Strategy:Race Event: Difference between revisions
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|[[Abyssal Warrior]] | |[[Abyssal Warrior]] | ||
|[[File:BTD6 400-Mermonkey.png|x50px]] | |[[File:BTD6 400-Mermonkey.png|x50px]] | ||
|Abyssal Warrior's extremely high pierce and pierce buff to other towers makes it one of the best race towers. | |Abyssal Warrior's extremely high pierce and pierce buff to other towers makes it one of the best race towers. As with Recursive Cluster, spamming it is viable post-fullsend. If doing so, it is recommended to get multiple of them for the pierce buff to work on each other, one of them to 4-0-1 for Camos, and the others 4-1-0 for even higher pierce. It still needs support, such as Berserker Brew (with [[Acidic Mixture Dip (BTD6)]]), to pop Leads. | ||
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|[[Velociraptor]] | |[[Velociraptor]] | ||
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|The Power 24 Velociraptor's extreme pierce allows it to pop all Bloons with ease and also take out clumped MOABs with multiple of them. Like MOAR Glaives, it pops all Bloon types except Camo. One Power 24 Velociraptor is prepared for the fullsend to Round 78 on long maps, while two are needed before the fullsend on shorter maps. | |The Power 24 Velociraptor's extreme pierce allows it to pop all Bloons with ease and also take out clumped MOABs with multiple of them. Like MOAR Glaives, it pops all Bloon types except Camo. One Power 24 Velociraptor is prepared for the fullsend to Round 78 on long maps, while two are needed before the fullsend on shorter maps. | ||
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If neither Reactor nor [[Submerge and Support (BTD6)|Submerge and Support]] is enabled, a [[Radar Scanner (BTD6)|Radar Scanner]] can be purchased here to solve Camos. If using a supporting Hero, it is recommended to use their ability during the fullsend. | |||
=== Post-fullsend === | === Post-fullsend === | ||
The post-fullsend (gameplay immediately after fullsend) requires | The post-fullsend (gameplay immediately after fullsend) requires extreme amounts of grouped popping power. Spamming towers in the section above often works, but in some cases, a concentrated, powerful tower is required. Such towers are listed below. [[Stronger Stimulant (BTD6)|Stronger Stimulant]] and [[Jungle Drums (BTD6)|Jungle Drums]] are recommended for all towers below. | ||
{|class="wikitable center-col-1 center-col-2" | |||
!Name | |||
!Portrait | |||
!Reasoning & how to use | |||
|- | |||
|[[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]] | |||
|[[File:BTD6 500-Dartmonkey.png|x50px]] | |||
|Ultra-Juggernaut is able to utilize all of its pierce, with its main Juggernaut ball easily exploding, dealing immense damage to all towers on the screen. The 5-2-0 crosspath is better for extra attack speed, despite its need for external Camo support. | |||
|- | |||
|[[The Bloon Solver (BTD6)|The Bloon Solver]] | |||
|[[File:BTD6 500-GlueGunner.png|x50px]] | |||
|Solver's immense pierce and puddle chain effect easily wipe out Bloons and blimps. The 5-2-0 crosspath is always preferred due to the increased pierce to both the glue attack and the puddles, and Camo support makes Solver a guaranteed victory with a fullsend up to Round 80. | |||
|- | |||
|[[Lord of the Abyss]] | |||
|[[File:BTD6 500-Mermonkey.png|x50px]] | |||
|Lord of the Abyss greatly improves on Abyssal Warrior's attack in every way, while also granting extra pierce buffs to towers surrounding it. Purchasing it, with Lead support still on the screen, effectively guarantees victory. | |||
|} | |||
=== Cleanup === | === Cleanup === | ||
The cleanup necessitates a tower that performs solid grouped blimp popping power to erase most blimps and a tower that instantly pops the last Bloon to spawn. | The cleanup necessitates a tower that performs solid grouped blimp popping power to erase most blimps and allow the towers to clean up the screen before the last Bloon spawns, in addition to a tower that instantly pops the last Bloon to spawn. These towers are recommended below. | ||
{|class="wikitable center-col-1 center-col-2" | |||
!Name | |||
!Portrait | |||
!Reasoning & how to use | |||
|- | |||
|[[Ground Zero (BTD6)|Ground Zero]], [[Tsar Bomba (BTD6)|Tsar Bomba]] | |||
|[[File:BTD6 040-MonkeyAce.png|x50px]] [[File:BTD6 050-MonkeyAce.png|x50px]] | |||
|Ground Zero completely wipes out all blue MOABs and damaged BFBs from the screen, clearing up large amounts of RBE and allowing other towers to clean up better. Tsar Bomba performs even better, completely wiping out BFBs and also one-shotting ZOMGs if they have been damaged halfway. In addition, Tsar Bomba can be timed to one-shot the last Bloon if Round 65's BFBs spawn last, which would be the case for races that end between the rounds of 65 and 73. | |||
|- | |||
|[[Tech Terror (BTD6)|Tech Terror]] | |||
|[[File:BTD6 040-SuperMonkey.png|x50px]] | |||
|Tech Terror functions the same way as Tsar Bomba but with a cheaper price, in a limited range, and with the addition of a decent main attack. It can also be used to one-shot the final BFBs if Round 65 is the last round to spawn. | |||
|- | |||
|[[Deadly Precision (BTD6)|Deadly Precision]] | |||
|[[File:BTD6 300-SniperMonkey.png|x50px]] | |||
|If the race ends on Round 78 or more, Deadly Precision can one-shot the final Rainbow Bloon, saving a good amount of time. Two Deadly Precisions are required for full reliability against their attack cooldowns. | |||
|- | |||
|[[Pop and Awe (BTD6)|AwePop and ]] | |||
|[[File:BTD6 050-MortarMonkey.png|x50px]] | |||
|Pop and Awe occupies both the rules of Tech Terror and Deadly Precision, with its completely wiping out large amounts of Bloons and blimps (especially when utilizing its main attack's bonus damage to stunned targets) and instantly popping the final Bloon that spawns if it is the Round 78 Rainbow. | |||
|} | |||
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[[Category:BTD6 strategies]] | [[Category:BTD6 strategies]] | ||