Strategy:Blastapopoulos (BTD6): Difference between revisions
Normal Blastapopoulos done |
Boss strategies are done are done yay! |
||
| Line 1: | Line 1: | ||
{{BTD6 last updated|46.3}}[[Blastapopoulos (BTD6)|Blastapopoulos]] is a boss that challenges defenses centered around abilities, damage over time and spam strategies by its mechanics. | |||
First, it applies a global [[Range]] reduction which in many cases, is irrelevant, but still players should be careful with the positioning of their towers to avoid being out of range from a Village or even being prevented from attacking when placed too far away from the track. It also increases the ability cooldowns of all towers passively and partially resets them during an Overheat, making abilities with long cooldowns like those who produce income or certain Paragon abilities almost impossible to use. | First, it applies a global [[Range]] reduction which in many cases, is irrelevant, but still players should be careful with the positioning of their towers to avoid being out of range from a Village or even being prevented from attacking when placed too far away from the track. It also increases the ability cooldowns of all towers passively and partially resets them during an Overheat, making abilities with long cooldowns like those who produce income or certain Paragon abilities almost impossible to use. | ||
| Line 47: | Line 47: | ||
* 5-0-2 [[Inferno Ring (BTD6)|Inferno Ring]], 2× 4-2-0 [[Plasma Accelerator (BTD6)|Plasma Accelerator]] with [[MIB (BTD6)|MIB]] or [[Ezili (BTD6)|Ezili]] support. | * 5-0-2 [[Inferno Ring (BTD6)|Inferno Ring]], 2× 4-2-0 [[Plasma Accelerator (BTD6)|Plasma Accelerator]] with [[MIB (BTD6)|MIB]] or [[Ezili (BTD6)|Ezili]] support. | ||
* 5-0-2 [[Cripple MOAB (BTD6)|Cripple MOAB]]. | * 5-0-2 [[Cripple MOAB (BTD6)|Cripple MOAB]]. | ||
* 2× 2-4-0 [[First Strike Capability (BTD6)|First Strike Capability]] | * 2× 2-4-0 [[First Strike Capability (BTD6)|First Strike Capability]] with a tower that can deal 3,000 damage while the ability recharges to trigger the skull. | ||
* 2-0-5 [[Sub Commander (BTD6)|Sub Commander]]. | * 2-0-5 [[Sub Commander (BTD6)|Sub Commander]]. | ||
* 5-1-0 [[Carrier Flagship (BTD6)|Carrier Flagship]] or 2× 4-1-0 [[Aircraft Carrier (BTD6)|Aircraft Carrier]]. | * 5-1-0 [[Carrier Flagship (BTD6)|Carrier Flagship]] or 2× 4-1-0 [[Aircraft Carrier (BTD6)|Aircraft Carrier]]. | ||
| Line 85: | Line 85: | ||
=== Tier 1 === | === Tier 1 === | ||
* 0-5-0 [[MOAB Eliminator (BTD6)|MOAB Eliminator]] or 3× 0-4-0 [[MOAB Assassin (BTD6)|MOAB Assassin]]. | |||
* 2-0-5 [[Elite Defender (BTD6)|Elite Defender]] or 2× 2-0-4 [[Full Auto Rifle (BTD6)|Full Auto Rifle]]. | |||
* 2× 2-4-0 [[First Strike Capability (BTD6)|First Strike Capability]], alternate their abilities for each skull. | |||
* 5-1-0 [[Carrier Flagship (BTD6)|Carrier Flagship]] or 2× 4-1-0 [[Aircraft Carrier (BTD6)|Aircraft Carrier]]. | |||
* 2× 1-4-0 [[Spike Storm (BTD6)|Spike Storm]]. | |||
{{Clear}}<div class="mw-collapsible mw-collapsed" data-collapsetext="Hide other options" data-expandtext="Click here to see other options in case the towers listed above are not available"> | |||
* 2× 0-2-5 [[Crossbow Master (BTD6)|Crossbow Master]]. | |||
* 2-0-5 [[Sub Commander (BTD6)|Sub Commander]] or 3× 2-0-4 [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]]. | |||
* 3× 4-2-0 [[Operation: Dart Storm (BTD6)|Operation: Dart Storm]], {{BTD6 mk|Wingmonkey}} is recommended. 2 can be used with micro or if the defense is in the front so the Aces are not distracted by the regular spawns. | |||
* 2-0-4 [[Spectre (BTD6)|Spectre]] with defense in the front so the Ace is not distracted by the regular spawns. | |||
* 4-2-0 [[Plasma Accelerator (BTD6)|Plasma Accelerator]] with [[MIB (BTD6)|MIB]] or [[Ezili (BTD6)|Ezili]] support. | |||
* 2× 1-0-4 [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]], target them manually. | |||
* 2× 0-2-3 [[Dark Knight (BTD6)|Dark Knight]]. | |||
</div> | |||
=== Tier 2 === | === Tier 2 === | ||
* Spam strategies ([[Overdrive (BTD6)|Overdrive]], [[Destroyer (BTD6)|Destroyer]], [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]], [[Shinobi Tactics (BTD6)|Shinobi Tactics]], [[Carpet of Spikes (BTD6)|Carpet of Spikes]]) with usual buff and debuff towers). | |||
* 1-5-0 [[M.A.D (BTD6)|M.A.D]]. | |||
* 5-0-0 [[Megalodon]], 84 power is enough for this tier but max power is recommended. | |||
{{Clear}}<div class="mw-collapsible mw-collapsed" data-collapsetext="Hide other options" data-expandtext="Click here to see other options in case the towers listed above are not available"> | |||
* 6× 2-4-0 [[First Strike Capability (BTD6)|First Strike Capability]] use their abilities on groups of 3 with a tower that can deal 3,750 damage while the ability recharges to trigger the skull. 3 can be used on longer maps. | |||
* 2-0-5 [[Flying Fortress (BTD6)|Flying Fortress]]. | |||
* 5-2-0 [[Ray of Doom (BTD6)|Ray of Doom]]. | |||
* 5-2-0 [[Sun Temple (BTD6)|Sun Temple]] with 1-1-1-0 sacrifices, in preparation for a VTSG. | |||
</div> | |||
=== Tier 3 === | === Tier 3 === | ||
A primary [[Paragon]], is recommended at this tier, Degree 1 will be enough for [[Apex Plasma Master]] and [[Glaive Dominus]], but Degree 20 is recommended specially for [[Crucible of Steel and Flame]] on less favorable positions. Spam strategies and max power [[Megalodon]] can also defeat this tier depending on the map. If the player can obtain a Degree 40 Dart Paragon, it can be kept to defend Tier 4, otherwise the Paragon should be sold to continue . | |||
=== Tier 4 === | === Tier 4 === | ||
A single [[Paragon]] defense is still enough for this tier, with [[Apex Plasma Master]] needing Degree 40+, [[Glaive Dominus]] can also do it at 40, but needs to keep Blastapopoulos in its range for longer and [[Crucible of Steel and Flame]] at Degree 60 and any of the others at Degree 20 except [[Ascended Shadow]] or [[Master Builder]] without [[Ezili (BTD6)|Ezili]]. Magus requires good mana managment and Master Builder constant Sentry Micro, so is usually easier to go for Submarine or Buccaneer Paragons. This Paragon can be kept for Tier 5. | |||
=== Tier 5 === | === Tier 5 === | ||
A 3 [[Paragon]] defense can defend Blastapopoulos at this tier and due its low speed lower Degrees are required than for other bosses. Recommended degrees are: | |||
* [[Apex Plasma Master]], [[Crucible of Steel and Flame]] or [[Glaive Dominus]]: Degree 60+ or Degree 40 with a 4 Paragon defense. | |||
* [[Nautic Siege Core]], [[Navarch of the Seas]], [[Magus Perfectus]] and [[Master Builder]] with [[Ezili (BTD6)|Ezili]]: Degree 20+. | |||
* [[Goliath Doomship]]: Degree 1+. | |||
A Ultraboosted [[VTSG]] can replace any Paragon. Nautic Siege Core and Navarch of the Seas can defeat Blastapopoulos alone if it doesn't get distracted with regular spawns at Degree 80 and [[Goliath Doomship]] can do it at Degree 40. | |||
== Boss Rush == | == Boss Rush == | ||
| Line 105: | Line 140: | ||
** The second fireball targeting the farthest tower is manipulated by placing another inexpensive or non-attacking tower (ex. [[Banana Farm (BTD6)|Banana Farms]], [[Benjamin (BTD6)|Benjamin]]) in one or more corners very far from the Boss. | ** The second fireball targeting the farthest tower is manipulated by placing another inexpensive or non-attacking tower (ex. [[Banana Farm (BTD6)|Banana Farms]], [[Benjamin (BTD6)|Benjamin]]) in one or more corners very far from the Boss. | ||
** Manipulating the most expensive tower fireball is a bit more difficult as in a lot of cases is just going to be the same tower that is used as the main attacking tower, but with careful planning it can baited with a [[Monkeyopolis (BTD6)|Monkeyopolis]] as it will count the farms it absorbs as part of its value. A Monkeyopolis with a single farm sacrifice (''Miniopolis'') might be enough for Tier 1. In Tiers 2 or 3 it can be manipulated with another Monkeyopolis with higher sacrifice value or even a support [[Sun Temple (BTD6)|Sun Temple]]. In the late tiers the value of the [[Paragon|Paragons]] or [[VTSG]] will simply be too high to be manipulated, so players must assume they will be targeted, but at that point there should be additional defensive towers to handle the fight so the fireballs become less of an issue. | ** Manipulating the most expensive tower fireball is a bit more difficult as in a lot of cases is just going to be the same tower that is used as the main attacking tower, but with careful planning it can baited with a [[Monkeyopolis (BTD6)|Monkeyopolis]] as it will count the farms it absorbs as part of its value. A Monkeyopolis with a single farm sacrifice (''Miniopolis'') might be enough for Tier 1. In Tiers 2 or 3 it can be manipulated with another Monkeyopolis with higher sacrifice value or even a support [[Sun Temple (BTD6)|Sun Temple]]. In the late tiers the value of the [[Paragon|Paragons]] or [[VTSG]] will simply be too high to be manipulated, so players must assume they will be targeted, but at that point there should be additional defensive towers to handle the fight so the fireballs become less of an issue. | ||
* | * [[Apex Plasma Master]] is really efficient at dealing with Blastapopoulos for Elite Tiers 3 and 4, as its Juggernaut balls can bounce off Pyroclastic Rocks dealing large amounts of damage, outclassing Boomerang and Tack Paragon for its price. It is recommended to build it next to the track to minimize the chances that the rocks will fall directly over it, preventing it from attacking. | ||
* [[Ezili (BTD6)|Ezili]] Heartstopper ability works on Blastapopoulos to help towers that can't damage [[Purple Bloon (BTD6)|Purple Bloons]] but unlike them, the immunity will be removed until the Boss is defeated or the player leaves the game, on which case the ability can be simply be used again upon returning. This is the only way to | * [[Magus Perfectus]] and [[Master Builder]] have a though matchup against Blastapopoulos, the Wizard Paragon suffers from the range reduction and the higher cooldown on the Metamorphosis ability, making very difficult to use more than once against the boss. Engineer Paragon should be avoided if the player is not using [[Ezili (BTD6)|Ezili]] as the Hero, because Green, Red and Modified Sentry Paragons have {{BTD6 dt|Plasma}} as its damage type, really reducing their damage output and that is in top of the slower sentry deployment time. Usually [[Nautic Siege Core]] and [[Navarch of the Seas]] will outperform those Paragons on many situations. | ||
* Players should avoid using [[Sticky Bomb (BTD6)|Sticky Bomb]], [[Master Bomber (BTD6)|Master Bomber]] and [[Ascended Shadow]] because a large part, if not all of their DPS comes from the Sticky Bombs which will be burned by the Boss before they can detonate, making them useless. | |||
* [[Ezili (BTD6)|Ezili]] Heartstopper ability works on Blastapopoulos to help towers that can't damage [[Purple Bloon (BTD6)|Purple Bloons]] but unlike them, the immunity will be removed until the Boss is defeated or the player leaves the game, on which case the ability can be simply be used again upon returning. This is the only way to help [[Master Builder]] Sentries to damage Blastapopoulos. | |||
** Ezili can't use Heartstopper if all Bloons in the screen are MOAB-Class Bloons. | ** Ezili can't use Heartstopper if all Bloons in the screen are MOAB-Class Bloons. | ||
* Don't use 2-4-0 or 2-5-0 crosspath for [[Glue Strike (BTD6)|Glue Strike]] or [[Glue Storm (BTD6)|Glue Storm]] as it will be considered damage over time and Blastapopoulos will remove it. | * Don't use 2-4-0 or 2-5-0 crosspath for [[Glue Strike (BTD6)|Glue Strike]] or [[Glue Storm (BTD6)|Glue Storm]] as it will be considered damage over time and Blastapopoulos will remove it. | ||
| Line 112: | Line 149: | ||
== Gallery == | == Gallery == | ||
{{Screenshot needed|Images of example defensive setups}} | {{Screenshot needed|Images of example defensive setups}} | ||
== Trivia == | |||
* <!-- Feel free to remove this trivia if it is inappropriate. I just find hilarious that is easy to just play around Blastapopoulos abilities or outright ignore them. -->Although Blastapopoulos is supposed to counter tower spam and damage over time strategies, sometimes they are the optimal choice for Least Cash ranked mode, as those mechanics have found their way into top strategies, like Overdrive spam<ref>https://www.youtube.com/watch?v=LrnKHyIv2DI</ref> and The Bloon Solver<ref>https://www.youtube.com/watch?v=tnDEN5470DU</ref>. | |||
== References == | |||
<references /> | |||
== Navigation == | == Navigation == | ||
{{BTD6 strategy nav}} | {{BTD6 strategy nav}} | ||