Heavy Bombs (BTD6): Difference between revisions
Overclockbtd (talk | contribs) gone |
Overclockbtd (talk | contribs) mNo edit summary |
||
| Line 26: | Line 26: | ||
==Strategy== | ==Strategy== | ||
Heavy Bombs as a standalone tower should never be used. Heavy Bombs is only recommended for crosspathing with Tier 3+ Bomb Shooters. | |||
Heavy Bombs is the optimal crosspath for {{B|Cluster Bombs|BTD6}} due to the +1 damage and +10 pierce Heavy Bombs grants. {{B|Recursive Cluster|BTD6}} prefers Heavy Bombs in [[Race Event]]s due to greatly increased pierce, but 0-2-4's extra attack speed is more valuable elsewhere. Heavy Bombs is decent with Tier 3+ middle-path Bomb Shooters for extra pierce but should be skipped unless [[Primary Expertise (BTD6)|Primary Expertise]] is bought. Heavy Bombs is sub-par crosspath for {{B|Bomb Blitz|BTD6}} as it already has reliable group-popping and has high base damage. | Heavy Bombs is the optimal crosspath for {{B|Cluster Bombs|BTD6}} due to the +1 damage and +10 pierce Heavy Bombs grants. {{B|Recursive Cluster|BTD6}} prefers Heavy Bombs in [[Race Event]]s due to greatly increased pierce, but 0-2-4's extra attack speed is more valuable elsewhere. Heavy Bombs is decent with Tier 3+ middle-path Bomb Shooters for extra pierce but should be skipped unless [[Primary Expertise (BTD6)|Primary Expertise]] is bought. Heavy Bombs is sub-par crosspath for {{B|Bomb Blitz|BTD6}} as it already has reliable group-popping and has high base damage. | ||