Blastapopoulos (BTD6): Difference between revisions
Overclockbtd (talk | contribs) No edit summary |
i think this affects boss rush |
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{{for|Blastapopoulos in general|Blastapopoulos | {{for|Blastapopoulos in general|Blastapopoulos}}{{BTD6 boss bloon info | ||
|id=Blastapopoulos | |id=Blastapopoulos | ||
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=== Heat === | === Heat === | ||
Heat is one of Blastapopoulos' mechanics, which is indicated by a heat bar on the screen. Blastapopoulos spawns in with | Heat is one of Blastapopoulos' mechanics, which is indicated by a heat bar on the screen. Blastapopoulos spawns in with no heat. Blastapopoulos gains or loses heat every time it is hit by a projectile, depending on whether the projectile can damage [[Purple Bloon (BTD6)|Purple]] or [[White Bloon (BTD6)|White Bloons]] naturally (that is, without any buffs or outside enhancements). | ||
{| class="wikitable" | {| class="wikitable" | ||
!Type of projectile | !Type of projectile | ||
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|300,000 | |300,000 | ||
|} | |} | ||
Blastapopoulos also | Blastapopoulos also loses heat every frame: | ||
* If the heat has not increased for 2 seconds, reduces 0.2 heat | * If the heat has not increased for 2 seconds, reduces 0.2 heat | ||
* If the heat has increased in 2 seconds, reduces 0.1 heat, ''then'' reduces <math>\frac{\text{heat}}{\text{max heat}}\times 0.5</math> heat<!--(heat/maxHeat)*100/20*0.1--> | * If the heat has increased in 2 seconds, reduces 0.1 heat, ''then'' reduces <math>\frac{\text{heat}}{\text{max heat}}\times 0.5</math> heat<!--(heat/maxHeat)*100/20*0.1--> | ||
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When its heat reaches the maximum Blastapopoulos overheats for 20 seconds, causing several negative effects to towers. Afterwards, its heat bar is reset to 0<!--shorter than 7s--> and all projectiles can not add or remove its heat for 7 seconds. | When its heat reaches the maximum Blastapopoulos overheats for 20 seconds, causing several negative effects to towers. Afterwards, its heat bar is reset to 0<!--shorter than 7s--> and all projectiles can not add or remove its heat for 7 seconds. | ||
When Blastapopoulos overheats it stuns all existing towers for | When Blastapopoulos overheats it stuns all existing towers for 4 seconds, and while it is overheating newly placed towers are also stunned for 4 seconds. Stunned towers cannot attack or be sold. | ||
During an overheat, ability cooldowns are further increased. Normal Blastapopoulos increases cooldowns by +10 seconds, and Elite Blastapopoulos increases them by +15. All projectiles have their lifespan reduced to 0.2 seconds during an overheat. | During an overheat, ability cooldowns are further increased. Normal Blastapopoulos increases cooldowns by +10 seconds, and Elite Blastapopoulos increases them by +15. All projectiles have their lifespan reduced to 0.2 seconds during an overheat. | ||
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==== Fireballs ==== | ==== Fireballs ==== | ||
Blastapopoulos shoots one Fireball each at the closest, farthest, and most expensive tower on the screen. If targeted by a Fireball, towers cannot be sold even before the Fireball hits. When the Fireball lands, it creates a magma pool on the targeted tower, stunning towers touching the pool | Blastapopoulos shoots one Fireball each at the closest, farthest, and most expensive tower on the screen. If targeted by a Fireball, towers cannot be sold even before the Fireball hits. When the Fireball lands, it creates a magma pool on the targeted tower, stunning towers touching the pool. While a tower touches a magma pool its [[Attack Cooldown|attack cooldowns]] are increased by +50%, its range is decreased by a further 20%, its projectile speeds are decreased by 50%, and it cannot be sold. Magma pools last for 15 seconds, and have a radius of 30 [[Unit|units]]. | ||
==== Pyroclastic Rocks ==== | ==== Pyroclastic Rocks ==== | ||
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{{Incomplete|Elaborate more specifics of Boss Rush variant of Blastapopoulos}} | {{Incomplete|Elaborate more specifics of Boss Rush variant of Blastapopoulos}} | ||
{{research|What is its maximum Heat? Does maximum Heat scale per tier? How exactly do the Fireballs scale with tiers? What is its speed?}} | {{research|What is its maximum Heat? Does maximum Heat scale per tier? How exactly do the Fireballs scale with tiers? What is its speed?}} | ||
In [[Boss Rush]], Blastapopoulos starts with 350 HP, and scales its health by +6.5% every tier. Blastapopoulos will passively reduce range and ability cooldowns, and reduce duration of damage-over-time effects on itself. During Overheat, it stuns all towers for | In [[Boss Rush]], Blastapopoulos starts with 350 HP, and scales its health by +6.5% every tier. Blastapopoulos will passively reduce range and ability cooldowns, and reduce duration of damage-over-time effects on itself. During Overheat, it stuns all towers for 4 seconds and increases ability cooldowns by 10 seconds, regardless of its tier. | ||
It starts at 0 Heat. Every time Blastapopoulos gains a tier, it gains 0.015 heat units. Every 10 tiers, Blastapopoulos activates Fireballs and Pyroclastic Rocks. As it gains more tiers, it summons more Fireballs. | It starts at 0 Heat. Every time Blastapopoulos gains a tier, it gains 0.015 heat units. Every 10 tiers, Blastapopoulos activates Fireballs and Pyroclastic Rocks. As it gains more tiers, it summons more Fireballs. | ||
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|1 | |1 | ||
|0.04× | |0.04× | ||
|} | |||
{|class="wikitable stat" style="text-align:center" | |||
|+Fireball stun | |||
!Tier | |||
!Duration | |||
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!1 | |||
|2s | |||
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!2 | |||
|2s | |||
|- | |||
!3 | |||
|3s | |||
|- | |||
!4 | |||
|3s | |||
|- | |||
!5 | |||
|3s | |||
|} | |} | ||