Strategy:Bloonarius (BTD6): Difference between revisions
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{{ | {{Lede image|BTD6 BloonariusPortraitElite.png|Elite Bloonairus}}[[Bloonarius (BTD6)|Bloonarius]] has simple mechanics, high health, low speed and its only special trait is the Bloons it spawns. In lower tiers, separate defenses might be needed to deal with Bloonarius and his minions, in later tiers, the bleed and skull Bloons are dealt with the pierce, splash damage and range of the main attack towers, and because of this, many defenses don't need additional towers to defend the spawns. | ||
This strategy guide is written with Elite Bloonarius in mind, so the towers mentioned in the guide might be overpowered for Normal difficulty. This also only covers dealing with Bloonarius itself and not the farming required to afford the defenses, for such guide consult [[Strategy:Boss Bloon Event]]. | |||
== Tier 1 == | == Tier 1 == | ||
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* 4-0-0 [[Ball Lightning (BTD6)|Ball Lightning]] | * 4-0-0 [[Ball Lightning (BTD6)|Ball Lightning]] | ||
* 0-4-0 [[Jungle's Bounty (BTD6)|Jungle's Bounty]] | * 0-4-0 [[Jungle's Bounty (BTD6)|Jungle's Bounty]] | ||
* With a second tower that can handle the bleed Bloons, [[Geraldo (BTD6)|Geraldo's]] [[Blade Trap]] and [[Blade Maelstrom (BTD6)|Blade Maelstrom]] can deal with the skull Bloons, a single Blade Maelstrom can do the job if Bloonarius isn't damaged too quickly to allow the ability to recharge between skulls. | |||
== Tier 2 == | == Tier 2 == | ||
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* 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] with several 2-0-4 [[Overdrive (BTD6)|Overdrive]], helped by [[Super Brittle (BTD6)|Super Brittle]], [[Stronger Stimulant (BTD6)|Stronger Stimulant]] and/or [[Jungle Drums (BTD6)|Jungle Drums]]. | * 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] with several 2-0-4 [[Overdrive (BTD6)|Overdrive]], helped by [[Super Brittle (BTD6)|Super Brittle]], [[Stronger Stimulant (BTD6)|Stronger Stimulant]] and/or [[Jungle Drums (BTD6)|Jungle Drums]]. | ||
* 1-5-0 [[M.A.D (BTD6)|M.A.D]] | * 1-5-0 [[M.A.D (BTD6)|M.A.D]] | ||
* 0-1-5 [[Avatar of Wrath (BTD6)|Avatar of Wrath]] with | * 0-1-5 [[Avatar of Wrath (BTD6)|Avatar of Wrath]] with 5× [[Poplust (BTD6)|Poplust]] | ||
* On longer maps [[Master Bomber (BTD6)|Master Bomber]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]] can also be used. | * On longer maps [[Master Bomber (BTD6)|Master Bomber]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]] can also be used. | ||
* If the player can afford them, [[Ray of Doom (BTD6)|Ray of Doom]] and [[Flying Fortress (BTD6)|Flying Fortress]] are also strong options. | * If the player can afford them, [[Ray of Doom (BTD6)|Ray of Doom]] and [[Flying Fortress (BTD6)|Flying Fortress]] are also strong options. | ||
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Without challenge modifiers, [[Apex Plasma Master]] can defeat the Boss without help at Degree 60, [[Glaive Dominus]] also at 60 (or 40 on some maps). [[Nautic Siege Core]], [[Navarch of the Seas]], [[Magus Perfectus]] and [[Ascended Shadow]] at Degree 20. [[Master Builder]] can also do it at Degree 20 but is recommended to place it several rounds before for its self-overclock and doing Sentry micro during the fight. And finally, [[Goliath Doomship]] can beat Tier 4 Elite Bloonairus at Degree 1. | Without challenge modifiers, [[Apex Plasma Master]] can defeat the Boss without help at Degree 60, [[Glaive Dominus]] also at 60 (or 40 on some maps). [[Nautic Siege Core]], [[Navarch of the Seas]], [[Magus Perfectus]] and [[Ascended Shadow]] at Degree 20. [[Master Builder]] can also do it at Degree 20 but is recommended to place it several rounds before for its self-overclock and doing Sentry micro during the fight. And finally, [[Goliath Doomship]] can beat Tier 4 Elite Bloonairus at Degree 1. | ||
It is recommended to not have the Paragons too close to each other so they can cover most of the map to deal with Bloonarius's spawns. | |||
== Tier 5 == | == Tier 5 == | ||
In preparation for this Tier, it is recommended to sell any Paragon with a Degree lower than 40, because, for this tier, at least 4 Paragons of at least Degree 40 or 3 of Degree 60 are needed (a [[Ultraboost (BTD6)|Ultraboosted]] VTSG can also be used as one). Also, [[Goliath Doomship]] can defeat the boss alone at Degree 60 with enough micro. Having the usual debuff towers for a boss such as [[Super Brittle (BTD6)|Super Brittle]], [[Glue Storm (BTD6)|Glue Storm]] and [[Cripple MOAB (BTD6)|Cripple MOAB]] is always helpful. | |||
== Boss Rush == | == Boss Rush == | ||
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== Tips and recommendations == | == Tips and recommendations == | ||
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* Contrary to the other bosses, Bloonarius doesn't have any protection against receiving damage after a skull is reached, so several [[First Strike Capability (BTD6)|First Strike Capability]] and explosions from [[Master Builder|Master Builder's]] Sentry Paragons can defeat Normal Bloonarius and the lower tier Elite Bloonarius in a few seconds. Players should use extreme caution with this strategy as Bloonarius still spawns all the Bloons it would normally do, but this time at the same time which can easily overwhelm any defense, even Blade Traps and Maelstrom abilities. | |||
* If the player doesn't want or can't afford to place all the defense at once, is better to place the bleed/skull defense first before the main attacker to avoid getting overrun by the Bloons. | |||
* On normal circumstances, the regular bloon spawns can be ignored while the Boss is on the screen, as the regular rounds are usually much weaker than Bloonarius skull spawns. | |||
* Bloonarius bleed spawns avoid the end of the track (75%+ approximately) and they will always spawn in the same path as the Boss, so no need to cover multiple tracks. | |||
* Skull spawns happen in front of Bloonarius, so if a skull is triggered really late, the defenses might not have enough time to deal with them as they also have a brief period of immunity. | |||
* The bleed spawn mechanic makes very difficult to stall rounds as the bleed Bloons can be mixed with the regular bloon spawns, making it very difficult to select specific bloons to slowdown. | |||
* Depending on the specific defensive setup, it might be important to micro the targeting of the main boss attackers to either avoid distraction with the spawns or in the other end, helping with the cleanup. | |||
== Gallery == | |||
{{Screenshot needed|Images of example defensive setups}} | |||
== Navigation == | == Navigation == | ||
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