Rogue Legends: Difference between revisions

Sleigh Churchill party incorrectly displayed 0-2-0 engi crosspath. It has been corrected to show 2-0-0, though not after I bought Sleigh Churchill SPECIFICALLY for the 0-2-0 engi so I could turn it into a cleansing foam. Tragic.
Tags: Visual edit Mobile edit Mobile web edit
Preliminary changes for v47.1
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===Stages===
===Stages===
Campaigns are split into five stages, each composed of a grid of hexagonal tiles. There are 14 different layouts that can appear. Each layout has a name internally, but they are not displayed in the game itself. In Stage 2, the Bloon Encounters will start at round 2/13, Stage 3 starts at 3/16, Stage 4 at 4/19 and Stage 5 at 5/22 and progress in the same way as Stage 1.<gallery mode="nolines" widths="192px" heights="108px">
Campaigns are split into five stages, each composed of a grid of hexagonal tiles. There are 14 different layouts that can appear. Each layout has a name internally, but they are not displayed in the game itself. In Stage 2, the Bloon Encounters will start at round 4/10, Stage 3 starts at 6/14, Stage 4 at 8/18and Stage 5 at 10/22 and progress in the same way as Stage 1.<gallery mode="nolines" widths="192px" heights="108px">
BTD6 RL Quarry.png|Quarry
BTD6 RL Quarry.png|Quarry
BTD6 RL Basalts.png|Basalts
BTD6 RL Basalts.png|Basalts
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===Rounds===
===Rounds===
{{main|List of rounds in Rogue Legends}}{{Research|Determine is there is any Freeplay scaling}}
{{main|List of rounds in Rogue Legends}}{{Research|
Bloon Encounters use a unique "Rogue Bloons" round set.<ref name="47.0-preview" /> These rounds scale in difficulty much quicker than the regular set (for example, [[MOAB (BTD6)|MOABs]] will start spawining in the mid 10's), and to compensate, the players recieve a much larger amount of starting cash in addition to their party Insta Monkeys and active Artifacts. Encounters start at round 1 out of 10 with the default [[challenge rule]] modifiers. After each encounter cleared, all future encounters in the same stage will start 1 round later and will last for 3 more rounds at the end (ex. 1/10, 2/13, 3/16, and so on); also Bloon speed, MOAB health, and Ceramic health will be increased by +5% each encounter.
 
*Determine is there is any Freeplay scaling
*Determine the scaling of challenge modifiers on Intermediate, Advanced and Expert maps}}
Bloon Encounters use a unique "Rogue Bloons" round set.<ref name="47.0-preview" /> These rounds scale in difficulty much quicker than the regular set (for example, [[MOAB (BTD6)|MOABs]] will start spawining in the mid 10's), and to compensate, the players recieve a much larger amount of starting cash in addition to their party Insta Monkeys and active Artifacts. Encounters start at round 2 out of 6 with the default [[challenge rule]] modifiers on Beginner maps and lower Bloon Speed , Ceramic Health and MOAB Health on Intermediate maps or higher. After each encounter cleared, all future encounters in the same stage will start 2 rounds later and will last for 4 more rounds at the end (ex. 2/6, 4/10, 6/14, and so on); also Bloon speed will be incremented by 3% while MOAB and Ceramic health will be increased by +6% each encounter.


===Costs===
===Costs===
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|[[File:BTD6 CampfireHealIcon.png|50px]]
|[[File:BTD6 CampfireHealIcon.png|50px]]
|'''Heal'''<br>Taking a short nap can restore some Hearts
|'''Heal'''<br>Taking a short nap can restore some Hearts
|Restores up to two hearts. This option does not appear if the player already has 5 hearts.
|Restores up to two hearts. This option cannot be selected if the player already has 5 hearts.
|}
|}
{{clear|right}}
{{clear|right}}
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===Final Boss===
===Final Boss===
[[File:BTD6 RogueInfoIconFinalBoss.png|50px|right]]
{{Research|Determine which other maps cannot appear in a Final Boss tile in version 47.1}}[[File:BTD6 RogueInfoIconFinalBoss.png|50px|right]]
'''Final Boss''' tiles are a battle against a [[Boss Bloon]] in a manner similar to [[Boss Challenge]]s. The Boss spawns immediately upon starting the game and must be defeated within 35 rounds, starting at Round 15. The tile will use the Rogue round set, grant a higher amount of starting cash, and use the same challenge modifiers as the last Bloon Encounter tile (Bloon speed, Ceramic and MOAB health). The Boss will be in its Normal difficulty and its health is fixed at 30,000 regardless of who it is, also it will have a low speed modifier. The player can choose a Boost each time they reach a skull on the boss's health bar. When the Boss is defeated, the game will end immediately even even if the spawns of the current round are still active. For rewards, the player will have a choice between a Legendary Artifact related to the Boss or Tier 5 Insta Monkeys, and the ability to extract one Artifact to use as a starting Artifact in future campaigns. Defeating the Final Boss progresses the player to the next Stage.
'''Final Boss''' tiles are a battle against a [[Boss Bloon]] in a manner similar to [[Boss Challenge]]s. The Boss spawns immediately upon starting the game and must be defeated within 35 rounds, starting at Round 15. The tile will use the Rogue round set, grant a higher amount of starting cash, and use the same challenge modifiers as the last Bloon Encounter tile (Bloon speed, Ceramic and MOAB health). The Boss will be in its Normal difficulty and its health is fixed at 30,000 regardless of who it is, also it will have a low speed modifier. The player can choose a Boost each time they reach a skull on the boss's health bar. When the Boss is defeated, the game will end immediately even even if the spawns of the current round are still active. For rewards, the player will have a choice between a Legendary Artifact related to the Boss or Tier 5 Insta Monkeys, and the ability to extract one Artifact to use as a starting Artifact in future campaigns. Defeating the Final Boss progresses the player to the next Stage.


The Final Bosses of Stages 2 and higher will be on their Elite version and the battle will start and end 5 Rounds later each tier (20/55, 25/60, 30/65 and 35/70, respectively), and the Boss health will be increased by 30,000 each time, maxing out at 150,000 at Stage 5. Passive and Skull effects will be the same as in Boss Challenge with the Stage number determining the Boss Tier.
The Final Bosses of Stages 2 and higher will be on their Elite version and the battle will start and end 5 Rounds later each tier (20/55, 25/60, 30/65 and 35/70, respectively), and the Boss health will be increased by 30,000 each time, maxing out at 150,000 at Stage 5. Passive and Skull effects will be the same as in Boss Challenge with the Stage number determining the Boss Tier. Bloonarius will use the Normal difficulty bleed and skull spawns while displaying its Elite model.


The Final Boss can be on any [[map]] except [[Castle Revenge]], [[Balance]], [[Workshop (BTD6)|Workshop]], [[Glacial Trail]], [[Covered Garden]], [[Midnight Mansion]], [[Erosion]], [[Dark Dungeons]], [[Infernal]], [[Sanctuary]], [[Protect The Yacht]], or [[Blons]].  Like Mini Boss tiles, [[Lych]] currently cannot appear on these tiles.<ref name="lych" />
The Final Boss can be on any [[map]] except [[Castle Revenge]], [[Balance]], [[Workshop (BTD6)|Workshop]], [[Glacial Trail]], [[Covered Garden]], [[Midnight Mansion]], [[Erosion]], [[Dark Dungeons]], [[Infernal]], [[Sanctuary]], [[Protect The Yacht]], or [[Blons]].  Like Mini Boss tiles, [[Lych]] currently cannot appear on these tiles.<ref name="lych" />
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==Bugs==
==Bugs==
*Tapping or clicking on a Boost multiple times when the Boost selection menu appears will give it multiple times.
*Backing out of an Encounter or Boss tile after placing a monkey from your party during a round and re-entering will result in the monkey being on cooldown for 4 rounds despite no longer being on the map. It is still present on {{BTD6 version|47.1}} so it might be intended behavior.
*Entering the Rogue Legends menu with music turned off in the options, then turning it back on, plays Main Theme instead of the ''Rogue Legends'' theme.
*On a Camp Fire, while using the Recruit option, if the player presses the Escape key repeatedly while confirming the selection, they will obtain the Insta Monkey and the Camp Fire will not be considered as used, allowing to recruit many times or use another option. The Insta Monkeys offered will stay the same.
*Backing out of an Encounter or Boss tile after placing a monkey from your party during a round and re-entering will result in the monkey being on cooldown for 4 rounds despite no longer being on the map.
*Some times, after reopening a game or in other situations, the Rogue Monkey will be transported to some tile outside from the path, preventing them from moving, or they are sent back to the menu after every tile. To prevent this issue from happening, players can reset their progress in the [[Rogue Legends Preview]] Quest and then start or restart a Campaign and not play the Quest while the Campaign is active<ref>{{Cite|url=https://www.reddit.com/r/btd6/comments/1ii4pfh/comment/mb2mx59/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button|publisher=Reddit|retrieved=09 feb 2025|quote=Some users are having issues with their location breaking in the Rogue Campaign / or being kicked out to menu after every tile, etc. We believe we have found the cause for these problems and are working on a fix [...]|title=rohan_spibo comments in Cant move in rogue legends {{sic}}}}</ref>.


==Development==
==Development==