Strategy:Rogue Legends: Difference between revisions

m This is already outdated lul
Updated to 49.0
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{{Outdated|Some strategies are affected by balance changes in {{BTD6 version|49.0}}.}}
'''''Rogue Legends''''' presents a higher level of challenge compared the base game due its mechanics, the random nature of rogue-likes, the variety of maps and the harder rounds, so players need to adapt to a different playstyle if they wish to conquer the campaigns.  
'''''Rogue Legends''''' presents a higher level of challenge compared the base game due its mechanics, the random nature of rogue-likes, the variety of maps and the harder rounds, so players need to adapt to a different playstyle if they wish to conquer the campaigns.  


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For example if the player selects [[Quincy (BTD6)|Quincy]] as its Hero (0-0-3 [[Dart Monkey (BTD6)|Dart]], 0-0-2 [[Boomerang Monkey (BTD6)|Boomerang]]) the player can perform the following analysis:
For example if the player selects [[Quincy (BTD6)|Quincy]] as its Hero (0-0-3 [[Dart Monkey (BTD6)|Dart]], 0-0-2 [[Boomerang Monkey (BTD6)|Boomerang]]) the player can perform the following analysis:


* Dart Monkey and Quincy himself can deal with Camo Zebras and Puples, and even Camo Leads with the Splody Darts Artifact in addition to Quincy's Exploding Arrows.
* Dart Monkey and Quincy himself can deal with Camo Zebras and Puples, but not  Camo Leads reliably even with Quincy's Exploding arrows.
* Top path Boomerang can deal with dense Ceramic rushes, but has no Camo detection.
* Top path Boomerang can deal with dense Ceramic rushes, but has no Camo detection.
* Middle (or bottom) path Boomerang is decent against MOAB-Class Bloons, and with Artifacts or Camo support and support in the future it can also deal with DDTs.
* Middle (or bottom) path Boomerang is decent against MOAB-Class Bloons, and with Artifacts or Camo support and support in the future it can also deal with DDTs.
* Only one Boomerang is provided so we can't deal with both Ceramic rushes and MOABs at the same time.
* Only one Boomerang is provided so we can't deal with both Ceramic rushes and MOABs at the same time.
* As the campaign progresses more help against Camo Leads and DDTs will be needed because Quincy will fall in power and Splody Darts might not be reliable enough with the random chance of happening.
* Heroic Speciality lets Quincy benefit from artifacts meant for Primary towers but will have little impact at the beginning of the game.


We now know our main weaknesses, so a tower that can deal with MOABs and another with high pierce and Camo detection will be good additions to the party, an example of a tower that can handle both could be a [[Mermonkey (BTD6)|Mermonkey]] that can be upgraded into a 4-0-2 [[Abyssal Warrior]] or 0-4-2 [[Arctic Knight]], with the later probably being preferred as it can also solve our future Camo Lead problem and will also do heavy damage to any Boss with its ability, with the exception of [[Blastapopoulos (BTD6)|Blastapopoulos]].
We now know our main weaknesses, so we need towers that can deal with Camo Leads, MOABs and another with high pierce and Camo detection, an example of a tower that can handle all of these at the same time to some extent could be a [[Mermonkey (BTD6)|Mermonkey]] that can be upgraded into 0-4-2 [[Arctic Knight]], and it will also do heavy damage to any Boss with its ability, with the exception of [[Blastapopoulos (BTD6)|Blastapopoulos]]. Other options that can help are [[Wizard Monkey (BTD6)|Wizard Monkeys]] that can be upgraded to a 0-3-2 or X-X-4 and handle both Camo Leads and have decent MOAB-Class damage and cand help against rushes or oven a [[Spike Factory (BTD6)|Spike Factory]] to upgrade on a 1-3-0 for MOAB-Class damage or 3-2-0 to handle Ceramics.
 
Other options that can help are [[Wizard Monkey (BTD6)|Wizard Monkeys]] that can be upgraded to a 0-3-2 and handle both MOAB-Class damage will help against rushes or oven a [[Spike Factory (BTD6)|Spike Factory]] to upgrade on a 1-3-0 for MOAB-Class damage or 3-2-0 to handle Ceramics.


Some early game Towers or Artifacts that can be used to complement a defense are the following:
Some early game Towers or Artifacts that can be used to complement a defense are the following:
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|-
|-
|Camo detection
|Camo detection
|3-X-X [[Ice Shards (BTD6)|Ice Shards]], 3-X-X [[Submerge and Support (BTD6)|Submerge and Support]], X-X-3 [[Signal Flare (BTD6)|Signal Flare]], X-X-3 [[Shimmer (BTD6)|Shimmer]], X-2-X [[Counter-Espionage (BTD6)|Counter-Espionage]], X-2-X [[Radar Scanner (BTD6)|Radar Scanner]], X-3-X [[Cleansing Foam (BTD6)|Cleansing Foam]], [[General's Disposition]], [[Perceptive Crow]].
|3-X-X [[Ice Shards (BTD6)|Ice Shards]], X-3-X [[Deadeye]], 3-X-X [[Submerge and Support (BTD6)|Submerge and Support]], X-X-3 [[Signal Flare (BTD6)|Signal Flare]], X-X-3 [[Shimmer (BTD6)|Shimmer]], X-2-X [[Counter-Espionage (BTD6)|Counter-Espionage]], X-2-X [[Radar Scanner (BTD6)|Radar Scanner]], X-3-X [[Cleansing Foam (BTD6)|Cleansing Foam]], [[General's Disposition]], [[Perceptive Crow]].
|-
|-
|Dense rounds and Ceramic rushes
|Dense rounds and Ceramic rushes
|4-2-0 [[Juggernaut (BTD6)|Juggernaut]], 4-X-X [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]], X-4-X [[Blade Maelstrom (BTD6)|Blade Maelstrom]], 3-2-0 [[Bloon Dissolver (BTD6)|Bloon Dissolver]], 3-X-X [[Druid of the Storm (BTD6)|Druid of the Storm]], 3-X-X [[Abyss Dweller]].
|4-2-0 [[Juggernaut (BTD6)|Juggernaut]], 4-X-X [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]], X-4-X [[Blade Maelstrom (BTD6)|Blade Maelstrom]], 3-2-0 [[Bloon Dissolver (BTD6)|Bloon Dissolver]], 0-2-4 [[Avenger]], 3-X-X [[Druid of the Storm (BTD6)|Druid of the Storm]], 3-X-X [[Abyss Dweller]].
|-
|-
|MOAB-Class damage
|MOAB-Class damage
|X-3-X [[Bionic Boomerang (BTD6)|Bionic Boomerang]], X-3-X [[MOAB Mauler (BTD6)|MOAB Mauler]], X-X-4 [[Overdrive (BTD6)|Overdrive]], 2-0-3 [[Semi-Automatic (BTD6)|Semi-Automatic]], 2-0-3 [[Triple Guns (BTD6)|Triple Guns]], 3-X-X [[Destroyer (BTD6)|Destroyer]], 3-X-X [[Fighter Plane (BTD6)|Fighter Plane]], 0-2-3 [[MOAB Shove (BTD6)|MOAB Shove]], X-3-X [[Dragon's Breath (BTD6)|Dragon's Breath]], 4-X-X [[Abyssal Warrior]], 1-0-3 [[MOAB SHREDR (BTD6)|MOAB SHREDR]], [[Malicious Mauling]], [[Pure Damage]].
|X-3-X [[Bionic Boomerang (BTD6)|Bionic Boomerang]], X-3-X [[MOAB Mauler (BTD6)|MOAB Mauler]], X-X-4 [[Overdrive (BTD6)|Overdrive]], 4-2-0 [[Twin Sixes]], 2-0-3 [[Semi-Automatic (BTD6)|Semi-Automatic]], 2-0-3 [[Triple Guns (BTD6)|Triple Guns]], 3-X-X [[Destroyer (BTD6)|Destroyer]], 3-X-X [[Fighter Plane (BTD6)|Fighter Plane]], 0-2-3 [[MOAB Shove (BTD6)|MOAB Shove]], X-3-X [[Dragon's Breath (BTD6)|Dragon's Breath]], 4-X-X [[Abyssal Warrior]], 1-0-3 [[MOAB SHREDR (BTD6)|MOAB SHREDR]], [[Malicious Mauling]], [[Pure Damage]].
|}
|}
As the campaign continues, keep adding towers that cover the detected weaknesses of the team and an answer to the current boss. Starting on Stage 2, players also need to have 3 to 4 low tier towers that can be dropped with the starting cash to cover multi-lane maps, specially on [[Expert]] maps, otherwise, it is advised to just skip those encounters. On stages 3 and 4 Artifacts start to become more relevant than the type of towers in the party as with the accumulation of Artifact buffs reaches a critical amount that makes virtually any tower work.
As the campaign continues, keep adding towers that cover the detected weaknesses of the team and an answer to the current boss. Starting on Stage 2, players also need to have 3 to 4 low tier towers that can be dropped with the starting cash to cover multi-lane maps, specially on [[Expert]] maps, otherwise, it is advised to just skip those encounters. On stages 3 and 4 Artifacts start to become more relevant than the type of towers in the party as with the accumulation of Artifact buffs reaches a critical amount that makes virtually any tower work.
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* Bloon / MOAB health is much higher, and scale faster past Stage 5, the player will be facing [[Double HP MOABs]] in most Bloon Encounters around Stage 10, and will reach 5× health on Stage 20, 10× by Stage 30 and 20× by Stage 40. Speed scale slower but Bloons will still move twice as fast than normal around Stage 35. All this speed and health scaling will be on top of regular Freeplay scaling.
* Bloon / MOAB health is much higher, and scale faster past Stage 5, the player will be facing [[Double HP MOABs]] in most Bloon Encounters around Stage 10, and will reach 5× health on Stage 20, 10× by Stage 30 and 20× by Stage 40. Speed scale slower but Bloons will still move twice as fast than normal around Stage 35. All this speed and health scaling will be on top of regular Freeplay scaling.
* After Round 145, the round generation will be the same as in Freeplay, the scaling of Health, speed, status effect duration and cash per pop is also the same an in Freeplay.
* After Round 145, the round generation will be the same as in Freeplay, the scaling of Health, speed, status effect duration and cash per pop is also the same an in Freeplay.
* Tier 5 towers and Paragons are practically unavailable in Rogue Legends, so defenses are typically composed of Tier 3 towers helped by [[Essence Of Bloonarius]] until the player can afford the upgrades.
* Tier 5 towers and Paragons are practically unavailable in Rogue Legends, so defenses are typically composed of Tier 3 or 4 towers helped by [[Essence Of Bloonarius]] or [[Essence Of Dreadbloon]] until the player can afford the upgrades.
* Almost all the popping power will come by the combined effects of all Artifacts in the player's inventory. Allowing towers to attack extremely trash, have practically global range, and doing heavy amounts of damage.
* Almost all the popping power will come by the combined effects of all Artifacts in the player's inventory. Allowing towers to attack extremely trash, have practically global range, and doing heavy amounts of damage.
* The main threats will still be [[BAD (BTD6)|BADs]], but DDTs and Fortified DDTs are also dangerous in shorter maps, however thanks to the power of Artifacts, anything that isn't a BAD can be permanently stalled by the appropriate towers.
* The main threats will still be [[BAD (BTD6)|BADs]], but DDTs and Fortified DDTs are also dangerous in shorter maps, however thanks to the power of Artifacts, anything that isn't a BAD can be permanently stalled by the appropriate towers.


Thanks to the power of Artifacts, nearly any tower can be used as DPS with very few exceptions, but is preferred to choose towers that have great Tier 3 upgrades that benefit from attack speed and damage upgrades. The main DPS towers should be kept at Tier 3 after obtaining [[Essence Of Bloonarius]] and only get upgraded when both the Tier 4 and 5 upgrades can be purchased at the same time. Some examples include:
Thanks to the power of Artifacts, nearly any tower can be used as DPS with very few exceptions. Tier 3 towers can be used as the main attackers obtaining Essence Of Bloonarius, the artifact that allows them to be considered as any category ([[Unification]], [[Conscription]], [[Monkey Academy (BTD6)|Monkey Academy]] or [[Master of all Trades]]) and a form of Camo detection if they don't have it natively ([[General's Disposition]], [[Radar Scanner (BTD6)|Radar Scanner]]) and should only get upgraded when both the Tier 4 and 5 upgrades can be purchased at the same time. Alternatively, Tier 4 Towers can be used to the same result with Essence Of Dreadbloon and [[Essence Of Phayze]] instead. Some examples include:


* [[Tack Sprayer (BTD6)|Tack Sprayer]]
* [[Tack Sprayer (BTD6)|Tack Sprayer]]
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|[[File:BTD6 ObynGreenfootLv20.png|42x42px]]
|[[File:BTD6 ObynGreenfootLv20.png|42x42px]]
[[File:BTD6 AdmiralBrickellPortraitLvl20.png|46x46px]]
[[File:BTD6 AdmiralBrickellPortraitLvl20.png|46x46px]]
|Obyn's passive abilities provide a general boost to [[Magic]] towers, specially [[Druid (BTD6)|Druids]] and Brickell does the same for [[Monkey Buccaneer (BTD6)|Buccaneers]] and [[Monkey Sub (BTD6)|Subs]] with her Naval Tactics ability. So they are the Heroes of choice if the player uses such towers.
|Obyn's passive abilities provide a general boost to [[Magic]] towers, specially [[Druid (BTD6)|Druids]] and Brickell does the same for [[Monkey Buccaneer (BTD6)|Buccaneers]] and [[Monkey Sub (BTD6)|Subs]] with her Naval Tactics ability. So they are the Heroes of choice if the player uses such towers. Striker Jones and Ezili can also be used for their boosts to other towers in a similar way.
|-
|-
|[[Ezili (BTD6)|Ezili]]
|[[Ezili (BTD6)|Ezili]]
|[[File:BTD6 EziliPortraitLvl20.png|42x42px]]
|[[File:BTD6 EziliPortraitLvl20.png|42x42px]]
|Sacrificial Totem is always a welcome boost, specially in the early and mid stages, but her biggest asset is the MOAB Hex ability that can get rid of BADs easing the job of the rest of the party. Having her on Stages 20-30 makes [[Cats Meow]] almost a necessity because even with reduced ability cooldowns, she still could miss BADs as the ability can't keep up with the amount of them.
|Sacrificial Totem is always a welcome boost, specially in the early and mid stages, but her biggest asset is the MOAB Hex ability that can get rid of BADs easing the job of the rest of the party. Having her on Stages 30+ makes [[Cats Meow]] almost a necessity because even with reduced ability cooldowns, she still could miss BADs as the ability can't keep up with the amount of them.
|-
|-
|[[Adora (BTD6)|Adora]]
|[[Adora (BTD6)|Adora]]
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|[[Maim MOAB (BTD6)|Maim MOAB]] / [[Cripple MOAB (BTD6)|Cripple MOAB]]
|[[Maim MOAB (BTD6)|Maim MOAB]] / [[Cripple MOAB (BTD6)|Cripple MOAB]]
|[[File:BTD6 500-SniperMonkey.png|42x42px]]
|[[File:BTD6 500-SniperMonkey.png|42x42px]]
|With enough artifacts, a 5-2-0 Cripple MOAB can stall permanently nearly any amount of Bloons that are not BADs, essentially acting as a filter, and has enough fire power to pop them on time, on high enough stages, it can handle the early round defense by its own, letting BADs leak with [[Cats Meow]] while the players saves enough money for the main defense, after that it can help wit the DDTs that spawn from popped BADs. [[One Shot]] helps to pop Bloons faster and its attack speed drawback is not enough to keep this tower from doing its job. A 0-2-5 [[Elite Defender (BTD6)|Elite Defender]] with [[Rubber Bullets]] or Maim MOAB can be used as a cheaper alternative, but they won't be able to pop the Bloons they stall.
|With enough artifacts, a 5-2-0 Cripple MOAB can stall permanently nearly any amount of Bloons that are not BADs, essentially acting as a filter, and has enough fire power to pop them on time, on high enough stages, it can handle the early round defense by its own, letting BADs leak with [[Cats Meow]] while the players saves enough money for the main defense, after that it can help wit the DDTs that spawn from popped BADs. [[One Shot]] helps to pop Bloons faster and its attack speed drawback is not enough to keep this tower from doing its job. A 0-2-5 [[Elite Defender (BTD6)|Elite Defender]] with [[Rubber Bullets]], Maim MOAB or any other tower with ZOMG / DDT stalling like [[MOAB Press (BTD6)|MOAB Press]] or [[Avenger]] can be used as a cheaper alternative, but they won't be able to pop the Bloons they stall.
|-
|-
|[[MOAB Glue (BTD6)|MOAB Glue]] / [[Relentless Glue (BTD6)|Relentless Glue]] / [[Super Glue (BTD6)|Super Glue]] + [[Sticky Situation (Artifact)|Sticky Situation]]
|[[MOAB Glue (BTD6)|MOAB Glue]] / [[Relentless Glue (BTD6)|Relentless Glue]] / [[Super Glue (BTD6)|Super Glue]] + [[Sticky Situation (Artifact)|Sticky Situation]]
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|[[Support Chinook (BTD6)|Support Chinook]] + [[Get to the Chopper]]
|[[Support Chinook (BTD6)|Support Chinook]] + [[Get to the Chopper]]
|[[File:BTD6 040-HeliPilot.png|44x44px]]
|[[File:BTD6 040-HeliPilot.png|44x44px]]
|This is the next best farming setup after Benjamin as is not as expensive as the Tier 4 [[Banana Farm|Banana Farms]]. The ability of moving towers around and even have a {{BTD6 mk|Door Gunner}} later in the game is just a plus  
|This is the next best farming setup after Benjamin as is not as expensive as the Tier 4 [[Banana Farm|Banana Farms]]. The ability of moving towers around and even have a {{BTD6 mk|Door Gunner}} later in the game is just a plus for this tower.
|-
|-
|[[Monkey Village (BTD6)|Monkey Village]] + [[Biggest Beacon]]
|[[Monkey Village (BTD6)|Monkey Village]] + [[Biggest Beacon]]
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|[[Cats Meow]]
|[[Cats Meow]]
|[[File:BTD6 ArtifactCatsMeow.png|42x42px]]
|[[File:BTD6 ArtifactCatsMeow.png|42x42px]]
|Probably the most important artifact for Stages 30+ where even with the best artifacts and towers of the game, BADs can start to outpace the defense, so the only option to keep the campaign alive is to leak those BADs and only lose one live for each.
|Probably the most important artifact for Stages 30+ where even with the best artifacts and towers of the game, BADs can start to outpace the defense, so the only option to keep the campaign alive is to leak those BADs and only lose one life for each.
|-
|-
|[[Essence Of Dreadbloon]] + Many Artifacts
|[[Unification]], [[Conscription]], [[Monkey Academy (BTD6)|Monkey Academy]], [[Master of all Trades]]  or [[Essence Of Dreadbloon]] + Many Artifacts
|[[File:BTD6 ArtifactEssenceOfDreadbloon.png|43x43px]]
|[[File:BTD6 ArtifactEssenceOfDreadbloon.png|43x43px]]
|With this Boss Artifact, all towers can benefit from Artifacts that weren't intended for them. These include all Quickening, Inspiration and Precision Artifacts, [[Critical Success]], [[Discord]], [[Just Like Magic]], [[Mystic Twister]], [[Overwhelming Synergy]], [[Primal Instinct]], [[Primary Specialist]], [[Pure Damage]], [[Squadron Together Strong]], [[Support Specialist]], [[Too Many Cooks]] and [[Zig Then Zag]].
|Making towers count as all categories is a very powerful bonus so they can benefit from Artifacts that weren't intended for them. These include all Quickening, Inspiration and Precision Artifacts, [[Critical Success]], [[Discord]], [[Just Like Magic]], [[Mystic Twister]], [[Overwhelming Synergy]], [[Primal Instinct]], [[Primary Specialist]], [[Pure Damage]], [[Squadron Together Strong]], [[Support Specialist]], [[Too Many Cooks]] and [[Zig Then Zag]]. The first four Artifacts should be used for Tier 3 and lower towers meanwhile the Boss Artifact is for Tier 4 and higher.
|-
|-
|General Artifact boosts
|General Artifact boosts
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|[[Essence Of Bloonarius]]
|[[Essence Of Bloonarius]]
|[[File:BTD6 ArtifactEssenceOfBloonarius.png|43x43px]]
|[[File:BTD6 ArtifactEssenceOfBloonarius.png|43x43px]]
|This makes Tier 3 towers become extremely powerful, even surpassing their Tier 4 counterparts on most cases, making early rounds much easier to defend due the limited amount of starting cash being spent on more effient towers.
|This makes Tier 3 towers become extremely powerful, even surpassing their Tier 4 counterparts on most cases, making early rounds much easier to defend due the limited amount of starting cash being spent on more effient tower.
|-
|-
|[[Essence Of Phayze]]
|[[Essence Of Phayze]]
|[[File:BTD6 ArtifactEssenceOfPhayze.png|43x43px]]
|[[File:BTD6 ArtifactEssenceOfPhayze.png|43x43px]]
|This Artifact will grant Camo detection to all towers for the rest of the campaign, and not even Phayze's Radar Jam is capable of removing its benefit.
|This Artifact will grant Camo detection to Tier 4 or highter towers for the rest of the campaign, and not even Phayze's Radar Jam is capable of removing its benefit. A Radar Scanner Village or an artifact like [[General's Disposition]] can be used for Tier 3 or lower towers.
|}
|}
Other towers that can provide great utility but are less used due their high initial costs which prevent them from being placed or upgraded on most games include the Tier 5 variants of towers listed above like [[Special Poperations (BTD6)|Special Poperations]], [[Homeland Defense (BTD6)|Homeland Defense]], [[Permanent Brew]], [[Ultraboost (BTD6)|Ultraboost]] and other towers like [[Grand Saboteur (BTD6)|Grand Saboteur]], [[Sun Temple (BTD6)|Sun Temple]] and [[Legend of the Night (BTD6)|Legend of the Night]].
Other towers that can provide great utility but are less used due their high initial costs which prevent them from being placed or upgraded on most games include the Tier 5 variants of towers listed above like [[Special Poperations (BTD6)|Special Poperations]], [[Homeland Defense (BTD6)|Homeland Defense]], [[Permanent Brew]], [[Ultraboost (BTD6)|Ultraboost]] and other towers like [[Grand Saboteur (BTD6)|Grand Saboteur]], [[Sun Temple (BTD6)|Sun Temple]] and [[Legend of the Night (BTD6)|Legend of the Night]].
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==== Least Cash ====
==== Least Cash ====
The defense should be based around Tier 3 towers with the Essence of Bloonarius Artifact, these are cheap and can be easily spammed to remain under budget. Boosts are awarded every round to increase their damage.
The defense should be based around Tier 3 or 4 towers boosted by Boss Artifacts, these are cheap and can be easily spammed to remain under budget. Boosts are awarded every round to increase their damage.


==== Mini Bosses ====
==== Mini Bosses ====
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* '''Bloonarius''': Powerful towers can defeat Bloonarius instantly so all its insides will come out at once, for this a tower with very high pierce is needed to defend the huge rush of Rainbow Bloons during Bloonarius' death animation. The BADs can be ignored as they won't be able to reach the exit before the game ends.
* '''Bloonarius''': Powerful towers can defeat Bloonarius instantly so all its insides will come out at once, for this a tower with very high pierce is needed to defend the huge rush of Rainbow Bloons during Bloonarius' death animation. The BADs can be ignored as they won't be able to reach the exit before the game ends.
* '''Vortex''' : The stuns that happen at each skull are the most dangerous part, so make sure that the towers that defend the regular rounds are outside of Vortex's stun radius.
* '''Vortex''': The stuns that happen at each skull are the most dangerous part, so make sure that the towers that defend the regular rounds are outside of Vortex's stun radius.
* '''Dreadbloon:''' With Essence of Dreadbloon, this boss is the easiest of the group, as it can popped almost as fast as Bloonarius and the Dreadrock Bloons are much less of a threat than Bloonarius' spawns.
* '''Dreadbloon:''' With Essence of Dreadbloon, this boss is the easiest of the group, as it can popped almost as fast as Bloonarius and the Dreadrock Bloons are much less of a threat than Bloonarius' spawns.
* '''Blastapopoulos''': This boss also doesn't present too much of a challenge. Make sure to have a Towers that can defend against fast Bloons like DDT's during an overheat, like Spike Factories.
* '''Blastapopoulos''': This boss also doesn't present too much of a challenge. Make sure to have a Towers that can defend against fast Bloons like DDT's during an overheat, like Spike Factories.
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=== Playing in Stage 2 and beyond ===
=== Playing in Stage 2 and beyond ===
Stop upgrading towers to tier 4 if Essence of Bloonarius is obtained and can also they can be placed outside of Adora's range after getting Essence of Phayze.
Bloon Encounters are handled in the same way as  In Races and Endurance Races, rounds should be sent in a slow and steady pace to avoid getting pierce capped and build a Poplust army as the game progresses, it is important to note DDT defense will be needed for Endurance Races if the player aims for the Legendary goal (refer to the table in the Regular campaign section for the recommended final round to send). In Least Cash the player can build Poplusts as the budget allows.
Bloon Encounters are handled in the same way as  In Races and Endurance Races, rounds should be sent in a slow and steady pace to avoid getting pierce capped and build a Poplust army as the game progresses, it is important to note DDT defense will be needed for Endurance Races if the player aims for the Legendary goal (refer to the table in the Regular campaign section for the recommended final round to send). In Least Cash the player can build Poplusts as the budget allows.


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* On the early game, players can quickly obtain a Tier 4 tower by Mentoring or Recruiting to have a cheap DPS tower and build the rest of the party around it.
* On the early game, players can quickly obtain a Tier 4 tower by Mentoring or Recruiting to have a cheap DPS tower and build the rest of the party around it.
* From the Boss Artifacts, Essence of Bloonarius, Phayze and Dreadbloon are almost always worth taking over any Tier 5 tower.
* From the Boss Artifacts, Essence of Bloonarius, Phayze and Dreadbloon are almost always worth taking over any Tier 5 tower.
** With Essence of Bloonarius, players should stop upgrading their towers to Tier 4, as they will be on most cases inferior to their Tier 3 counterparts. On Freeplay, the towers should remain at Tier 3 until the both Tier 4 and 5 upgrades can be purchased at the same time.
* Here are some powerful starting parties for beginners:
* Here are some powerful starting parties for beginners:
** [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]], 2-0-3 Druids can hit any type of Bloon and scale nicely into [[Poplust (BTD6)|Poplusts]] after Obyn can grant them camo detection, but before that point the main priority at the start of the game is getting an early tower that can handle Camo Bloons. [[Growing Steady]] is the best artifact to bring with this setup if available.
** [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]], 2-0-3 Druids can hit any type of Bloon and scale nicely into [[Poplust (BTD6)|Poplusts]] after Obyn can grant them camo detection, but before that point the main priority at the start of the game is getting an early tower that can handle Camo Bloons. [[Growing Steady]] is the best artifact to bring with this setup if available.