Damage: Difference between revisions

m Reverted edit by 76.66.158.254 (talk) to last revision by Zipso
Tag: Rollback
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[[file:BTD6_MapBuffIconDamage.png|thumb|Map buff icon for Damage in BTD6]]
[[file:BTD6_MapBuffIconDamage.png|thumb|Map buff icon for Damage in BTD6]]
'''Damage''' is the process by which a [[Bloon]], or in the case of the {{iOS version of|Hot Air Bloon}}, certain bosses and the player, loses [[Bloon health|health]] and/or [[Bloon layer|layers]] in the {{series|Bloons TD}}, {{series|Bloons Supermonkey}}, the iOS version of ''Hot Air Bloon'', and ''[[Bloons Pop!]]''. Damage is primarily dealt by [[projectile]]s or [[status effect]]s.
'''Damage''' is the process by which a [[Bloon]], or in the case of the {{iOS version of|Hot Air Bloon}}, certain bosses and the player, loses health and/or layers in the {{series|Bloons TD}}, {{series|Bloons Supermonkey}}, the iOS version of ''Hot Air Bloon'', and ''[[Bloons Pop!]]''. Damage is primarily dealt by [[projectile]]s or [[status effect]]s.


Damage is often described in descriptive text as the amount of "layers popped", which, while not incorrect for most Bloon types, is inaccurate for Bloons with multiple points of health.
Damage is often described in descriptive text as the amount of "layers popped", which, while not incorrect for most Bloon types, is inaccurate for Bloons with multiple points of health.