User:IapIac/Things: Difference between revisions

Created page with "__NOTOC__ Here're things not suitable for main namespace (and yeah, nk's official forums) but I think it is necessary to say... ==Great white thrash interval== This is AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH. ===Some important version history=== ====36.0==== The interval was 0.3s when dragging, BUT, when latching onto the target, it thrashes every frame, EVERY. Yeah the interval couldn't be buffed. The <code>rate</code> is 0.6s for T3 (to match T2 I think), 1.1s for T4, 1.0s..."
 
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===Some important version history===
===Some important version history===
====36.0====
====36.0====
The interval was 0.3s when dragging, BUT, when latching onto the target, it thrashes every frame, EVERY. Yeah the interval couldn't be buffed.
The interval was 0.3s when dragging, BUT, when latching onto the target, it thrashes every frame, EVERY. Also the interval couldn't be buffed.


The <code>rate</code> is 0.6s for T3 (to match T2 I think), 1.1s for T4, 1.0s for T5.
The <code>rate</code> is 0.6s for T3 (to match with T2 I think), 1.1s for T4, 1.0s for T5.


Note that <code>rate</code> usually is attack cooldown.
Note that <code>rate</code> usually is attack cooldown.
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The interval can be buffed by <code>rate</code>, <code>cooldownScaleRange</code> was 0.38 for T3&T4. T5 unchanged.
The interval can be buffed by <code>rate</code>, <code>cooldownScaleRange</code> was 0.38 for T3&T4. T5 unchanged.


Yeah the interval in the code is still 0.3 in the game model, for both situation.
But the <code>rate</code> was unchanged. This caused great white thrashed too fast, 0.6x at min power and 0.22x at max power.
 
The interval in the code is still 0.3, for both situation.


====37.2====
====37.2====
Great white's <code>rate</code> changed: 0.6 -> 1.1, T4&T5 unchanged.
Great white's <code>rate</code> changed: 0.6 -> 1.1, T4&T5 unchanged, So it thrashes slower (1.1x at min power and 0.72x at max power).


===How I found them===
===How I found them===
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So I used a mod to modify the rate, and saw the actual interval scaled with it. Good. Then I modified the base interval, 0.3, to 0.6, and it truly doubles the interval... Still didn't get it, [https://bloons.fandom.com/wiki/Great_White?diff=prev&oldid=404437 but it is enough to add them to a wiki site] :)
So I used a mod to modify the rate, and saw the actual interval scaled with it. Good. Then I modified the base interval, 0.3, to 0.6, and it truly doubles the interval... Still didn't get it, [https://bloons.fandom.com/wiki/Great_White?diff=prev&oldid=404437 but it is enough to add them to a wiki site] :)


Recently (Dec 29), I found there's a function that returns the rate multiplier of one tower in game, so I used a mod and got that the shark is 1.8333333 at min power... WHAT? Shouldn't it be 1.1? Then I found (DO NOT ask me how) that there's Piranha in the game model and its <code>rate</code> is 0.6. So I modded it to 1.0, then the rate multiplier function returns 1.1, and actual thrash interval is 0.33s, at min level... What the hell...
Recently (Dec 29th 2024), I found there's a function that returns the rate multiplier of one tower in game, so I used a mod and got that the shark is 1.8333333 at min power... WHAT? Shouldn't it be 1.1? Then I found (DO NOT ask me how) that there's Piranha in the game model and its <code>rate</code> is 0.6. So I modded it to 1.0, then the rate multiplier function returns 1.1, and actual thrash interval is 0.33s, at min level... What the hell...


NKode OP.
NKode OP.