User:IapIac/Things: Difference between revisions
Created page with "__NOTOC__ Here're things not suitable for main namespace (and yeah, nk's official forums) but I think it is necessary to say... ==Great white thrash interval== This is AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH. ===Some important version history=== ====36.0==== The interval was 0.3s when dragging, BUT, when latching onto the target, it thrashes every frame, EVERY. Yeah the interval couldn't be buffed. The <code>rate</code> is 0.6s for T3 (to match T2 I think), 1.1s for T4, 1.0s..." |
No edit summary |
||
| Line 7: | Line 7: | ||
===Some important version history=== | ===Some important version history=== | ||
====36.0==== | ====36.0==== | ||
The interval was 0.3s when dragging, BUT, when latching onto the target, it thrashes every frame, EVERY. | The interval was 0.3s when dragging, BUT, when latching onto the target, it thrashes every frame, EVERY. Also the interval couldn't be buffed. | ||
The <code>rate</code> is 0.6s for T3 (to match T2 I think), 1.1s for T4, 1.0s for T5. | The <code>rate</code> is 0.6s for T3 (to match with T2 I think), 1.1s for T4, 1.0s for T5. | ||
Note that <code>rate</code> usually is attack cooldown. | Note that <code>rate</code> usually is attack cooldown. | ||
| Line 19: | Line 19: | ||
The interval can be buffed by <code>rate</code>, <code>cooldownScaleRange</code> was 0.38 for T3&T4. T5 unchanged. | The interval can be buffed by <code>rate</code>, <code>cooldownScaleRange</code> was 0.38 for T3&T4. T5 unchanged. | ||
But the <code>rate</code> was unchanged. This caused great white thrashed too fast, 0.6x at min power and 0.22x at max power. | |||
The interval in the code is still 0.3, for both situation. | |||
====37.2==== | ====37.2==== | ||
Great white's <code>rate</code> changed: 0.6 -> 1.1, T4&T5 unchanged. | Great white's <code>rate</code> changed: 0.6 -> 1.1, T4&T5 unchanged, So it thrashes slower (1.1x at min power and 0.72x at max power). | ||
===How I found them=== | ===How I found them=== | ||
| Line 29: | Line 31: | ||
So I used a mod to modify the rate, and saw the actual interval scaled with it. Good. Then I modified the base interval, 0.3, to 0.6, and it truly doubles the interval... Still didn't get it, [https://bloons.fandom.com/wiki/Great_White?diff=prev&oldid=404437 but it is enough to add them to a wiki site] :) | So I used a mod to modify the rate, and saw the actual interval scaled with it. Good. Then I modified the base interval, 0.3, to 0.6, and it truly doubles the interval... Still didn't get it, [https://bloons.fandom.com/wiki/Great_White?diff=prev&oldid=404437 but it is enough to add them to a wiki site] :) | ||
Recently (Dec | Recently (Dec 29th 2024), I found there's a function that returns the rate multiplier of one tower in game, so I used a mod and got that the shark is 1.8333333 at min power... WHAT? Shouldn't it be 1.1? Then I found (DO NOT ask me how) that there's Piranha in the game model and its <code>rate</code> is 0.6. So I modded it to 1.0, then the rate multiplier function returns 1.1, and actual thrash interval is 0.33s, at min level... What the hell... | ||
NKode OP. | NKode OP. | ||