Strategy:Wizard Monkey (Battles 2): Difference between revisions
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=== Path 2 === | === Path 2 === | ||
* 0-1-0 [[Fireball (Battles 2)|Fireball]] starts the game strong, dealing with everything up to spaced Yellows. | * 0-1-0 [[Fireball (Battles 2)|Fireball]] starts the game strong, dealing with everything up to spaced Yellows. | ||
* 0-2-0 [[Wall of Fire (Battles 2)|Wall of Fire]] on an intersection can defend up to round 8, much cheaper than Arcane Mastery. However, it is reliant on being placed in intersections. | * 0-2-0 [[Wall of Fire (Battles 2)|Wall of Fire]] on an intersection can defend up to round 8, much cheaper than Arcane Mastery. However, it is reliant on being placed in intersections. It can also support a Churchill in dealing with Black Bloons. | ||
* 0-3-1 [[Dragon's Breath (Battles 2)|Dragon's Breath]] delivers good MOAB popping power in the midgame. | * 0-3-1 [[Dragon's Breath (Battles 2)|Dragon's Breath]] delivers good MOAB popping power in the midgame. | ||
* 0-4-2 [[Summon Phoenix (Battles 2)|Summon Phoenix]] defends early tight rushes and BFBs well with it's Phoenix ability. | * 0-4-2 [[Summon Phoenix (Battles 2)|Summon Phoenix]] defends early tight rushes and BFBs well with it's Phoenix ability. | ||