Strategy:Bomb Shooter (Battles 2): Difference between revisions
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Planterror (talk | contribs) stuns are a form of support I guess |
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# From there, the player is safe until round 11, at which point another cluster may be required to defend a big rush, and needs camo support. | # From there, the player is safe until round 11, at which point another cluster may be required to defend a big rush, and needs camo support. | ||
{{Clear|right}} | {{Clear|right}} | ||
== Support from the Bomb Shooter == | |||
=== Stuns === | |||
{{Stub}} | |||
Bloon Impact and Bloon Crush provide direct stopping power to rushes to allow other towers to clean up or to buy more time for a rush against an opponent to reach the exit first. | |||
For Bloon Impact, as 2-3 Recursive Clusters already deal with Ceramics quite well, it is relegated to assisting with Fortified Ceramics or Ceramic children from MOABs. | |||
For Bloon Crush, provided it is given proper camo detection and can be afforded in time, it can stop infinite DDTs from a counter-rush. | |||
==Navigation== | ==Navigation== | ||
{{BTDB2 strategy nav}} | {{BTDB2 strategy nav}} | ||
[[Category:Battles 2 strategies]] | [[Category:Battles 2 strategies]] | ||