MOAB Eliminator (BTD6): Difference between revisions

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== Strategy ==
== Strategy ==
MOAB Eliminator is an easy round 100 solution for [[CHIMPS]]. 7 ability uses are enough to solo the [[BAD (BTD6)|BAD]] layer in [[CHIMPS]] when no other tower is dealing damage. If timed correctly, it will also layer skip [[DDT (BTD6)|DDTs]] (and spawn [[ZOMG (BTD6)|ZOMGs]] below full health, only requiring 2 more abilities to beat the entire round). When used in tandem with {{B|Striker Jones|BTD6}}'s Level 20 ability, MOAB Eliminator's ability can completely one-shot an extremely damaged BAD, similar to {{B|First Strike Capability|BTD6}}.  
MOAB Eliminator is an easy round 100 solution for [[CHIMPS]]. 7 ability uses are enough to solo the [[BAD (BTD6)|BAD]] layer in [[CHIMPS]] when no other tower is dealing damage. If timed correctly, it will also layer skip [[DDT (BTD6)|DDTs]] (and spawn [[ZOMG (BTD6)|ZOMGs]] below full health, only requiring 2 more abilities to beat the entire round). The ability also one-shots slightly damaged ZOMGs and very damaged Fortified ZOMGs, in addition to all blimps below them. When used in tandem with {{B|Striker Jones|BTD6}}'s Level 20 ability, MOAB Eliminator's ability can completely one-shot an extremely damaged BAD, similar to {{B|First Strike Capability|BTD6}}.  


In general, this tower has great single-target damage, in addition to dealing good damage to grouped blimps with its main attack. Since the ability and main attack, being high-damage attacks at base, do not benefit well from damage buffs, MOAB Eliminator is extremely weak for late-game [[Freeplay]] (Rounds 200+), despite being a good general MOAB-Class damaging tower in CHIMPS.
Overall, MOAB Eliminator has great single-target damage, reduces the density of rounds with its one-shot capability, and deals good damage to grouped blimps with its main attack. Since the ability and main attack, being high-damage attacks at base, do not benefit well from damage buffs, MOAB Eliminator is extremely weak for late-game [[Freeplay]] (Rounds 200+), despite being a good general MOAB-Class damaging tower in CHIMPS.


MOAB Eliminator does not have any special crosspath interactions, so an un-crosspathed MOAB Eliminator can be used. Use 1-5-0 when extra pierce for the main attack is preferred for defenses that struggle against dense rounds, or 0-5-1 when extra range is preferred.
MOAB Eliminator does not have any special crosspath interactions, so an un-crosspathed MOAB Eliminator can be used. Use 1-5-0 when extra pierce for the main attack is preferred for defenses that struggle against dense rounds, or 0-5-1 when extra range is preferred.