |[[The Bloon Solver (BTD6)|The Bloon Solver]] | ||