The Blazing Sun: Difference between revisions
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== Mechanics == | == Mechanics == | ||
The Blazing Sun has a counter that starts at 0 and increases by 1 each time it fires a shot, which is capped at 75 | The Blazing Sun has a counter that starts at 0 and increases by 1 each time it fires a shot, which is capped at 75. The counter resets if The Blazing Sun does not attack for 0.88 seconds.{{fn|Exactly 53 frames}} | ||
Once the counter has reached 55, each shot also generates a small area of effect with 5 [[pierce]] (6 with {{BTD6 mk|Extra Dart Pops}}) that sets all non-[[Purple Bloon (BTD6)|Purple Bloon]]s on fire. The area of effect deals no damage by itself, but the [[damage over time]] deals 50 damage every 1.5 seconds for 12.05 seconds. | Once the counter has reached 55, each shot also generates a small area of effect with 5 [[pierce]] (6 with {{BTD6 mk|Extra Dart Pops}}) that sets all non-[[Purple Bloon (BTD6)|Purple Bloon]]s on fire. The area of effect deals no damage by itself, but the [[damage over time]] deals 50 damage every 1.5 seconds for 12.05 seconds. | ||
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<math display="block">\text{attack cooldown}=\frac{\text{base attack cooldown}}{1-0.01\times\text{counter}}</math> | <math display="block">\text{attack cooldown}=\frac{\text{base attack cooldown}}{1-0.01\times\text{counter}}</math> | ||
If a Bloon is destroyed by a shot or burn status, the counter reduces by 1. | |||
== Stats == | == Stats == | ||