Drgoku282
Joined 20 November 2024
Adding sandbox link |
Testing collapsed list for boss strategy to collapse some options. |
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=== Random stuff === | === Random stuff === | ||
As of {{BTD6 version|46.3}} The lowest possible cooldown in BTD6 belongs to [[Elite Defender (BTD6)|Elite Defender]], which has a base cooldown of 0.064925s, to occur the Bloons must be leaking (0.25× and 0.5× from both passive abilities), have an Elite Sniper in the map (0.75×), be in the range of a True Sun God with max Support sacrifices (0.8× twice), Permanent Brew (0.85×), Jungle Drums (0.85×), Homeland Defense (0.5×), Ultraboost active with 10 stacks (0.6× and 0.6648×), Ezili Sacrifical Totem (0.85×) in the map One Two Three under a Military or small footprint tile with attack speed bonus (0.85×), with the targeting set to Last for Flanking Maneuvers MK (0.9×) and Veteran Monkey Training MK (0.97×), resulting on a cooldown of 0.000354s or approximately ~2,824 shots per second. Adding the Monkey Boost (0.5×) and Energizing Totem (0.75×) powers the cooldown goes to 0.000132s or ~7,531 shots per second. | As of {{BTD6 version|46.3}} The lowest possible cooldown in BTD6 belongs to [[Elite Defender (BTD6)|Elite Defender]], which has a base cooldown of 0.064925s, to occur the Bloons must be leaking (0.25× and 0.5× from both passive abilities), have an Elite Sniper in the map (0.75×), be in the range of a True Sun God with max Support sacrifices (0.8× twice), Permanent Brew (0.85×), Jungle Drums (0.85×), Homeland Defense (0.5×), Ultraboost active with 10 stacks (0.6× and 0.6648×), Ezili Sacrifical Totem (0.85×) in the map One Two Three under a Military or small footprint tile with attack speed bonus (0.85×), with the targeting set to Last for Flanking Maneuvers MK (0.9×) and Veteran Monkey Training MK (0.97×), resulting on a cooldown of 0.000354s or approximately ~2,824 shots per second. Adding the Monkey Boost (0.5×) and Energizing Totem (0.75×) powers the cooldown goes to 0.000132s or ~7,531 shots per second. | ||
=== Tier 1 === | |||
In general defenses against Phayze must have inherent camo detection and global range as Phayze can easily skip half of the track during warps. | |||
* 0-2-5 [[Elite Defender (BTD6)|Elite Defender]]. | |||
* 4-0-2 [[Aircraft Carrier (BTD6)|Aircraft Carrier]]. | |||
* 4-2-0 [[Plasma Accelerator (BTD6)|Plasma Accelerator]]. | |||
* 2× to 3× 1-0-4 [[Sticky Bomb (BTD6)|Sticky Bomb]] to cover most of the track. | |||
* 2× 1-4-0 [[Spike Storm (BTD6)|Spike Storm]]. | |||
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* 0-2-5 [[Crossbow Master (BTD6)|Crossbow Master]] if Phayze can stay long enough in its range. | |||
* 2× 0-2-4 [[Full Auto Rifle (BTD6)|Full Auto Rifle]]. | |||
* 0-5-0 [[MOAB Eliminator (BTD6)|MOAB Eliminator]] or 4× [[MOAB Assassin (BTD6)|MOAB Assassin]] with additional camo support (ex. 0-2-0 [[Radar Scanner (BTD6)|Radar Scanner]]). | |||
* 2× 0-4-0 [[First Strike Capability (BTD6)|First Strike Capability]]. | |||
* 2-0-5 [[Sub Commander (BTD6)|Sub Commander]] or 2× 2-0-4 [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]]. Make sure the towers that are giving vision to the subs can see camo natively like a 0-0-2 [[Dart Monkey (BTD6)|Dart Monkey]] / [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]. | |||
* 2× 4-2-0 [[Operation: Dart Storm (BTD6)|Operation: Dart Storm]]. | |||
* 0-2-4 [[Spectre (BTD6)|Spectre]]. | |||
* 0-2-4 [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]]. | |||
* 2× 4-0-2 [[Arcane Spike (BTD6)|Arcane Spike]] o 2× 0-4-2 [[Wizard Lord Phoenix (BTD6)|Wizard Lord Phoenix]] place them to cover as much of the track as possible. | |||
* 2-0-3 [[Dark Knight (BTD6)|Dark Knight]], use Darkshift to chase Phayze around. | |||
* 4-0-2 [[Bloonjitsu (BTD6)|Bloonjitsu]] with some 0-3-2 [[Shinobi Tactics (BTD6)|Shinobi Tactics]] if Phayze can stay long enough in their range. | |||
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