Blastapopoulos (BTD6): Difference between revisions

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i think this affects boss rush
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{{for|Blastapopoulos in general|Blastapopoulos}}{{Outdated|Blastapopoulos changes v47.0}}{{BTD6 boss bloon info
{{for|Blastapopoulos in general|Blastapopoulos}}{{BTD6 boss bloon info
|id=Blastapopoulos
|id=Blastapopoulos


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=== Heat ===
=== Heat ===
Heat is one of Blastapopoulos' mechanics, which is indicated by a heat bar on the screen. Blastapopoulos spawns in with maximum heat, causing an [[Blastapopoulos (BTD6)#Overheat|overheat]] right away. Blastapopoulos gains or loses heat every time it is hit by a projectile, depending on whether the projectile can damage [[Purple Bloon (BTD6)|Purple]] or [[White Bloon (BTD6)|White Bloons]] naturally (that is, without any buffs or outside enhancements).
Heat is one of Blastapopoulos' mechanics, which is indicated by a heat bar on the screen. Blastapopoulos spawns in with no heat. Blastapopoulos gains or loses heat every time it is hit by a projectile, depending on whether the projectile can damage [[Purple Bloon (BTD6)|Purple]] or [[White Bloon (BTD6)|White Bloons]] naturally (that is, without any buffs or outside enhancements).
{| class="wikitable"
{| class="wikitable"
!Type of projectile
!Type of projectile
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|300,000
|300,000
|}
|}
Blastapopoulos also slowly loses heat passively for every frame:
Blastapopoulos also loses heat every frame:
* If the heat has not increased for 2 seconds, reduces 0.2 heat
* If the heat has not increased for 2 seconds, reduces 0.2 heat
* If the heat has increased in 2 seconds, reduces 0.1 heat, ''then'' reduces <math>\frac{\text{heat}}{\text{max heat}}\times 0.5</math> heat<!--(heat/maxHeat)*100/20*0.1-->
* If the heat has increased in 2 seconds, reduces 0.1 heat, ''then'' reduces <math>\frac{\text{heat}}{\text{max heat}}\times 0.5</math> heat<!--(heat/maxHeat)*100/20*0.1-->
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When its heat reaches the maximum Blastapopoulos overheats for 20 seconds, causing several negative effects to towers. Afterwards, its heat bar is reset to 0<!--shorter than 7s--> and all projectiles can not add or remove its heat for 7 seconds.  
When its heat reaches the maximum Blastapopoulos overheats for 20 seconds, causing several negative effects to towers. Afterwards, its heat bar is reset to 0<!--shorter than 7s--> and all projectiles can not add or remove its heat for 7 seconds.  


When Blastapopoulos overheats it stuns all existing towers for 5 seconds, and while it is overheating newly placed towers are also stunned for 5 seconds. Stunned towers cannot attack or be sold.
When Blastapopoulos overheats it stuns all existing towers for 4 seconds, and while it is overheating newly placed towers are also stunned for 4 seconds. Stunned towers cannot attack or be sold.


During an overheat, ability cooldowns are further increased. Normal Blastapopoulos increases cooldowns by +10 seconds, and Elite Blastapopoulos increases them by +15. All projectiles have their lifespan reduced to 0.2 seconds during an overheat.
During an overheat, ability cooldowns are further increased. Normal Blastapopoulos increases cooldowns by +10 seconds, and Elite Blastapopoulos increases them by +15. All projectiles have their lifespan reduced to 0.2 seconds during an overheat.
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==== Fireballs ====
==== Fireballs ====
Blastapopoulos shoots one Fireball each at the closest, farthest, and most expensive tower on the screen. If targeted by a Fireball, towers cannot be sold even before the Fireball hits. When the Fireball lands, it creates a magma pool on the targeted tower, stunning towers touching the pool for 4 seconds. While a tower touches a magma pool its [[Attack Cooldown|attack cooldowns]] are increased by +50%, its range is decreased by a further 20%, its projectile speeds are decreased by 50%, and it cannot be sold. Magma pools last for 15 seconds, and have a radius of 30 [[Unit|units]].
Blastapopoulos shoots one Fireball each at the closest, farthest, and most expensive tower on the screen. If targeted by a Fireball, towers cannot be sold even before the Fireball hits. When the Fireball lands, it creates a magma pool on the targeted tower, stunning towers touching the pool. While a tower touches a magma pool its [[Attack Cooldown|attack cooldowns]] are increased by +50%, its range is decreased by a further 20%, its projectile speeds are decreased by 50%, and it cannot be sold. Magma pools last for 15 seconds, and have a radius of 30 [[Unit|units]].


==== Pyroclastic Rocks ====
==== Pyroclastic Rocks ====
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{{Incomplete|Elaborate more specifics of Boss Rush variant of Blastapopoulos}}
{{Incomplete|Elaborate more specifics of Boss Rush variant of Blastapopoulos}}
{{research|What is its maximum Heat? Does maximum Heat scale per tier? How exactly do the Fireballs scale with tiers? What is its speed?}}
{{research|What is its maximum Heat? Does maximum Heat scale per tier? How exactly do the Fireballs scale with tiers? What is its speed?}}
In [[Boss Rush]], Blastapopoulos starts with 350 HP, and scales its health by +6.5% every tier. Blastapopoulos will passively reduce range and ability cooldowns, and reduce duration of damage-over-time effects on itself. During Overheat, it stuns all towers for 5 seconds and increases ability cooldowns by 10 seconds, regardless of its tier.
In [[Boss Rush]], Blastapopoulos starts with 350 HP, and scales its health by +6.5% every tier. Blastapopoulos will passively reduce range and ability cooldowns, and reduce duration of damage-over-time effects on itself. During Overheat, it stuns all towers for 4 seconds and increases ability cooldowns by 10 seconds, regardless of its tier.


It starts at 0 Heat. Every time Blastapopoulos gains a tier, it gains 0.015 heat units. Every 10 tiers, Blastapopoulos activates Fireballs and Pyroclastic Rocks. As it gains more tiers, it summons more Fireballs.
It starts at 0 Heat. Every time Blastapopoulos gains a tier, it gains 0.015 heat units. Every 10 tiers, Blastapopoulos activates Fireballs and Pyroclastic Rocks. As it gains more tiers, it summons more Fireballs.
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|1
|1
|0.04×
|0.04×
|}
{|class="wikitable stat" style="text-align:center"
|+Fireball stun
!Tier
!Duration
|-
!1
|2s
|-
!2
|2s
|-
!3
|3s
|-
!4
|3s
|-
!5
|3s
|}
|}