User:Drgoku282/Legends: Difference between revisions
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=== Least Cash === | ==== Least Cash ==== | ||
In most cases, players can play this as a regular Bloon Encounter, remembering that it will go for longer than regular encounters, so players need to have MOAB-Class damage ready earlier. This Mini-Game actually gets a fairly bit easier if the player has played several Bloon Encounters prior to the tile, as the amount of cash that the players can spend increases significantly with the amount of Encounters played. On later stages, specially if the player has Essence of Bloonarius, defenses can get pretty cheap by just using tier 3 or lower towers. | In most cases, players can play this as a regular Bloon Encounter, remembering that it will go for longer than regular encounters, so players need to have MOAB-Class damage ready earlier. This Mini-Game actually gets a fairly bit easier if the player has played several Bloon Encounters prior to the tile, as the amount of cash that the players can spend increases significantly with the amount of Encounters played. On later stages, specially if the player has Essence of Bloonarius, defenses can get pretty cheap by just using tier 3 or lower towers. | ||
=== Mini Bosses === | ==== Mini Bosses ==== | ||
The speed on which the player can obtain the first few pops pretty much determines the outcome of the game as the amount of cash awarded per pop can snowball very quickly into expensive towers and upgrades that damage the Boss faster, grating more cash, or the opposite outcome is that the player just can't damage the Boss fast enough and by the time it gets a few pops, the Boss is already halfway across the track. In stage 1 is difficult to obtain anything other than the Common goal but it gets easier on later stages when the players can put more powerful towers right at the start of the game. | The speed on which the player can obtain the first few pops pretty much determines the outcome of the game as the amount of cash awarded per pop can snowball very quickly into expensive towers and upgrades that damage the Boss faster, grating more cash, or the opposite outcome is that the player just can't damage the Boss fast enough and by the time it gets a few pops, the Boss is already halfway across the track. In stage 1 is difficult to obtain anything other than the Common goal but it gets easier on later stages when the players can put more powerful towers right at the start of the game. | ||
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* [[File:BTD6_XpLegendaryTiles.png|frameless|25x25px]] Legendary Tiles | * [[File:BTD6_XpLegendaryTiles.png|frameless|25x25px]] Legendary Tiles | ||
=== Early stages (1-5) === | === Gameplay === | ||
==== Early stages (1-5) ==== | |||
The first few stages are the most difficult as is when the curses will really limit what the player can do, so it is recommended to start with a strong party that can breeze through the first few stages, for example: | The first few stages are the most difficult as is when the curses will really limit what the player can do, so it is recommended to start with a strong party that can breeze through the first few stages, for example: | ||
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During this part of the campaign, it is recommended to not try to force an strategy and just keep along with what the game provides. On stage 1, the player should visit a couple of special tiles to start the Artifact collection, however, players should usually not greed this stage unless they are confident they can deal with strong Bloons like Fortified [[ZOMG (BTD6)|ZOMGs]] or [[DDT (BTD6)|DDTs]]. After obtaining a few Artifacts, specially [[Essence Of Bloonarius]] or [[Essence Of Dreadbloon]], the players can now take greedy routes in stages 2-4 to get as many Artifacts as possible. | During this part of the campaign, it is recommended to not try to force an strategy and just keep along with what the game provides. On stage 1, the player should visit a couple of special tiles to start the Artifact collection, however, players should usually not greed this stage unless they are confident they can deal with strong Bloons like Fortified [[ZOMG (BTD6)|ZOMGs]] or [[DDT (BTD6)|DDTs]]. After obtaining a few Artifacts, specially [[Essence Of Bloonarius]] or [[Essence Of Dreadbloon]], the players can now take greedy routes in stages 2-4 to get as many Artifacts as possible. | ||
=== Mid-game (Stages 6-10) === | ==== Mid-game (Stages 6-10) ==== | ||
The difficulty of these stages is heavily dependent on the player's Artifact luck in stages 1-5, so if players are still struggling against difficult rounds, maybe is better to take a route that can pass through many Chests and Merchants as possible to keep amassing Artifacts, and using Camp Fire to upgrade existing Artifacts and recruiting new Monkeys. Otherwise, if the artifacts were good enough to the point any Bloon Encounter is trivial, the player can just speedrun through the stage by skipping Bloon Encounters and only using healing at Fire Camps. | The difficulty of these stages is heavily dependent on the player's Artifact luck in stages 1-5, so if players are still struggling against difficult rounds, maybe is better to take a route that can pass through many Chests and Merchants as possible to keep amassing Artifacts, and using Camp Fire to upgrade existing Artifacts and recruiting new Monkeys. Otherwise, if the artifacts were good enough to the point any Bloon Encounter is trivial, the player can just speedrun through the stage by skipping Bloon Encounters and only using healing at Fire Camps. | ||
=== Late game (Stages 11+) === | ==== Late game (Stages 11+) ==== | ||
At this point, the player should have a good amount of the best Artifacts of the game so pretty much any tower can be overpowered, so players can experiment with many different types of towers to see what works and what doesn't, and also check which combination produce high amounts of lag. From this point it is recommended to rush through stages to reach the Final Boss as quickly as possible. | At this point, the player should have a good amount of the best Artifacts of the game so pretty much any tower can be overpowered, so players can experiment with many different types of towers to see what works and what doesn't, and also check which combination produce high amounts of lag. From this point it is recommended to rush through stages to reach the Final Boss as quickly as possible. | ||
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Other towers that can provide great utility but are less used due their high initial costs which prevent them from being placed or upgraded on most games include the Tier 5 variants of towers listed above like [[Special Poperations (BTD6)|Special Poperations]], [[Homeland Defense (BTD6)|Homeland Defense]], [[Permanent Brew]], [[Ultraboost (BTD6)|Ultraboost]] and other towers like [[Grand Saboteur (BTD6)|Grand Saboteur]], [[Sun Temple (BTD6)|Sun Temple]] and [[Legend of the Night (BTD6)|Legend of the Night]]. | Other towers that can provide great utility but are less used due their high initial costs which prevent them from being placed or upgraded on most games include the Tier 5 variants of towers listed above like [[Special Poperations (BTD6)|Special Poperations]], [[Homeland Defense (BTD6)|Homeland Defense]], [[Permanent Brew]], [[Ultraboost (BTD6)|Ultraboost]] and other towers like [[Grand Saboteur (BTD6)|Grand Saboteur]], [[Sun Temple (BTD6)|Sun Temple]] and [[Legend of the Night (BTD6)|Legend of the Night]]. | ||
=== Gameplay === | |||
==== Early stages (1-5) ==== | |||
After selecting the starting Hero, the first few stages are played like a regular campaign. It is not recommended to try to force strategies and taking greedy routes on Stages 2-3 can payoff greatly. The focus at this point of the game is to just survive and start to accumulate Artifacts, specially Boss Artifacts. | |||
==== Mid-game (Stages 6-15) ==== | |||
Now that the players have a decent inventory of Artifacts, Bloon Encounters should be cleared quite easily, regardless of the type of encounter or map, so this is the ideal stage of the game to build towards the late and endgame strategy using the Camp Fires to recruit towers and mentoring them with the desired upgrades. Players can return to take greedy routes and play all Mini Games and Legendary Augment tiles to quickly increase their stash of Legendary Artifacts. Most Bloon Encounters are not skipped at this point as the Camp Fires are being used to building the Party leaving no opportunity to heal and the Tokens are useful for Merchants and doing rerolls on recruits. | |||
If the player wishes to have an specific Tier 5 tower on the party, it is recommended to keep their Tier 4 on the party and keep an eye for Legendary Augment Camp Fires rather than just try their luck and pull it from a Final Boss or from Recruit. Using a Legendary Augment Camp Fire to upgrade an Artifact to its Legendary version is in general not recommended as the chances of getting them from other sources is quite likely and a Recruit or Mentor is more valuable. | |||
==== Late game (Stages 16-25) ==== | |||
When the party is complete and the player has maxed out the Artifact slots the game progresses into its easiest stage. Since there is no longer a necessity use Camp Fires to Recruit or Mentor, it can now be used to Heal, meaning players can now skip most Bloon Encounters and just rush towards the Final Boss skipping as many encounters as possible. Mini Games can start to be skipped entirely or only use them to obtain the Legendary version of Artifacts. | |||
If the player hasn't finished building their party yet, the mid-game can be extended until the early 20's rounds. Experiencing high amounts of lag at this point is quite normal as there are many projectiles on the screen and the rounds just become more dense. | |||
==== Endgame (Stages 26+) ==== | |||
From this point, the Rogue Legends health scaling starts to grow more quickly, so Bloon Encounters start to become more and more difficult, so this is the point where player can showcase the defense they have been preparing up to this point. It is recommended to have a more conservative approach towards skipping Bloon Encounters there will be the need to skip difficult maps, Zebra tiles (Bloons cannot be stunned or slowed down) | |||
=== Mini Games === | |||
==== Races ==== | |||
==== Endurance Race ==== | |||
==== Least Cash ==== | |||
==== Mini Bosses ==== | |||
=== Final Boss === | |||
Final Bosses start to become really easy as their health cannot keep up with the Artifact inventory. | |||
* '''[[Strategy:Bloonarius (BTD6)|Bloonarius]]''': | |||
* [[Strategy:Vortex (BTD6)|'''Vortex''']]: | |||
* '''[[Strategy:Dreadbloon (BTD6)|Dreadbloon]]''': | |||
* [[Strategy:Phayze|'''Phayze''']]: | |||
* [[Strategy:Blastapopoulos (BTD6)|'''Blastapopoulos''']]: | |||
== Artifact extraction == | == Artifact extraction == | ||