Strategy:Sniper Monkey (BTD6): Difference between revisions

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Base: "poor early game tower" despite literally being a CHIMPS starter? Seriously? Redoing entire section.
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== Base ==
== Base ==
The base (0-0-0) Sniper Monkey's slow attack speed makes it a poor early-game tower in most cases. However, on long maps (such as [[Resort]]) it can be useful as a cleanup option for leaking Bloons due to its global range. It is recommended not to use the Sniper Monkey by itself early-game: it cannot attack fast enough to achieve high DPS until x-x-3 ([[Semi-Automatic (BTD6)|Semi-Automatic]]), and its high damage is not very useful until [[Ceramic Bloon (BTD6)|ceramics]] start to appear on round 38 (round 32 in [[ABR]])
The base (0-0-0) Sniper Monkey's high damage for a base tower allows for some normally difficult rounds like round 6 or 8 to become easier due to popping multiple layers. Thus, it can be utilized to start the early game well on many maps, even maps that are short. Snipers can also be utilized for cleanup, though this is dependent on the defense that surrounds it.
 
Multiple snipers are also damage efficient, and usually having 2-3 of them is common on harder maps like [[Geared]] or [[Muddy Puddles]], and can later be upgraded to [[Full Metal Jacket (BTD6)|Full Metal Jacket]] for the Lead Bloons on round 28/30 or to [[Night Vision Goggles (BTD6)|Night Vision Goggles]] for early camos on round 24/33.
 
It's main drawback is it's slow fire rate, making it unable to counter Bloon rushes like the end of round 10, at which point focusing on other defense for the early game is recommended. On some tough maps, it may also be required to change the targetting of the sniper, such as setting to Strong for bigger bloons and then First to take out solo bloons that slipped by the early Dart Monkeys and Monkey Subs.


== Upgrades ==
== Upgrades ==