Cash: Difference between revisions

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===Cash per pop===
===Cash per pop===
In most games other than ''[[Bloons TD Battles]]'' and ''[[Bloons TD Battles 2]]'', each layer of Bloon popped grants the player cash. This amount typically starts at $1 per layer, but starting in [[Bloons Tower Defense 3|''Bloons Tower Defense 3'']] Bloons popped in later rounds may grant less cash than usual.
In most games other than ''[[Bloons TD Battles]]'' and ''[[Bloons TD Battles 2]]'', each layer of Bloon popped grants the player cash. This amount typically starts at $1 per layer, but starting in [[Bloons Tower Defense 3|''Bloons Tower Defense 3'']] Bloons popped in later rounds may grant less cash than usual.
Some towers and [[Hero|Heroes]] can also grant the player extra cash from popping Bloons; prior to ''[[Bloons TD 6]]'' this is limited to the [[Monkey Town (BTD5)|Monkey Town]] and [[Bloon Trap (BTD5)|Bloon Trap]] upgrades, but ''Bloons TD 6'' also contains several other examples including the [[Pirate Lord (BTD6)|Pirate Lord's]] MOAB Takedown ability, the [[Bounty Hunter|Bounty Hunter's]] Marked to Pop ability, and the [[Alchemist (BTD6)|Alchemist's]] [[Lead to Gold (BTD6)|Lead to Gold]] and [[Rubber to Gold (BTD6)|Rubber to Gold]] upgrades. Lastly, [[Obyn Greenfoot (BTD6)|Obyn Greenfoot's]] Wall of Trees ability can grant extra cash, functioning very similar to Bloon Traps. [[Benjamin (BTD6)|Benjamin's]] Bloon Trojan and Syphon Funding abilities can also grant extra cash, though these can instead lose cash if not used carefully.


===End-of-round cash===
===End-of-round cash===
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===Selling===
===Selling===
{{main|Sell}}
{{main|Sell}}
Towers can be sold to return a portion of the total amount of cash spent on them. In ''[[Bloons TD 6]]'', the {{flash version of|Bloons TD Battles}}, ''[[Bloons TD Battles 2]]'', and ''[[Bloons Adventure Time TD]]'', selling returns 70% of the total cash spent on a tower, while in all other games, selling returns 80%. Depending on the game, the sellback rate of towers can be increased with certain game mechanics, such as [[Monkey Knowledge (BMC)|Monkey Knowledge]] in ''[[Bloons Monkey City]]'' or [[Monkey Tycoon (BTD4)|Monkey Tycoon]] in ''[[Bloons TD 4]]''.
Towers can be sold to return a portion of the total amount of cash spent on them. In ''[[Bloons TD 6]]'', the {{flash version of|Bloons TD Battles}}, ''[[Bloons TD Battles 2]]'', and ''[[Bloons Adventure Time TD]]'', selling returns 70% of the total cash spent on a tower, while in all other games, selling returns 80%. Depending on the game, the sellback rate of towers can be increased with certain game mechanics, such as [[Monkey Knowledge (BMC)|Monkey Knowledge]] in ''[[Bloons Monkey City]]'' or [[Monkey Tycoon (BTD4)|Monkey Tycoon]] in ''[[Bloons TD 4]]''. The [[Rare Quincy Action Figure]] item sold by [[Geraldo (BTD6)|Geraldo]] can also effectively make money for the player by passively increasing its sellback value at the end of each round.


===Cash produced by towers===
===Cash produced by towers===
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* [[Banana Farm (BTD6)#Cash Generated per Farm|Banana Farms]]
* [[Banana Farm (BTD6)#Cash Generated per Farm|Banana Farms]]
* Desperados (TBA)
* Sniper Monkeys (TBA)
* Sniper Monkeys (TBA)
* Monkey Buccaneers (TBA)
* Heli Pilots (TBA)
* Super Monkeys (TBA)
* Druids (TBA)
* Druids (TBA)
* Monkey Buccaneer (TBA)
* Monkey Villages (TBA)


==Gallery==
==Gallery==
{{image needed|screenshots and icons of cash}}
{{image needed|screenshots and icons of cash}}
[[Category:Game mechanics in Bloons TD (series)]][[Category:Currencies and resources]]
[[Category:Game mechanics in Bloons TD (series)]][[Category:Currencies and resources]]