Fast Firing (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
Fast Firing is not recommended for standalone use, as its attack speed boost is not worth its cost. While it does increase the capability of {{B|Full Metal Jacket|BTD6}} to catch [[Lead Bloon (BTD6)|Leads]], a 1-0-1 Sniper remains too slow for catching all Leads on Rounds 37 and 38 on short maps. Fast Firing also enhances {{B|Shrapnel | Fast Firing is not recommended for standalone use, as its attack speed boost is not worth its cost. While it does increase the capability of {{B|Full Metal Jacket|BTD6}} to catch [[Lead Bloon (BTD6)|Leads]], a 1-0-1 Sniper remains too slow for catching all Leads on Rounds 37 and 38 on short maps. Fast Firing also enhances {{B|Shrapnel Shot|BTD6}}'s reliability, but only serves as a stepping stone to {{B|Even Faster Firing|BTD6}}. Likewise, when crosspathing with Fast Firing, it is nearly universally recommended to continue crosspathing to Even Faster Firing. | ||
Fast Firing is recommended for {{B|Deadly Precision|BTD6}} and all Tier 3+ middle-path Snipers. For {{B|Cripple MOAB|BTD6}}, Fast Firing is recommended in [[CHIMPS]] and in [[Boss Bloon Event]]s (except when facing [[Phayze]]). Fast Firing is only recommended for {{B|Maim MOAB|BTD6}} (which generally benefits far more from Shrapnel granting group stun) in Boss Events, where Even Faster Firing's granting of the ability to perma-stun {{B|ZOMG|BTD6}}s is crucial. | Fast Firing is recommended for {{B|Deadly Precision|BTD6}} and all Tier 3+ middle-path Snipers. For {{B|Cripple MOAB|BTD6}}, Fast Firing is recommended in [[CHIMPS]] and in [[Boss Bloon Event]]s (except when facing [[Phayze]]). Fast Firing is only recommended for {{B|Maim MOAB|BTD6}} (which generally benefits far more from Shrapnel granting group stun) in Boss Events, where Even Faster Firing's granting of the ability to perma-stun {{B|ZOMG|BTD6}}s is crucial. | ||