Temple Sacrifice (BTD6): Difference between revisions

Stats: Corrected a mistake in VTSG ballistic missile
Zipso (talk | contribs)
m Fixed some small typos
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=== Magic ===
=== Magic ===
{{Research|It is unknown how projectile size bonuses, the distraction attack and the invisible push stack with each other.}}
{{Research|It is unknown how projectile size bonuses, the distraction attack and the invisible push stack with each other.}}
The Sun Temple gains the following benefits from the Military sacrifices:
The Sun Temple gains the following benefits from the Magic sacrifices:
{| class="wikitable"
{| class="wikitable"
!Tier
!Tier
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** It is also possible the game does a 'roll' twice, this means, at max sacrifices, would check for two independent 20% chances resulting in a combined 36% chance.
** It is also possible the game does a 'roll' twice, this means, at max sacrifices, would check for two independent 20% chances resulting in a combined 36% chance.
* If the Mini Sun Avatar benefit is reached twice, there will be two independent spawners, effectively doubling the amount of sub-towers that are present at the same time.
* If the Mini Sun Avatar benefit is reached twice, there will be two independent spawners, effectively doubling the amount of sub-towers that are present at the same time.
* True Sun God Mini Sun Avatars can target and attack trough blockers and walls in the same way {{BTD6 mk|X-ray Ultra}} works but they still need [[Ultravision (BTD6)|Ultravision]] for camo detection.
* True Sun God Mini Sun Avatars can target and attack through blockers and walls in the same way {{BTD6 mk|X-ray Ultra}} works, but they still need [[Ultravision (BTD6)|Ultravision]] for camo detection.


=== Support ===
=== Support ===
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* Cash bonus is stacked additively, at max sacrifices it will double the income (50% + 50%). The cash bonus applies to the Temple / Sun God if the projectile hits inside its radius.
* Cash bonus is stacked additively, at max sacrifices it will double the income (50% + 50%). The cash bonus applies to the Temple / Sun God if the projectile hits inside its radius.
* Pierce / damage / range bonus given to other towers a +3 / +2 / +20% increase, at max sacrifices it will be +6 / +4 / +40% pierce / damage / range, respectively. The figures for range are assumed.
* Pierce / damage / range bonus given to other towers a +3 / +2 / +20% increase, at max sacrifices it will be +6 / +4 / +40% pierce / damage / range, respectively. The figures for range are assumed.
* The damage, cooldown, pierce and range bonus applies to sub-towers (Mini Spectres and Sun Avatars) and not to the Temple / Sun God itself. The additive damage bonus applies after the VTSG damage bonus, if applicable.
* The damage, cooldown, pierce, and range bonus applies to sub-towers (Mini Spectres and Sun Avatars) and not to the Temple / Sun God itself. The additive damage bonus applies after the VTSG damage bonus, if applicable.


== Stats ==
== Stats ==