Shattering Shells (BTD6): Difference between revisions

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Although Shattering Shells is viable for mid-game support, it is usually unreliable as the main source of damage to non-blimp bloons, as it relies too heavily on precise hitting, unlike [[Artillery Battery (BTD6)|Artillery Battery]] which also lacks Black Bloon weaknesses.
Although Shattering Shells is viable for mid-game support, it is usually unreliable as the main source of damage to non-blimp bloons, as it relies too heavily on precise hitting, unlike [[Artillery Battery (BTD6)|Artillery Battery]] which also lacks Black Bloon weaknesses.


Crosspaths for Shattering Shells usually don't matter, unless needing to quickly hit blimps from multiple regions. For most maps with multiple simultaneous entrances, 0-1-4 crosspath is enough.
0-0-4 is usually good enough for de-fortification on single lane maps and a crosspath is not needed. For most maps with multiple simultaneous entrances, 0-1-4 crosspath is enough. 2-0-4 is recommended if the player aims to use Shattering Shells as a stepping stone to [[Blooncineration (BTD6)|Blooncineration]].


==Update history==
==Update history==