User:Drgoku282/Legends: Difference between revisions

m CHIMPS (XP farming): minor spelling mistake
done :D
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Since there are different objectives to be reached, this strategy guide is divided in four parts:  
Since there are different objectives to be reached, this strategy guide is divided in four parts:  


* Regular campaign: For players that are just starting and wish to learn the mechanics in deep and start beating campaigns as consistently as possible.
* '''Regular campaign''': For players that are just starting and wish to learn the mechanics in deep and start beating campaigns as consistently as possible.
* CHIMPS (XP farming): Players need around 170,000 XP to max every single upgrade in the shop and an optimal way of doing so is playing in CHIMPS mode with a high number of Curses.
* '''CHIMPS (XP farming)''': Players need around 170,000 XP to max every single upgrade in the shop and an optimal way of doing so is playing in CHIMPS mode with a high number of Curses.
* CHIMPS (High stages): One of the main reasons to play CHIMPS is to simply reach the highest stage possibly, here players will encounter Bloons that are even stronger than their Freeplay counterparts, and unlike it, the players must build a powerful enough defense in every single encounter on a wide variety of maps.
* '''CHIMPS (High stages)''': One of the main reasons to play CHIMPS is to simply reach the highest stage possibly, here players will encounter Bloons that are even stronger than their Freeplay counterparts, and unlike it, the players must build a powerful enough defense in every single encounter from scratch and a limited amount of cash on a wide variety of maps.
* Artifact extraction: For the people who seek to unlock everything in the game, this section discusses a possible strategy focused on extracting Artifacts quickly.
* '''Artifact extraction''': For the people who seek to unlock everything in the game, this section discusses a possible strategy focused on extracting Artifacts quickly.
== Regular campaign ==
== Regular campaign ==
For people that is just starting in Rogue Legends, it is recommended to just pick up their favorite Hero and start a campaign to become used to the game mechanics, paying attention to the early game rounds, the Artifact and Boost system and the movement across the map, and getting used to the special tiles.  
For people that is just starting in Rogue Legends, it is recommended to just pick up their favorite Hero and start a campaign to become used to the game mechanics, paying attention to the early game rounds, the Artifact and Boost system and the movement across the map, and getting used to the special tiles.  
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|[[Cats Meow]]
|[[Cats Meow]]
|[[File:BTD6 ArtifactCatsMeow.png|42x42px]]
|[[File:BTD6 ArtifactCatsMeow.png|42x42px]]
|Probably the most important artifact for Stages 30+ where even with the best artifacts and towers of the game, BADs can start to outpace the defense, so our only option to keep the campaign alive is to leak those BADs and only lose one live for each.
|Probably the most important artifact for Stages 30+ where even with the best artifacts and towers of the game, BADs can start to outpace the defense, so the only option to keep the campaign alive is to leak those BADs and only lose one live for each.
|-
|-
|[[Essence Of Dreadbloon]] + Many Artifacts
|[[Essence Of Dreadbloon]] + Many Artifacts
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After selecting the starting Hero, the first few stages are played like a regular campaign. It is not recommended to try to force strategies and taking greedy routes on Stages 2-3 can payoff greatly. The focus at this point of the game is to just survive and start to accumulate Artifacts, specially Boss Artifacts.
After selecting the starting Hero, the first few stages are played like a regular campaign. It is not recommended to try to force strategies and taking greedy routes on Stages 2-3 can payoff greatly. The focus at this point of the game is to just survive and start to accumulate Artifacts, specially Boss Artifacts.


==== Mid-game (Stages 6-15) ====
==== Mid stages (Stages 6-15) ====
Now that the players have a decent inventory of Artifacts, Bloon Encounters should be cleared quite easily, regardless of the type of encounter or map, so this is the ideal stage of the game to build towards the late and endgame strategy using the Camp Fires to recruit towers and mentoring them with the desired upgrades. Players can return to take greedy routes and play all Mini Games and Legendary Augment tiles to quickly increase their stash of Legendary Artifacts. Most Bloon Encounters are not skipped at this point as the Camp Fires are being used to building the Party leaving no opportunity to heal and the Tokens are useful for Merchants and doing rerolls on recruits.
Now that the players have a decent inventory of Artifacts, Bloon Encounters should be cleared quite easily, regardless of the type of encounter or map, so this is the ideal stage of the game to build towards the late and endgame strategy using the Camp Fires to recruit towers and mentoring them with the desired upgrades. Players can return to take greedy routes and play all Mini Games and Legendary Augment tiles to quickly increase their stash of Legendary Artifacts. Most Bloon Encounters are not skipped at this point as the Camp Fires are being used to building the Party leaving no opportunity to heal and the Tokens are useful for Merchants and doing rerolls on recruits.


If the player wishes to have an specific Tier 5 tower on the party, it is recommended to keep their Tier 4 on the party and keep an eye for Legendary Augment Camp Fires rather than just try their luck and pull it from a Final Boss or from Recruit. Using a Legendary Augment Camp Fire to upgrade an Artifact to its Legendary version is in general not recommended as the chances of getting them from other sources is quite likely and a Recruit or Mentor is more valuable.
If the player wishes to have an specific Tier 5 tower on the party, it is recommended to keep their Tier 4 on the party and keep an eye for Legendary Augment Camp Fires rather than just try their luck and pull it from a Final Boss or from Recruit. Using a Legendary Augment Camp Fire to upgrade an Artifact to its Legendary version is in general not recommended as the chances of getting them from other sources is quite likely and a Recruit or Mentor is more valuable.


==== Late game (Stages 16-25) ====
==== Late stages (Stages 16-25) ====
When the party is complete and the player has maxed out the Artifact slots the game progresses into its easiest stage. Since there is no longer a necessity use Camp Fires to Recruit or Mentor, it can now be used to Heal, meaning players can now skip most Bloon Encounters and just rush towards the Final Boss skipping as many encounters as possible. Mini Games can start to be skipped entirely or only use them to obtain the Legendary version of Artifacts.
When the party is complete and the player has maxed out the Artifact slots the game progresses into its easiest stage. Since there is no longer a necessity use Camp Fires to Recruit or Mentor, it can now be used to Heal, meaning players can now skip most Bloon Encounters and just rush towards the Final Boss skipping as many encounters as possible. Mini Games can start to be skipped entirely or only use them to obtain the Legendary version of Artifacts.


If the player hasn't finished building their party yet, the mid-game can be extended until the early 20's rounds. Experiencing high amounts of lag at this point is quite normal as there are many projectiles on the screen and the rounds just become more dense.
If the player hasn't finished building their party yet, the mid-game can be extended until the early 20's rounds. Experiencing high amounts of lag at this point is quite normal as there are many projectiles on the screen and the rounds just become more dense.


==== Endgame (Stages 26+) ====
==== Endgame (Stages 26+) ====
From this point, the Rogue Legends health scaling starts to grow more quickly, so Bloon Encounters start to become more and more difficult, so this is the point where player can showcase the defense they have been preparing up to this point. It is recommended to have a more conservative approach towards skipping Bloon Encounters there will be the need to skip difficult maps, Zebra tiles (Bloons cannot be stunned or slowed down)
From this point, the Rogue Legends health scaling starts to grow more quickly, so Bloon Encounters start to become more and more difficult, so this is the point where player can showcase the defense they have been preparing up to this point. It is recommended to have a more conservative approach towards skipping Bloon Encounters because there will be the need to skip difficult maps and Zebra tiles (Bloons cannot be stunned or slowed down).
 
After reaching Stages 30-35, it might be impossible to defend BADs during the early rounds, so the only way around it is letting them leak with the Cats Meow Artifact and pop everything else. Campaigns are usually lost after a streak of difficult maps with little to no Camp Fires between them, so is important to pick the Encounters carefully.


=== Mini Games ===
=== Mini Games ===
For early stage recommendations see the Regular campaign section, this section will focus on the mid and late game strategies.


==== Races ====
==== Races ====
Rounds should be sent in small waves of 2-4 rounds every 10-30 seconds to reduce the risk of being pierce capped. It is important to note that the available time reduces 10 seconds per stage until reaching a minimum of 3 minutes. The last round should be sent with around 1 minute left on the timer so it can be popped on time.


==== Endurance Race ====
==== Endurance Race ====
Gameplay is similar to races, however, as stages go on, the Bloon health scaling will outgrow the scoring requirements, so it will reach a point where players will no longer need to send additional rounds.


==== Least Cash ====
==== Least Cash ====
The defense should be based around Tier 3 towers with the Essence of Bloonarius Artifact, these are cheap and can be easily spammed to remain under budget. Boosts are awarded every round to increase their damage.


==== Mini Bosses ====
==== Mini Bosses ====
Any tower will start doing very larges amounts of damage to the boss instantly, so the pops will start going fast and the money can be spent on upgrades. Sometimes the actual difficulty will come from the length of the track more than from the boss itself.


=== Final Boss ===
=== Final Boss ===
Final Bosses start to become really easy as their health cannot keep up with the Artifact inventory.
Final Bosses start to become really easy as their health cannot keep up with the Artifact inventory.


* '''[[Strategy:Bloonarius (BTD6)|Bloonarius]]''':
* '''Bloonarius''': Powerful towers can defeat Bloonarius instantly so all its insides will come out at once, for this a tower with very high pierce is needed to defend the huge rush of Rainbow Bloons during Bloonarius' death animation. The BADs can be ignored as they won't be able to reach the exit before the game ends.
* [[Strategy:Vortex (BTD6)|'''Vortex''']]:  
* '''Vortex''' : The stuns that happen at each skull are the most dangerous part, so make sure that the towers that defend the regular rounds are outside of Vortex's stun radius.
* '''[[Strategy:Dreadbloon (BTD6)|Dreadbloon]]''':
* '''Dreadbloon:''' With Essence of Dreadbloon, this boss is the easiest of the group, as it can popped almost as fast as Bloonarius and the Dreadrock Bloons are much less of a threat than Bloonarius' spawns.
* [[Strategy:Phayze|'''Phayze''']]:  
* '''Blastapopoulos''': This boss also doesn't present too much of a challenge. Make sure to have a Towers that can defend against fast Bloons like DDT's during an overheat, like Spike Factories.
* [[Strategy:Blastapopoulos (BTD6)|'''Blastapopoulos''']]:  
* '''Phayze''': Towers that can follow it as it moves through the track are extremely important to defeat it as fast as possible, because if skulls are delayed, the player might lose to the regular spawns as there will be not enough track left to defend.


== Artifact extraction ==
== Artifact extraction ==