Damage: Difference between revisions
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[[file:BTD6_MapBuffIconDamage.png|thumb|Map buff icon for Damage in BTD6]] | [[file:BTD6_MapBuffIconDamage.png|thumb|Map buff icon for Damage in BTD6]] | ||
'''Damage''' is the process by which a [[Bloon]], or in the case of the {{iOS version of|Hot Air Bloon}}, certain bosses and the player, loses | '''Damage''' is the process by which a [[Bloon]], or in the case of the {{iOS version of|Hot Air Bloon}}, certain bosses and the player, loses health and/or layers in the {{series|Bloons TD}}, {{series|Bloons Supermonkey}}, the iOS version of ''Hot Air Bloon'', and ''[[Bloons Pop!]]''. Damage is primarily dealt by [[projectile]]s or [[status effect]]s. | ||
Damage is often described in descriptive text as the amount of "layers popped", which, while not incorrect for most Bloon types, is inaccurate for Bloons with multiple points of health. | Damage is often described in descriptive text as the amount of "layers popped", which, while not incorrect for most Bloon types, is inaccurate for Bloons with multiple points of health. | ||