Strategy:Bloonarius (BTD6): Difference between revisions

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=== Tier 3 ===
=== Tier 3 ===
For this tier non-paragon singular tower solutions start to struggle, so support them with 2-0-0 [[Monkey Village (BTD6)|Monkey Village]], [[Permanent Brew (BTD6)|Permanent Brew]], [[Call to Arms (BTD6)|Call to Arms]], [[Overclock (BTD6)|Overclock]], [[Homeland Defense (BTD6)|Homeland Defense]] alongside debuffs for the boss like [[Super Brittle (BTD6)|Super Brittle]], [[Glue Storm (BTD6)|Glue Storm]] and [[Cripple MOAB (BTD6)|Cripple MOAB]].
For this tier non-paragon singular tower solutions start to struggle, so support them with 2-0-0 [[Monkey Village (BTD6)|Monkey Village]], [[Permanent Brew (BTD6)|Permanent Brew]], [[Call to Arms (BTD6)|Call to Arms]], [[Overclock (BTD6)|Overclock]] (unless using [[Carpet of Spikes (BTD6)|Carpet of Spikes]]), [[Homeland Defense (BTD6)|Homeland Defense]], alongside debuffs for the boss like [[Super Brittle (BTD6)|Super Brittle]], [[Glue Storm (BTD6)|Glue Storm]] and [[Cripple MOAB (BTD6)|Cripple MOAB]].


* Power 132 [[Megalodon]]
* Power 132 [[Megalodon]]
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* 0-1-5 [[Avatar of Wrath (BTD6)|Avatar of Wrath]] with 5× [[Poplust (BTD6)|Poplust]].
* 0-1-5 [[Avatar of Wrath (BTD6)|Avatar of Wrath]] with 5× [[Poplust (BTD6)|Poplust]].
* 2-0-5 [[Legend of the Night (BTD6)|Legend of the Night]]
* 2-0-5 [[Legend of the Night (BTD6)|Legend of the Night]]
* 2-5-0 [[Carpet of Spikes (BTD6)|Carpet of Spike]] with at least two 2-4-0 [[Spike Storm (BTD6)|Spike Storm]], and keep [[Super Brittle (BTD6)|Super Brittle]] always in range by using [[Support Chinook (BTD6)|Support Chinook]].
* 2-5-0 [[Carpet of Spikes (BTD6)|Carpet of Spikes]] with at least two 2-4-0 [[Spike Storm (BTD6)|Spike Storms]], and keep [[Super Brittle (BTD6)|Super Brittle]] always in range by using [[Support Chinook (BTD6)|Support Chinook]].
* 5-2-0 [[Super Mines (BTD6)|Super Mines]]
* 5-2-0 [[Super Mines (BTD6)|Super Mines]]
* [[Sun Avatar (BTD6)|Sun Avatar]], [[Shinobi Tactics (BTD6)|Shinobi Tactics]] or [[Overdrive (BTD6)|Overdrive]] spam.
* [[Sun Avatar (BTD6)|Sun Avatar]], [[Shinobi Tactics (BTD6)|Shinobi Tactics]] or [[Overdrive (BTD6)|Overdrive]] spam.
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* 1-5-0 [[M.A.D (BTD6)|M.A.D]]
* 1-5-0 [[M.A.D (BTD6)|M.A.D]]
* 0-1-5 [[Avatar of Wrath (BTD6)|Avatar of Wrath]] with 5× [[Poplust (BTD6)|Poplust]]
* 0-1-5 [[Avatar of Wrath (BTD6)|Avatar of Wrath]] with 5× [[Poplust (BTD6)|Poplust]]
* On longer maps [[Master Bomber (BTD6)|Master Bomber]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]] can also be used.
* On longer maps, [[Master Bomber (BTD6)|Master Bomber]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]] can also be used.
* If the player can afford them, [[Megalodon]] (with the highest possible power), [[Ray of Doom (BTD6)|Ray of Doom]] and [[Flying Fortress (BTD6)|Flying Fortress]] are also strong options.
* If the player can afford them, [[Megalodon]] (with the highest possible power), [[Ray of Doom (BTD6)|Ray of Doom]] and [[Flying Fortress (BTD6)|Flying Fortress]] are also strong options.
* Several 3-2-0 [[Destroyer (BTD6)|Destroyer]] and/or 2-0-3 [[Triple Guns (BTD6)|Triple Guns]] can also be used, specially when paired with [[Admiral Brickell (BTD6)|Admiral Brickell]].
* Several 3-2-0 [[Destroyer (BTD6)|Destroyer]] and/or 2-0-3 [[Triple Guns (BTD6)|Triple Guns]] can also be used, specially when paired with [[Admiral Brickell (BTD6)|Admiral Brickell]].
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=== Tier 3 ===
=== Tier 3 ===
At Tier 3, a Paragon is recommended as it can deal with Bloonarius and its spawns, [[Apex Plasma Master]], [[Crucible of Steel and Flame]] and [[Glaive Dominus]] are usually affordable at this point of the game.
At Tier 3, a Paragon is recommended as it can deal with Bloonarius and its spawns. [[Apex Plasma Master]], [[Crucible of Steel and Flame]] and [[Glaive Dominus]] are usually affordable at this point of the game.


A Degree 1 Dart Paragon is barely enough to defeat Elite Bloonarius on most maps, but Degree 20 is recommended. Its effectiveness in dealing with the bleed and skull Bloons are mostly placement and map dependent. Tack and Boomerang Paragon have an easier time in this regard at higher cost, even at Degree 1. If Bloonarius' spawns get past the Paragon's range, the back defense must be ready to deal with [[BAD (BTD6)|BADs]] and [[DDT (BTD6)|DDTs]].
A Degree 1 Dart Paragon is barely enough to defeat Elite Bloonarius on most maps, but Degree 20 is recommended. Its effectiveness in dealing with the bleed and skull Bloons are mostly placement and map dependent. Tack and Boomerang Paragon have an easier time in this regard at higher cost, even at Degree 1. If Bloonarius' spawns get past the Paragon's range, the back defense must be ready to deal with [[BAD (BTD6)|BADs]] and [[DDT (BTD6)|DDTs]].
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=== Tier 5 ===
=== Tier 5 ===
In preparation for this Tier, it is recommended to sell [[Apex Plasma Master]], [[Crucible of Steel and Flame]] and/or [[Glaive Dominus]] if their Degree lower than 40, then choose between 4 of the following options (or 3 with 20 more degrees per Paragon):
In preparation for this Tier, it is recommended to sell [[Apex Plasma Master]], [[Crucible of Steel and Flame]] and/or [[Glaive Dominus]] if their Degree is lower than 40, then choose between 4 of the following options (or 3 with 20 more degrees per Paragon):


* Degree 60+ [[Apex Plasma Master]]
* Degree 60+ [[Apex Plasma Master]]