Enchanted Glade: Difference between revisions
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|[[Flying Fortress (BTD6)|Flying Fortress]] | |[[Flying Fortress (BTD6)|Flying Fortress]] | ||
|[[File:BTD6 005-MonkeyAce.png|x50px]] | |[[File:BTD6 005-MonkeyAce.png|x50px]] | ||
|Despite its high cost, when used with {{B|Rosalia|BTD6}}, Flying Fortress is easily affordable, even in [[CHIMPS]]. Druid of the Jungle saves up well to {{B|Neva-Miss Targeting|BTD6}}, which | |Despite its high cost, when used with {{B|Rosalia|BTD6}}, Flying Fortress is easily affordable, even in [[CHIMPS]]. Druid of the Jungle saves up well to {{B|Neva-Miss Targeting|BTD6}}, which saves up well to {{B|Spectre|BTD6}} when given {{B|Berserker Brew|BTD6}} and a 2-2-0 {{B|Monkey Village|BTD6}}. Spectre is sufficient for comfortably defeating all rounds up to the mid-80s (when occasional use of Rosalia's abilities is recommended), and Flying Fortress can be purchased on Round 87-88, trivializing the rest of the game. {{B|Lots More Darts|BTD6}} is the recommended crosspath for it and all of its stepping stones. | ||
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|[[Perma-Spike (BTD6)|Perma-Spike]] | |[[Perma-Spike (BTD6)|Perma-Spike]] | ||
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|[[Pop and Awe (BTD6)|Pop and Awe]] | |[[Pop and Awe (BTD6)|Pop and Awe]] | ||
|[[File:BTD6 050-MortarMonkey.png|x50px]] | |[[File:BTD6 050-MortarMonkey.png|x50px]] | ||
|The alternating lanes and compact chokepoint below the center make Pop and Awe excel. Its high cost is mitigated by the strength of its Tier 4, {{B|Artillery Battery|BTD6}}, and once obtained, it breezes through the late-game | |The alternating lanes and compact chokepoint below the center make Pop and Awe excel. Its high cost is mitigated by the strength of its Tier 4, {{B|Artillery Battery|BTD6}}, and once obtained, it breezes through the late-game when paired with {{B|Striker Jones|BTD6}} and given stun bonuses with {{B|Relentless Glue|BTD6}}. It pairs well with towers that mitigate its weak single-target damage, such as {{B|MOAB Eliminator|BTD6}}, which also benefits from Striker Jones. Target it at the first bend of the active lane at the start of each round, and set it to the central chokepoint once Bloons reach there. | ||
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|[[The Biggest One (BTD6)|The Biggest One]] | |[[The Biggest One (BTD6)|The Biggest One]] | ||