Strategy:Freeplay (BTD6): Difference between revisions
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{{BTD6 last updated|49.3}}{{lede image|BTD6 AlternateBloonsBtn.png|Freeplay icon|size=200px}} | {{Outdated|Some information may be outdated as it was written in older versions}}{{BTD6 last updated|49.3}}{{lede image|BTD6 AlternateBloonsBtn.png|Freeplay icon|size=200px}} | ||
'''[[Freeplay]]''' in [[Bloons TD 6]] involves blimps rapidly ramping up in health and speed. The ramping means that blimps become magnitudes more challenging once the game is deep into Freeplay. Reaching Round 500, even on the easiest maps, is a daunting task, especially when considering the lag in Freeplay. Farming in the first couple hundred rounds is essential, and proper utilization of the entire space of the map is crucial for the final setup. | '''[[Freeplay]]''' in [[Bloons TD 6]] involves blimps rapidly ramping up in health and speed. The ramping means that blimps become magnitudes more challenging once the game is deep into Freeplay. Reaching Round 500, even on the easiest maps, is a daunting task, especially when considering the lag in Freeplay. Farming in the first couple hundred rounds is essential, and proper utilization of the entire space of the map is crucial for the final setup. | ||
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===Map choice=== | ===Map choice=== | ||
[[Logs]] is the recommended map, as it has an abundance of good placements, has a layout with many intersections and is composed entirely of straight lines, and is the 2nd longest map (after [[Scrapyard]], which severely lacks space and has many line of sight blockers). Contrary to popular belief, Logs has enough space for farming, being able to fit 38 {{B|Banana Farm|BTD6}}s, and optimal farming strategies can reach over $50 million spare by the time the final setup has been completed, with certain farming strategies on logs reaching over $300 million, though this amount is almost never needed in Freeplay. Additionally, Logs has enough space for a full ninja army, with excellent overlaps, making it the best map for ultra late game no matter the strategy. | [[Logs]] is the recommended map, as it has an abundance of good placements, has a layout with many intersections and is composed entirely of straight lines, and is the 2nd longest map (after [[Scrapyard]], which severely lacks space and has many line of sight blockers). Contrary to popular belief, Logs has enough space for farming, being able to fit 38 {{B|Banana Farm|BTD6}}s, and optimal farming strategies can reach over $50 million spare by the time the final setup has been completed, with certain farming strategies on logs reaching over $300 million, though this amount is almost never needed in Freeplay. Additionally, Logs has enough space for a full ninja army, with excellent overlaps, making it the best map for ultra late game no matter the strategy.<!-- add references to this information --> | ||
[[Resort]] is shorter than Logs, but its plentiful space means that when using [[Bloonjitsu (BTD6)|Bloonjitsus]] + [[Shinobi Tactics (BTD6)|Shinobi Tactics]], it is only a bit worse than Logs for Freeplay. However, no matter the strategy, Logs remains superior. Resort currently holds the round record for [[Easy]] mode Freeplay with [[Power]]s (Round 969), but Logs holds the round record for [[CHIMPS]] Freeplay (Round 500) and powerless Easy mode Freeplay (Round 553). [[Cubism]] is the third most optimal, but it has no significant advantages over Logs or Resort and is thus not recommended. The extra water present for {{B|Trade Empire|BTD6}} farming on Cubism is not sufficient for sacrificing track length. | [[Resort]] is shorter than Logs, but its plentiful space means that when using [[Bloonjitsu (BTD6)|Bloonjitsus]] + [[Shinobi Tactics (BTD6)|Shinobi Tactics]], it is only a bit worse than Logs for Freeplay. However, no matter the strategy, Logs remains superior. Resort currently holds the round record for [[Easy]] mode Freeplay with [[Power]]s (Round 969), but Logs holds the round record for [[CHIMPS]] Freeplay (Round 500) and powerless Easy mode Freeplay (Round 553). [[Cubism]] is the third most optimal, but it has no significant advantages over Logs or Resort and is thus not recommended. The extra water present for {{B|Trade Empire|BTD6}} farming on Cubism is not sufficient for sacrificing track length. | ||
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|[[Glue Storm (BTD6)|Glue Storm]] | |[[Glue Storm (BTD6)|Glue Storm]] | ||
|[[File:BTD6 050-GlueGunner.png|x50px]] | |[[File:BTD6 050-GlueGunner.png|x50px]] | ||
|Glue Storm's +2 debuff makes it crucial for reaching the highest round possible. | |Glue Storm's +2 debuff makes it crucial for reaching the highest round possible. 0-5-2 is recommended for full uptime on its debuff. However, BADs entering during the ability's downtime will not be glued, making cooldown reducers like {{B|Primary Expertise|BTD6}} and Energizer essential. | ||
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|[[Primary Expertise (BTD6)|Primary Expertise]] | |[[Primary Expertise (BTD6)|Primary Expertise]] | ||