Artillery Battery (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
Artillery Battery is a solid mid-game tower, with the blasts easily wiping out Bloons, dealing decent blimp damage, and wiping out everything the with Bombardment active. It retains power into the late-game, being a good cleanup tower against Ceramics and wiping out large clumps of low-tier blimps with Bombardment. It is especially optimal on maps with good loops, such as [[Moon Landing (BTD6)|Moon Landing]] and [[Dark Path]], can save up for a large variety of late-game towers, including its powerful Tier 5, [[Pop and Awe (BTD6)|Pop and Awe]]. Target it on the densest or most dangerous clump of Bloons or blimps for the best effect. The 2-4-0 crosspath is optimal, due to the greater pierce, increased blast radius, and increased damage, and [[Striker Jones (BTD6)|Striker Jones]] is the optimal hero thanks to his various buffs to Mortars, in addition to Concussive Shell generating bonus stun damage. | Artillery Battery is a solid mid-game tower, with the blasts easily wiping out Bloons, dealing decent blimp damage, and wiping out everything the with Bombardment active. It retains power into the late-game, being a good cleanup tower against Ceramics and wiping out large clumps of low-tier blimps with Bombardment. It is especially optimal on maps with good loops, such as [[Moon Landing (BTD6)|Moon Landing]] and [[Dark Path]], and can save up for a large variety of late-game towers, including its powerful Tier 5, [[Pop and Awe (BTD6)|Pop and Awe]]. Target it on the densest or most dangerous clump of Bloons or blimps for the best effect. The 2-4-0 crosspath is optimal, due to the greater pierce, increased blast radius, and increased damage, and [[Striker Jones (BTD6)|Striker Jones]] is the optimal hero thanks to his various buffs to Mortars, in addition to Concussive Shell generating bonus stun damage. | ||
==Update history== | ==Update history== | ||