The Blazing Sun: Difference between revisions

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== Mechanics ==
== Mechanics ==
The Blazing Sun has a counter that starts at 0 and increases by 1 each time it fires a shot, which is capped at 75. If a shot fully pops a Bloon, it reduces the counter by 1. The counter resets if The Blazing Sun does not attack for 0.88 seconds.{{fn|Exactly 53 frames}}
The Blazing Sun has a counter that starts at 0 and increases by 1 each time it fires a shot, which is capped at 75. The counter resets if The Blazing Sun does not attack for 0.88 seconds.{{fn|Exactly 53 frames}}


Once the counter has reached 55, each shot also generates a small area of effect with 5 [[pierce]] (6 with {{BTD6 mk|Extra Dart Pops}}) that sets all non-[[Purple Bloon (BTD6)|Purple Bloon]]s on fire. The area of effect deals no damage by itself, but the [[damage over time]] deals 50 damage every 1.5 seconds for 12.05 seconds.
Once the counter has reached 55, each shot also generates a small area of effect with 5 [[pierce]] (6 with {{BTD6 mk|Extra Dart Pops}}) that sets all non-[[Purple Bloon (BTD6)|Purple Bloon]]s on fire. The area of effect deals no damage by itself, but the [[damage over time]] deals 50 damage every 1.5 seconds for 12.05 seconds.
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<math display="block">\text{attack cooldown}=\frac{\text{base attack cooldown}}{1-0.01\times\text{counter}}</math>
<math display="block">\text{attack cooldown}=\frac{\text{base attack cooldown}}{1-0.01\times\text{counter}}</math>
If a Bloon is destroyed by a shot or burn status, the counter reduces by 1.


== Stats ==
== Stats ==