Boss Challenge: Difference between revisions

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Spelling/grammar fixed, + some redundancy removed
m few clarification on scores and minor fixes
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=== Boss Path ===
=== Boss Path ===
If the map only has one path or a designated one for [[MOAB-Class Bloon|MOAB-Class Bloons]] (with some exceptions listed below), the boss will use it, otherwise one of the available paths will be the designated boss path which is fixed in any playthrough, and will use it even if would not be normally used on the round it spawns. For example, in [[Bloody Puddles]], the boss will always appear in the middle track moving from top to bottom. [[Bloonarius Prime]] and [[Ancient Portal]] have exclusive paths for the bosses.
If the map only has one path or a designated one for [[MOAB-Class Bloon|MOAB-Class Bloons]] (except on [[Quiet Street]]), the boss will use it, otherwise one of the available paths will be the designated boss path which is fixed in any playthrough, and will use it even if would not be normally used on the round it spawns. For example, in [[Bloody Puddles]], the boss will always appear in the middle track moving from top to bottom. [[Bloonarius Prime]] and [[Ancient Portal]] have exclusive paths for the bosses.


The paths the bosses will use are the following:
The paths the bosses will use are the following:
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File:BTD6 MapSelectWaterparkMapButton.png|[[Water Park]] - Lower
File:BTD6 MapSelectWaterparkMapButton.png|[[Water Park]] - Lower
File:BTD6 MapSelectPolyphemusMapButton.png|[[Polyphemus]] - Top
File:BTD6 MapSelectPolyphemusMapButton.png|[[Polyphemus]] - Top
File:BTD6 MapSelectQuietSteetMapButton.png|[[Quiet Street]] - Top Bloon path
File:BTD6 MapSelectQuietSteetMapButton.png|[[Quiet Street]] - Top Bloon path, it does not use the MOAB-Class Path.
File:BTD6 MapSelectBloonariusPrimeButton.png|[[Bloonarius Prime]] - Starts in the left doing the loop, then crosses over the rocks to the right path.
File:BTD6 MapSelectBloonariusPrimeButton.png|[[Bloonarius Prime]] - Starts in the left doing the loop, then crosses over the rocks to the right path.
File:BTD6 MapSelectBalanceMapButton.png|[[Balance]] - Starts at the right, then enters to the center from the orange top right path before exiting through the blue middle left path.
File:BTD6 MapSelectBalanceMapButton.png|[[Balance]] - Starts at the right, then enters to the center from the orange top right path before exiting through the blue middle left path.
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=== Battle Mode ===
=== Battle Mode ===
The player can enable the Battle Mode by checking a box in the right side of the screen, by doing so the ruleset will also add a few more restrictions to match those of Ranked Mode in Boss Events. In addition to that, the player must select one of three scoring types: Fastest Time, Least Tiers or Least Cash. The game will keep track of the best score achieved for a specific Boss, Map, Scoring Type and Difficulty (Normal/Elite).
The player can enable the Battle Mode by checking a box in the right side of the screen, by doing so the ruleset will also add a few more restrictions to match those of Ranked Mode in Boss Events. In addition to that, the player must select one of three scoring types: Fastest Time, Least Tiers or Least Cash. The game will keep track and record all scoring types during the game, but will only show to the player the selected one. In the menu, the user interface will show the best score achieved. All different combinations of bosses, maps, scoring types and difficulty (Normal / Elite) are tracked separately. If the player does not beat all five boss tiers, the game will record the highest tier defeated, however, higher boss tier defeats will always be considered better the lower tiers, regardless of the scoring type.
{{BTD6 challenge rules
{{BTD6 challenge rules
| max monkeys = -1
| max monkeys = -1