Vortex (BTD6): Difference between revisions

Mechanics: ok so no need to check at all
Mechanics: add knockback time
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=== Skulls ===
=== Skulls ===
Upon reaching a skull, Vortex stuns nearby towers, generates a temporary shield, and is knocked 100 units back on its track. A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Vortex has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage.
Upon reaching a skull, Vortex stuns nearby towers, generates a temporary shield, and is knocked 100 units back on its track within 0.5 seconds. A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Vortex has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage.


==== Shield ====
==== Shield ====
When a skull is reached, Vortex is protected by a shield for 6 seconds. The shield has radius of 80 units and causes projectiles to deflect away from Vortex, not harming it. Vortex is completely immune to damage in this state.
When a skull is reached, Vortex is protected by a shield for 6 seconds. The shield has radius of 80 units and causes projectiles to deflect away from Vortex, not harming it. Vortex is completely immune to damage in this state for 0.5s.


====Shockwave====
====Shockwave====