Strategy:Lych: Difference between revisions

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{{Stub|Work in progress.}}
{{Stub|Work in progress.}}


[[Lych]] is a unique boss in the sense it can counter strategies reliant on buffs an compact defenses. It also tests the player's ability to have enough damage to cover longer sections of the track or even other tracks by its soul and MOAB-Class resurrection abilities. It can also make the early game farming less efficient due Lych-Soul live stealing ability, forcing the player to conserve more lives during the first 40 rounds by buying more expensive defenses.
[[Lych]] is a unique boss in the sense it can counter strategies reliant on buffs and compact defenses. It also tests the player's ability to have enough damage to cover longer sections of the track or even other tracks by its soul and MOAB-Class resurrection abilities. It can also make the early game farming less efficient due Lych-Soul live stealing ability, forcing the player to conserve more lives during the first 40 rounds by buying more expensive defenses.


This strategy page is updated to {{BTD6 version|46.1}} and only covers dealing with Lych itself and not the farming required to afford the defenses, for such guide consult [[Strategy:Boss Bloon Event]]. The tower selection also assumes all challenge modifiers are at standard values.
This strategy page is updated to {{BTD6 version|46.1}} and only covers dealing with Lych itself and not the farming required to afford the defenses, for such guide consult [[Strategy:Boss Bloon Event]]. The tower selection also assumes all challenge modifiers are at standard values.
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=== Tier 1 ===
=== Tier 1 ===
Lych itself is not really the problem at this point, but the Soul and the Resurrected MOABs are the biggest threats at this stage, ideally the defense should be able to deal with the three of them at the same time.
Lych itself is not really the problem at this point, but the Soul and the Resurrected MOABs are the biggest threats at this stage, ideally the defense should be able to deal with the three of them at the same time.
* 2-0-5 [[Elite Defender (BTD6)|Elite Defender]] completely counters Lych, as it can deal with Lych, Lych-Soul and the normal spawns all by itself (with the help of some form of decamo, setting it to First targeting is recommended). The Soul's live stealing ability triggers Elite Defender's passive attack speed bonus which can defeat all Bloons on the screen nearly instantly and, if it has some time remaining with the ability, it might damage Lych enough to also trigger the next skull. Make sure Elite Defender is very far from Lych because the attack speed bonus can be stolen.
* 2-0-5 [[Elite Defender (BTD6)|Elite Defender]] completely counters Lych, as it can deal with Lych, Lych-Soul and the normal spawns all by itself (with the help of some form of camo detection, setting it to First targeting is recommended). The Soul's live stealing ability triggers Elite Defender's passive attack speed bonus which can defeat all Bloons on the screen nearly instantly and, if it has some time remaining with the ability, it might damage Lych enough to also trigger the next skull. Make sure Elite Defender is very far from Lych because the attack speed bonus can be stolen.
* 0-5-0 [[MOAB Eliminator (BTD6)|MOAB Eliminator]] and a 0-4-0 [[MOAB Assassin (BTD6)|MOAB Assassin]] can deal with Lych and its spawns, is recommended to not use MOAB Eliminator's ability on Lych itself as it will trigger a skull immediately, making the Soul and the Resurrected MOABs a extreme threat if the abilities are down. Instead, let the MOAB Eliminator set to Strong damage Lych with its normal attack and use the abilities when the skull is reached. MOAB Eliminator will defeat the Soul immediately and the MOAB Assassin can deal with the MOABs.
* 0-5-0 [[MOAB Eliminator (BTD6)|MOAB Eliminator]] and a 0-4-0 [[MOAB Assassin (BTD6)|MOAB Assassin]] can deal with Lych and its spawns, is recommended to not use MOAB Eliminator's ability on Lych itself as it will trigger a skull immediately, making the Soul and the Resurrected MOABs a extreme threat if the abilities are down. Instead, let the MOAB Eliminator set to Strong damage Lych with its normal attack and use the abilities when the skull is reached. MOAB Eliminator will defeat the Soul immediately and the MOAB Assassin can deal with the MOABs.
* 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] + 0-4-0 [[Embrittlement (BTD6)|Embrittlement]] + 2-0-4 [[Overdrive (BTD6)|Overdrive]] can also handle the entire defense if positioned correctly to quickly defeat the Soul and the MOABs just in the moment they spawn before they can leave the Tack Shooter's range.
* 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] + 0-4-0 [[Embrittlement (BTD6)|Embrittlement]] + 2-0-4 [[Overdrive (BTD6)|Overdrive]] can also handle the entire defense if positioned correctly to quickly defeat the Soul and the MOABs just in the moment they spawn before they can leave the Tack Shooter's range.
* 2-0-5 [[Sub Commander (BTD6)|Sub Commander]], make sure it has vision of the entire track, although it can work on its own, it will perform even better when paired with a few 2-0-3 [[Triple Guns (BTD6)|Triple Guns]] and/or [[Admiral Brickell (BTD6)|Admiral Brickell]]. 3× 2-0-4 [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]] can also be used instead.
* 2-0-5 [[Sub Commander (BTD6)|Sub Commander]], make sure it has vision of the entire track, although it can work on its own, it will perform even better when paired with a few 2-0-3 [[Triple Guns (BTD6)|Triple Guns]] and/or [[Admiral Brickell (BTD6)|Admiral Brickell]]. 3× 2-0-4 [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]] can also be used instead.
* 4× 0-4-0 [[Operation: Dart Storm (BTD6)|Operation: Dart Storm]].
* 4× 0-4-0 [[Operation: Dart Storm (BTD6)|Operation: Dart Storm]], {{BTD6 mk|Wingmonkey}} is recommended.
* 5-2-0 [[Carrier Flagship (BTD6)|Carrier Flagship]] or 2× 4-2-0 [[Aircraft Carrier (BTD6)|Aircraft Carrier]].
* 5-2-0 [[Carrier Flagship (BTD6)|Carrier Flagship]] or 2× 4-2-0 [[Aircraft Carrier (BTD6)|Aircraft Carrier]].
* 3× 2-4-0 [[Carpet of Spikes (BTD6)|Carpet of Spikes]], space out their abilities to deal with Lych and its spawns.
* 3× 2-4-0 [[Carpet of Spikes (BTD6)|Carpet of Spikes]], space out their abilities to deal with Lych and its spawns.
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* 1-5-0 [[M.A.D (BTD6)|M.A.D]], avoid using {{BTD6 mk|Emergency Unlock}} ability.
* 1-5-0 [[M.A.D (BTD6)|M.A.D]], avoid using {{BTD6 mk|Emergency Unlock}} ability.
* 0-1-5 [[Avatar of Wrath (BTD6)|Avatar of Wrath]] with 5× 0-1-4 [[Poplust (BTD6)|Poplust]]
* 0-1-5 [[Avatar of Wrath (BTD6)|Avatar of Wrath]] with 5× 0-1-4 [[Poplust (BTD6)|Poplust]].
* 2-5-0 [[Carpet of Spikes (BTD6)|Carpet of Spikes]].
* 2-5-0 [[Carpet of Spikes (BTD6)|Carpet of Spikes]].
* 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] + 0-5-0 [[Super Brittle (BTD6)|Super Brittle]] + 0-4-0 [[Embrittlement (BTD6)|Embrittlement]] and several 2-0-4 [[Overdrive (BTD6)|Overdrives]], is recommended to not place them very tightly so spawns can be defeated before they leave the range.
* 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] + 0-5-0 [[Super Brittle (BTD6)|Super Brittle]] + 0-4-0 [[Embrittlement (BTD6)|Embrittlement]] and several 2-0-4 [[Overdrive (BTD6)|Overdrives]], is recommended to not place them very tightly so spawns can be defeated before they leave the range.
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* Degree 20+ [[Apex Plasma Master]], [[Crucible of Steel and Flame]] or [[Glaive Dominus]].
* Degree 20+ [[Apex Plasma Master]], [[Crucible of Steel and Flame]] or [[Glaive Dominus]].
* Any other Paragon at Degree 1+.
* Any other Paragon at Degree 1+.
* 5-0-0 [[Megalodon]] with max power if the boss can stay in its range for long enough,
* 5-0-0 [[Megalodon]] with max power if the boss can stay in its range for long enough.
* A combination of the Tier 3 options, but they might be less reliable as the most common buff methods are countered by Lych. In this case having pairing them with the usual debuff towers such as [[Super Brittle (BTD6)|Super Brittle]], [[Glue Storm (BTD6)|Glue Storm]] and [[Cripple MOAB (BTD6)|Cripple MOAB]] is very important.
* A combination of the Tier 3 options, but they might be less reliable as the most common buff methods are countered by Lych. In this case having pairing them with the usual debuff towers such as [[Super Brittle (BTD6)|Super Brittle]], [[Glue Storm (BTD6)|Glue Storm]] and [[Cripple MOAB (BTD6)|Cripple MOAB]] is very important.


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*After defeating Tier 1, the game will keep sending MOABs during the 40's, so is important to keep defense for them after defeating Tier 1 Lych. This defense needs to be stronger than what is needed in the 50's as the MOAB concentration is higher and many of them are Fortified.
*After defeating Tier 1, the game will keep sending MOABs during the 40's, so is important to keep defense for them after defeating Tier 1 Lych. This defense needs to be stronger than what is needed in the 50's as the MOAB concentration is higher and many of them are Fortified.
*In Tiers 4 and 5 Lych can revive DDTs, that, with their increased health, they can become very dangerous as they can run past the defenses, specially in multi-lane maps. Dangerous rounds include 102, 106, 110, 112, 114, 115, 117 and 118 for Tier 4 and 128, 130, 135 and 138 for Tier 5 as they contain Fortified DDTs. Weaker defenses might also struggle with Fortfied ZOMGs. Is very important to have an answer to them with support towers or Paragons with global range.
*In Tiers 4 and 5 Lych can revive DDTs, that, with their increased health, they can become very dangerous as they can run past the defenses, specially in multi-lane maps. Dangerous rounds include 102, 106, 110, 112, 114, 115, 117 and 118 for Tier 4 and 128, 130, 135 and 138 for Tier 5 as they contain Fortified DDTs. Weaker defenses might also struggle with Fortfied ZOMGs. Is very important to have an answer to them with support defensive towers or Paragons with global range.
*Depending on the chosen defense switching the main attack towers between Strong and First targeting is very useful to either target, stall or anti-stall Lych, Lych-Soul or MOABs. An example could be leaving it on Strong most of the time and switch to First when the Soul is on the screen or if a MOAB overtakes Lych.
*Depending on the chosen defense switching the main attack towers between Strong and First targeting is very useful to either target, stall or anti-stall Lych, Lych-Soul or MOABs. An example could be leaving it on Strong most of the time and switch to First when the Soul is on the screen or if a MOAB overtakes Lych.
*Lych-Soul and resurrected MOABs may escape compact defensive setups (Avatar of Wrath, Overdrive spam and even single Paragon defenses) if the damage is subpar, to avoid that, is possible to use buffs that Lych can't steal like Village top path.
*Lych-Soul and resurrected MOABs may escape compact defensive setups (Avatar of Wrath, Overdrive spam and even single Paragon defenses) if the damage is not high enough to defeat them instantly, to avoid that, is possible to use buffs that Lych can't steal like Village top path.
*Usual buff towers like top path [[Alchemist (BTD6)|Alchemist]], [[Overclock (BTD6)|Overclock]] / [[Ultraboost (BTD6)|Ultraboost]] and [[Call to Arms (BTD6)|Call to Arms]] / [[Homeland Defense (BTD6)|Homeland Defense]] should be either avoided or used very carefully in Tiers 1-4 on towers that will be very far from Lych, do not use them at all during Tier 5 as the boss has global range in this stage.  
*Usual buff towers like top path [[Alchemist (BTD6)|Alchemist]], [[Overclock (BTD6)|Overclock]] / [[Ultraboost (BTD6)|Ultraboost]] and [[Call to Arms (BTD6)|Call to Arms]] / [[Homeland Defense (BTD6)|Homeland Defense]] should be either avoided or used very carefully in Tiers 1-4 on towers that will be very far from Lych, do not use them at all during Tier 5 as the boss has global range in this stage.  
*In the other side is important to know that Lych doesn't steal most buffs, most importantly Village buffs with the exception of [[Call to Arms (BTD6)|Call to Arms]] and [[Homeland Defense (BTD6)|Homeland Defense]], use that to your advantage.  
*In the other side is important to know that Lych doesn't steal the majority of buffs, most importantly Village buffs with the exception of [[Call to Arms (BTD6)|Call to Arms]] and [[Homeland Defense (BTD6)|Homeland Defense]], so they can be safely used.
*Is important to have the defense planned ahead to avoid selling towers while Lych is on the screen, that action will heal it. For example, if the player is in the necessity of moving a Super Brittle, is better to use a [[Support Chinook (BTD6)|Support Chinook]] rather than selling and buying the tower again.  
*Is important to have the defense planned ahead to avoid selling towers while Lych is on the screen, that action will heal it. For example, if the player is in the necessity of moving a Super Brittle, is better to use a [[Support Chinook (BTD6)|Support Chinook]] rather than selling and buying the tower again.  
*When facing Lych, the player should have a way to gain lives and avoid losing to Lych-Soul, the most common way of doing this is having a few [[Marketplace (BTD6)|Marketplaces]] or [[Central Market (BTD6)|Central Markets]] with {{BTD6 mk|Healthy Bananas}} in the farming setup or using the abilities of [[Jungle's Bounty (BTD6)|Jungle's Bounty]], [[Spirit of the Forest (BTD6)|Spirit of the Forest]], [[Support Chinook (BTD6)|Support Chinook]] and [[Special Poperations (BTD6)|Special Poperations]].  
*When facing Lych, the player should have a way to gain lives and avoid losing to Lych-Soul. The most common way of doing this is having a few [[Marketplace (BTD6)|Marketplaces]] or [[Central Market (BTD6)|Central Markets]] with {{BTD6 mk|Healthy Bananas}} in the farming setup or using the abilities of [[Jungle's Bounty (BTD6)|Jungle's Bounty]], [[Spirit of the Forest (BTD6)|Spirit of the Forest]], [[Support Chinook (BTD6)|Support Chinook]] and [[Special Poperations (BTD6)|Special Poperations]].  


== Gallery ==
== Gallery ==