M.A.D (BTD6): Difference between revisions

added that mad has a slightly higher line of sight
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M.A.D also has a slightly elevated line of sight compared to Rocket Storm.
M.A.D also has a slightly elevated line of sight compared to Rocket Storm.
== Special crosspath bonuses ==
* [[Focused Firing (BTD6)|Focused Firing]] — reduces spread of rockets by 60%.
* [[Powerful Darts (BTD6)|Powerful Darts]] — increases rocket pierce by +2 and increases the number of explosions by +1.


==Stats==
==Stats==
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== Strategy ==
== Strategy ==
M.A.D's extreme MOAB damage makes it a staple against [[Boss Bloon]]s, breaking down Bosses extraordinarily even considering its cost. In particular, the ability provides exceptional bursts in damage. Attack speed buffs (such as {{B|Jungle Drums|BTD6}}, {{B|Stronger Stimulant|BTD6}}, {{B|Overclock|BTD6}}, and {{B|Homeland Defense|BTD6}}) and {{B|Energizer|BTD6}}'s reduction of the ability's cooldown maximize M.A.D's capability. It is also strong in [[Freeplay]], but is not as dominant there as against Bosses due to its lack of synergy with debuffs (such as {{B|Super Brittle|BTD6}}).
M.A.D's extreme MOAB damage makes it a staple against [[Boss Bloon]]s, being one of the most cost efficient towers against Tier 2 bosses. In particular, the ability provides exceptional bursts in damage. Attack speed buffs (such as {{B|Jungle Drums|BTD6}}, {{B|Stronger Stimulant|BTD6}}, {{B|Overclock|BTD6}}, and {{B|Homeland Defense|BTD6}}) and {{B|Energizer|BTD6}}'s reduction of the ability's cooldown maximize M.A.D's capability. It is also strong in [[Freeplay]], but is not as dominant there as against Bosses due to its lack of synergy with debuffs (such as {{B|Super Brittle|BTD6}}).


Outside of Bosses, Freeplay, and niche challenges (such as [[2TC]]) that utilize its extreme MOAB damage, M.A.D is generally not recommended due to its high price and near total lack of Bloon damage.  
Outside of Bosses and Freeplay that utilize its extreme MOAB damage, M.A.D is generally not recommended due to its high price and near total lack of Bloon damage.  


For crosspathing, 1-5-0 is the recommended crosspath against Bosses to make all shots hit ({{B|Laser Shock|BTD6}}'s ~1.05 damage per second effect is not worth it), while 0-5-2 is superior in Freeplay due to the extreme amount of {{B|BAD|BTD6}}s there that pierce cap 1-5-0 easily.
For crosspathing, 1-5-0 is the recommended crosspath against Bosses to make all shots hit ({{B|Laser Shock|BTD6}}'s ~1.05 damage per second effect is not worth it), while 0-5-2 is superior in Freeplay due to the extreme amount of {{B|BAD|BTD6}}s there that pierce cap 1-5-0 easily. <!-- is 0-5-2 actually used in Freeplay? -->


==Costs and sell values==
==Costs and sell values==