Double Cash Mode (BTD6): Difference between revisions

No edit summary
Line 1: Line 1:
{{for|Double Cash Mode in general|Double Cash Mode}}{{Lede image|BTD6 DoubleCashModeShop.png|Double cash icon}}
{{for|Double Cash Mode in general|Double Cash Mode}}{{Lede image|BTD6 DoubleCashModeShop.png|Double cash icon}}


'''Double Cash Mode''' is an [[extra]] in ''[[Bloons TD 6]]'' unlocked via in-app purchase. It doubles the amount of cash the player obtains from popping Bloons, finishing a round and also the starting cash but it does not affect cash obtained by some income methods. This mode can only be obtained by purchasing it from the [[Shop (BTD6)|Shop]] for $17.99 USD.
'''Double Cash Mode''' is an [[extra]] in ''[[Bloons TD 6]]'' that doubles the cash obtained from popping Bloons, finishing a round, and also the starting cash. It does not affect cash from certain income methods. This mode can only be obtained by purchasing it from the [[Shop (BTD6)|Shop]] for $17.99 USD.


Double Cash Mode is disabled in [[Sandbox (BTD6)|Sandbox]], [[CHIMPS]], [[Race Event|Race Events]], [[Contested Territory (BTD6)|Contested Territory]], [[Rogue Legends]], [[Boss Challenge|Boss Challenges]] in Battle Mode, [[Boss Bloon Event|Boss Bloon Events]] in ranked mode, or [[Boss Rush]]. It can also be disabled with [[Challenge rule|challenge rules]], such as in the [[Challenge Editor]].
Double Cash Mode is disabled in [[Sandbox (BTD6)|Sandbox]], [[CHIMPS]], [[Race Event|Race Events]], [[Contested Territory (BTD6)|Contested Territory]], [[Rogue Legends]], [[Boss Challenge|Boss Challenges]] in Battle Mode, [[Boss Bloon Event|Boss Bloon Events]] in ranked mode, or [[Boss Rush]]. It can also be disabled with [[Challenge rule|challenge rules]], such as in the [[Challenge Editor]].


== Mechanics ==
== Mechanics ==
While this mode is active the standard cash icon shown in the UI will be changed for the Double Cash icon. It doubles the starting cash in all game modes where is allowed, for a total amount of $1,300 in standard game modes or $40,000 in [[Deflation (BTD6)|Deflation]]. It stacks with {{BTD6 mk|More Cash}} (giving $400 extra instead of $200) and/or [[Fast Track Mode]].
While Double Cash is active, the standard cash icon shown in the UI will be replaced by the Double Cash icon. It doubles the starting cash in all gamemodes in which it is allowed, for a total of $1,300 in standard game modes or $40,000 in [[Deflation (BTD6)|Deflation]]. It stacks with {{BTD6 mk|More Cash}} (giving $400 extra instead of $200) and [[Fast Track Mode]].


It also doubles the amount of cash obtained per pop, and is affected by the cash reduction that is applied by the game after Round 51:
It also doubles the amount of cash obtained per pop, and is affected by the cash reduction that is applied by the game after Round 51:
Line 38: Line 38:
|4%
|4%
|}
|}
When active in [[Half Cash]], the premium will almost convert it into a Standard [[Hard]] game, with a few exceptions for income generation methods that aren't affected by Double Cash. In [[Co-op]] mode, the Double Cash will also apply after the cash is divided between players and will only affect players who have the mode enabled.
When active in [[Half Cash]], Double Cash effectively converts it into a Standard [[Hard]] game, with a few exceptions for income generation methods that are not affected by Double Cash.
 
In [[Co-op]] mode, Double Cash applies after the cash is divided between players and will only affect players who have the mode enabled.


== Interactions with income-generating towers ==
== Interactions with income-generating towers ==
Line 155: Line 157:
|Results in 2.5× income (2.6× with {{BTD6 mk|Supa-Thrive}})
|Results in 2.5× income (2.6× with {{BTD6 mk|Supa-Thrive}})
|}
|}
If multiple cash bonuses are stacked and at least one of them is affected by Double Cash, it will be the last to apply and will only be applied once, while the rest of the income is calculated as normal, a couple of examples are given below:
If multiple cash bonuses are stacked and at least one of them is affected by Double Cash, it will be the last to apply and will only be applied once, while the rest of the income is calculated as normal:


* If a Sun Temple with maximum Support sacrifices is in the range of a Monkey City Village it would produce a total of $12,000 at the end of the round, this is $5,000 base +20% from Monkey City, then doubled.
* If a Sun Temple with maximum Support sacrifices is in the range of a Monkey City Village it would produce a total of $12,000 at the end of the round, this is $5,000 base +20% from Monkey City, then doubled.