Snowstorm (BTD6): Difference between revisions
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'''Snowstorm''' is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. The Ice Monkey gains +10 range (which also benefits the [[Arctic Wind (BTD6)|Arctic Wind]]'s freeze aura). | '''Snowstorm''' is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. The Ice Monkey gains +10 range (which also benefits the [[Arctic Wind (BTD6)|Arctic Wind]]'s freeze aura and ice bridge aura). | ||
It also gains the Snowstorm Ability, which deals 1 damage to all bloons on screen (including MOAB class bloons), and then freezes all bloons for 6 seconds (with exceptions, see Snowstorm Ability section). | It also gains the Snowstorm Ability, which deals 1 damage to all bloons on screen (including MOAB class bloons), and then freezes all bloons for 6 seconds (with exceptions, see Snowstorm Ability section). | ||
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Snowstorm serves as a unique support tower for Rounds 81-100, as its ability has strong utility in halting the progress of Bloons and blimps that are near the exit. This pairs especially well with {{B|Admiral Brickell|BTD6}}, as her Mega Mines ability becomes able to pop more blimps that enter the screen while the current ones are frozen, and the {{B|Super Ceramic Bloon|BTD6}} rushes can be frozen by the ability as well. For this use case, 2-4-0 is the optimal crosspath for Snowstorm, granting it both {{B|Permafrost|BTD6}} for Super Ceramics and the innate ability to freeze {{B|DDT|BTD6}}s. Put the Snowstorm itself near the exit so that its freeze aura can catch Super Ceramics optimally. | Snowstorm serves as a unique support tower for Rounds 81-100, as its ability has strong utility in halting the progress of Bloons and blimps that are near the exit. This pairs especially well with {{B|Admiral Brickell|BTD6}}, as her Mega Mines ability becomes able to pop more blimps that enter the screen while the current ones are frozen, and the {{B|Super Ceramic Bloon|BTD6}} rushes can be frozen by the ability as well. For this use case, 2-4-0 is the optimal crosspath for Snowstorm, granting it both {{B|Permafrost|BTD6}} for Super Ceramics and the innate ability to freeze {{B|DDT|BTD6}}s. Put the Snowstorm itself near the exit so that its freeze aura can catch Super Ceramics optimally. | ||
In addition, Snowstorm's increased ice bridge allows more towers to fit on nearby water, granting extra land space. For this role, 0-4-1 is the better crosspath for Snowstorm due to {{B|Larger Radius|BTD6}} increasing the freeze aura's range further. | In addition, Snowstorm's increased ice bridge range allows more towers to fit on nearby water, granting extra land space. For this role, 0-4-1 is the better crosspath for Snowstorm due to {{B|Larger Radius|BTD6}} increasing the freeze aura's range further. | ||
==Update history== | ==Update history== | ||