Freeplay: Difference between revisions
m I added a thing about the ramping of how short stun effects are, corrected some errors and elaborated on the contents or r163 and r263. |
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{{Stub|Very incomplete page.}} | {{Stub|Very incomplete page.}} | ||
In the [[Bloons TD series|''Bloons TD'' series]], '''Freeplay''' is the game mode to which players may gain access after completing a game on a certain difficulty. During Freeplay, a mechanic called [[Ramping]] increases the speed of Bloons, | In the [[Bloons TD series|''Bloons TD'' series]], '''Freeplay''' is the game mode to which players may gain access after completing a game on a certain difficulty. During Freeplay, a mechanic called [[Ramping]] increases the speed of Bloons, raising the health of [[MOAB-Class Bloon]]s, and decreasing the effects of stuns on MOAB-class Bloons. These stun effects include all stuns including the Cripple Moab debuff, the Bloon Sabotage (040 Ninja) and Grand Saboteur ability (050 Ninja,) the Snowstorm ability (040 Ice Monkey,) and all other knockback effects. There also comes a point after which rounds are randomly generated. | ||
== ''Bloons TD 3'' == | == ''Bloons TD 3'' == | ||
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Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are also randomized but have a much narrower range of possible Bloons. Rounds 10,000 and above are also pre-determined, but they aren't humanly possible to reach< | Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are also randomized but have a much narrower range of possible Bloons. Round 163 is a buffed version of Round 63, containing Lead, Fortified Lead, Super Ceramic, and Fortified Super Ceramic bloons. Round 263 has rushes of DDTs and Fortified DDTs. Rounds 10,000 and above are also pre-determined, but they aren't humanly possible to reach <u>without mods, cheats, or glitches.</u> | ||