Boss Challenge: Difference between revisions
m →Strategy: Added a link for the Boss Bloon Event Strategy and the links for the future boss strategy pages. |
m →Boss Path: More research on the Boss Path for Balance is needed. |
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If the map only has one path or a designated one for [[MOAB-Class Bloon|MOAB-Class Bloons]] (with some exceptions listed below), the boss will use it, otherwise one of the available paths will be the designated boss path which is fixed in any playthrough, and will use it even if would not be normally used on the round it spawns. For example, in [[Bloody Puddles]], the boss will always appear in the middle track moving from top to bottom. [[Bloonarius Prime]] and [[Ancient Portal]] have exclusive paths for the bosses. | If the map only has one path or a designated one for [[MOAB-Class Bloon|MOAB-Class Bloons]] (with some exceptions listed below), the boss will use it, otherwise one of the available paths will be the designated boss path which is fixed in any playthrough, and will use it even if would not be normally used on the round it spawns. For example, in [[Bloody Puddles]], the boss will always appear in the middle track moving from top to bottom. [[Bloonarius Prime]] and [[Ancient Portal]] have exclusive paths for the bosses. | ||
The paths the bosses will use are the following:<gallery mode="packed"> | The paths the bosses will use are the following: | ||
{{Research|Information on Balance might not be accurate, boss can switch to other paths.}}<gallery mode="packed"> | |||
File:BTD6 MapSelectLuminousCoveMapButton.png|[[Luminous Cove]] - Left | File:BTD6 MapSelectLuminousCoveMapButton.png|[[Luminous Cove]] - Left | ||
File:BTD6 MapSelectWaterparkMapButton.png|[[Water Park]] - Lower | File:BTD6 MapSelectWaterparkMapButton.png|[[Water Park]] - Lower | ||