Strategy:Contested Territory (BTD6): Difference between revisions
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Planterror (talk | contribs) →Coordination: I found more I could add there |
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* Ensure everyone is in the team at least 24 hours before the event begins, as signups will conclude and any empty slots will not receive personal tickets. | * Ensure everyone is in the team at least 24 hours before the event begins, as signups will conclude and any empty slots will not receive personal tickets. | ||
=== Coordination === | === Coordination === | ||
* Using an external communication platform is almost essential for focusing efforts on specific routes across the board, or to respond to threats. | * Using an external communication platform is almost essential for focusing efforts on specific routes across the board, or to respond to threats. | ||
* To ensure no team tickets are wasted, players should be observant of other players attempting other tiles, as capturing the same tile results in an overall loss of points. It might be useful to coordinate a claim system where players tell each other what tiles they are attempting to avoid this situation. | |||
* To reach the banner tiles the fastest, teams may consider creating a route to follow for day 1 of the event in order to reach the important banner and relic tiles faster. This route should not just be a straight line to all the banners but also have many split paths to accommodate multiple players taking tiles at the same time. | |||
* In order to score well on the leaderboards, teams should record the times at which banner tiles are taken, in order to maximize points received from them and to reclaim them when they stop producing points. | * In order to score well on the leaderboards, teams should record the times at which banner tiles are taken, in order to maximize points received from them and to reclaim them when they stop producing points. | ||