Activated Ability: Difference between revisions

m Bloons TD 6: Wording changes
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|[[Perma Charge (BTD6)|Perma Charge]]
|[[Perma Charge (BTD6)|Perma Charge]]
|[[File:BTD6_BoomerangMonkey_PermaChargeUpgradeIcon.png|left|frameless|25x25px]]Perma Charge
|[[File:BTD6_BoomerangMonkey_PermaChargeUpgradeIcon.png|left|frameless|25x25px]]Perma Charge
|Increases damage of each boomerang by +8 for 15s. Replaces the previous ability due the attack speed increase is now permanent.
|Increases damage of each boomerang by +8 for 15s. Replaces the previous ability as the attack speed increase is now permanent.
|45s
|45s
|-
|-
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|[[MOAB Eliminator (BTD6)|MOAB Eliminator]]
|[[MOAB Eliminator (BTD6)|MOAB Eliminator]]
|[[File:BTD6_BombShooter_MoabEliminatorUpgradeIcon.png|left|frameless|25x25px]]Assassinate MOAB
|[[File:BTD6_BombShooter_MoabEliminatorUpgradeIcon.png|left|frameless|25x25px]]Assassinate MOAB
|Increases the damage of the previous ability to 4,500.
|Damage increased to 4,500.
|10s
|10s
0s initial
0s initial
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|[[Blade Maelstrom (BTD6)|Blade Maelstrom]]
|[[Blade Maelstrom (BTD6)|Blade Maelstrom]]
|[[File:BTD6_TackShooter_BladeMaelstromUpgradeIconAA.png|left|frameless|25x25px]]Blade Maelstrom
|[[File:BTD6_TackShooter_BladeMaelstromUpgradeIconAA.png|left|frameless|25x25px]]Blade Maelstrom
|Shoots a series of very high pierce blades in a spiral pattern that cover the entire map during 3s.
|Shoots a series of very high pierce blades in a spiral pattern that covers the entire map for 3s.
|20s
|20s
6.67s initial
6.67s initial
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|[[Super Maelstrom (BTD6)|Super Maelstrom]]
|[[Super Maelstrom (BTD6)|Super Maelstrom]]
|[[File:BTD6_TackShooter_SuperMaelstromUpgradeIconAA.png|left|frameless|25x25px]]Super Maelstrom
|[[File:BTD6_TackShooter_SuperMaelstromUpgradeIconAA.png|left|frameless|25x25px]]Super Maelstrom
|Compared to previous tier, the ability now lasts for 9s, shoots twice as many blades in the same amount of time, and have increased pierce.
|The ability now lasts for 9s, shoots twice as many blades in the same amount of time, and have increased pierce.
|20s
|20s
|-
|-
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|[[Absolute Zero (BTD6)|Absolute Zero]]
|[[Absolute Zero (BTD6)|Absolute Zero]]
|[[File:BTD6_IceMonkey_AbsoluteZeroUpgradeIcon.png|left|frameless|25x25px]]Snowstorm
|[[File:BTD6_IceMonkey_AbsoluteZeroUpgradeIcon.png|left|frameless|25x25px]]Snowstorm
|Ability now applies the full effect to White, Zebra and Camo Bloons, slows down MOAB-Class Bloons even further and increases the attack speed of other Ice Monkeys by 50% for 10s.
|Ability now applies the full effect to White, Zebra and Camo Bloons, slows down MOAB-Class Bloons even further and increases the attack speed of all Ice Monkeys in the map by 50% for 10s.
|20s
|20s
0s initial
0s initial
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|[[Glue Storm (BTD6)|Glue Storm]]
|[[Glue Storm (BTD6)|Glue Storm]]
|[[File:BTD6_GlueGunner_GlueStormUpgradeIcon.png|left|frameless|25x25px]]Glue Storm
|[[File:BTD6_GlueGunner_GlueStormUpgradeIcon.png|left|frameless|25x25px]]Glue Storm
|Compared to previous tier, glue is applied constantly for 10s instead of only once.
|Glue is now applied constantly for 10s instead of only once.
|40s
|40s
|-
|-
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|[[Bounty Hunter]]
|[[Bounty Hunter]]
|[[File:BTD6_Desperado_MarkedToPopAAIcon.png|left|frameless|25x25px]]Marked to Pop
|[[File:BTD6_Desperado_MarkedToPopAAIcon.png|left|frameless|25x25px]]Marked to Pop
|Quickly marks Bloons for 2s and then switches to and execution attack that quickly damages marked Bloons for 30 damage (before marked debuff) during 1s. Marked Bloons produce double cash when popped and take twice damage from Desperados.
|Quickly marks Bloons for 2s and then switches to an execution attack that quickly damages marked Bloons for 30 damage (before marked debuff) during 1s. Marked Bloons produce double cash when popped and take twice damage from Desperadoes.
|45s
|45s
15s initial
15s initial
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|[[Elite Sniper (BTD6)|Elite Sniper]]
|[[Elite Sniper (BTD6)|Elite Sniper]]
|[[File:BTD6_SniperMonkey_EliteSniperUpgradeIcon.png|left|frameless|25x25px]]Supply Drop
|[[File:BTD6_SniperMonkey_EliteSniperUpgradeIcon.png|left|frameless|25x25px]]Supply Drop
|Increases the cash to $3,000
|Increases the cash to $3,000.
|-
|-
| rowspan="3" |[[Monkey Sub (BTD6)|Monkey Sub]]
| rowspan="3" |[[Monkey Sub (BTD6)|Monkey Sub]]
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|[[Navarch of the Seas]]
|[[Navarch of the Seas]]
|[[File:BTD6_MonkeyBuccaneer_NavarchOfTheSeasAAIcon.png|left|frameless|25x25px]]Takedown
|[[File:BTD6_MonkeyBuccaneer_NavarchOfTheSeasAAIcon.png|left|frameless|25x25px]]Takedown
|Single hook that can take down BADs. (The Paragon will drag other MOAB-Class Bloons automatically with other hooks independent from the ability)
|Single hook that can take down BADs (the Paragon will drag other MOAB-Class Bloons automatically with other hooks independent from the ability).
|30s
|30s
2 uses per round max
2 uses per round max
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|[[Ground Zero (BTD6)|Ground Zero]]
|[[Ground Zero (BTD6)|Ground Zero]]
|[[File:BTD6_MonkeyAce_GroundZeroUpgradeIconAA.png|left|frameless|26x26px]]Ground Zero
|[[File:BTD6_MonkeyAce_GroundZeroUpgradeIconAA.png|left|frameless|26x26px]]Ground Zero
|Launches a bomb with a very high pierce explosion that does 700 damage.
|Launches a bomb with that damages up to 2,000 Bloons on the entire map for 700 damage.
|35s
|35s
11.67s initial
11.67s initial
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|[[Tsar Bomba (BTD6)|Tsar Bomba]]
|[[Tsar Bomba (BTD6)|Tsar Bomba]]
|[[File:BTD6_MonkeyAce_TsarBombaUpgradeIconAA.png|left|frameless|25x25px]]Ground Zero
|[[File:BTD6_MonkeyAce_TsarBombaUpgradeIconAA.png|left|frameless|25x25px]]Ground Zero
|Abilitiy has increased pierce the pierce and now does 3,000 damage. Bloons that are not destroyed are stunned for 8s.
|The explosion can now affect up to 5,000 Bloons and now deals 3,000 damage. Most Bloons that are not destroyed are stunned for 8s.
|35s
|35s
|-
|-
|[[Goliath Doomship]]
|[[Goliath Doomship]]
|[[File:BTD6_MonkeyAce_CarpetBombIconAA.png|left|frameless|25x25px]]Carpet Bomb
|[[File:BTD6_MonkeyAce_CarpetBombIconAA.png|left|frameless|25x25px]]Carpet Bomb
|Three planes fly over the screen dropping 8 bombs over a straight defined by the player, dealing 30,000 damage and stuns surviving Bloons for 8s.
|Three planes fly over the screen dropping 8 bombs over a straight line defined by the player, dealing 30,000 damage and stuns surviving Bloons for 8s.
|60s
|60s
60s initial
60s initial
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|-
|-
|[[File:BTD6_HeliPilot_SpecialPoperationsUpgradeIcon.png|left|frameless|25x25px]]Monkey Marine
|[[File:BTD6_HeliPilot_SpecialPoperationsUpgradeIcon.png|left|frameless|25x25px]]Monkey Marine
|Deploys a sub-tower which quickly fires darts at the Bloons with a machine gun, the Marine has a 30s lifespan.
|Deploys a Monkey Marine sub-tower to a nearby place where the Heli Pilot is flying which quickly fires darts at the Bloons with a machine gun, it has a 30s lifespan.
|25s
|25s
8.33s iniital
8.33s iniital
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|[[Artillery Battery (BTD6)|Artillery Battery]]
|[[Artillery Battery (BTD6)|Artillery Battery]]
|[[File:BTD6_MortarMonkey_BombardmentUpgradeIconAA.png|left|frameless|25x25px]]Bombardment
|[[File:BTD6_MortarMonkey_BombardmentUpgradeIconAA.png|left|frameless|25x25px]]Bombardment
|Quadruples its attack speed and increases the blast radius of its explosions by 15% during 8s.
|Attacks 4× as fast and increases the blast radius of its explosions by 15% during 8s.
|60s
|60s
20s initial
20s initial
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|[[Pop and Awe (BTD6)|Pop and Awe]]
|[[Pop and Awe (BTD6)|Pop and Awe]]
|[[File:BTD6_MortarMonkey_PopandAweUpgradeIconAA.png|left|frameless|25x25px]]Pop and Awe
|[[File:BTD6_MortarMonkey_PopandAweUpgradeIconAA.png|left|frameless|25x25px]]Pop and Awe
|Deals 20 damage per second to all Bloons on the screen and stuns most of them during 8 seconds. Replaces the previous ability due the attack speed increase is now permanent.
|Deals 20 damage per second to all Bloons on the screen and stuns most of them during 8 seconds. Replaces the previous ability due the attack speed increase being now permanent.
|60s
|60s
20s initial
20s initial
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|[[Rocket Storm (BTD6)|Rocket Storm]]
|[[Rocket Storm (BTD6)|Rocket Storm]]
|[[File:BTD6_DartlingMonkey_RocketStormUpgradeIconAA.png|left|frameless|25x25px]]Rocket Storm
|[[File:BTD6_DartlingMonkey_RocketStormUpgradeIconAA.png|left|frameless|25x25px]]Rocket Storm
|Sends a wave of 10 missiles every 0.5s during 7.5s and travel in a wave-like pattern which deal higher damage compared to its normal attack.
|Sends a wave of 10 missiles every 0.5s during 7.5s that travel in a wave-like pattern which deal higher damage compared to its normal attack.
|40s
|40s
13.33s initial
13.33s initial
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|[[M.A.D (BTD6)|M.A.D]]
|[[M.A.D (BTD6)|M.A.D]]
|[[File:BTD6_DartlingMonkey_MADUpgradeIconAA.png|left|frameless|25x25px]]Rocket Storm
|[[File:BTD6_DartlingMonkey_MADUpgradeIconAA.png|left|frameless|25x25px]]Rocket Storm
|Compared to previous tier, missiles have increased pierce and deal much more damage to MOAB-Class and Ceramic Bloons.
|Missiles have increased pierce and deal much more damage to MOAB-Class and Ceramic Bloons.
|40s
|40s
13.33s initial
13.33s initial
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| rowspan="2" |[[Magus Perfectus]]
| rowspan="2" |[[Magus Perfectus]]
|[[File:BTD6_WizardMonkey_PhoenixRebirthIconAA.png|left|frameless|25x25px]]Phoenix Explosion
|[[File:BTD6_WizardMonkey_PhoenixRebirthIconAA.png|left|frameless|25x25px]]Phoenix Explosion
|Consumes all Mana creating an explosion around it that causes a damage over time on the Bloons caught on the explosion, this deals 2,500 damage every 0.5s during 30s. Additionally, it creates a Zombie Servant ZOMG per every 9,000 Mana spent that travels backwards on the track, damaging Bloons it touches, the ZOMG splits into 4 Zombie BFB if all its pierce is consumed or when it expires after 7 seconds.
|Consumes all Mana to make its Phoenix explode in the place it is flying over causing a damage over time effect on the Bloons caught on the explosion which deals 2,500 damage every 0.5s during 30s. Additionally, it creates a Zombie Servant ZOMG per every 9,000 Mana spent that travels backwards on the track, damaging Bloons it touches, the ZOMG splits into 4 Zombie BFB if all its pierce is consumed or when it expires after 7 seconds. The Phoenix is regenerated after 10s.
|40s
|40s
40s initial
40s initial
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|[[Tech Terror (BTD6)|Tech Terror]]
|[[Tech Terror (BTD6)|Tech Terror]]
|[[File:BTD6_SuperMonkey_TechTerrorUpgradeIconAA.png|left|frameless|25x25px]]Annihilation
|[[File:BTD6_SuperMonkey_TechTerrorUpgradeIconAA.png|left|frameless|25x25px]]Annihilation
|Deals 2,600 damage to a large number of Bloons on its radius. Every 3rd use of the ability increases the damage to 3,900.
|Deals 2,600 damage to up to 2,000 Bloons on a large area around it. Every 3rd use of the ability increases the damage to 3,900.
|45s
|45s
15s initial
15s initial
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|[[The Anti-Bloon (BTD6)|The Anti-Bloon]]
|[[The Anti-Bloon (BTD6)|The Anti-Bloon]]
|[[File:BTD6 SuperMonkey TheAntiBloonUpgradeIconAA.png|left|frameless|25x25px]]Annihilation
|[[File:BTD6 SuperMonkey TheAntiBloonUpgradeIconAA.png|left|frameless|25x25px]]Annihilation
|Increases damage to 10,400 and every 3rd use of is increased to 15,600. Increases is radius and lowers the cooldown.
|Increases damage to 10,400 and every 3rd use it is increased to 15,600. Blast radius is increased and the cooldown is reduced.
|30s
|30s
|-
|-
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|[[Grand Saboteur (BTD6)|Grand Saboteur]]
|[[Grand Saboteur (BTD6)|Grand Saboteur]]
|[[File:BTD6 NinjaMonkey GrandSaboteurUpgradeIcon.png|left|frameless|25x25px]]Grand Sabotage
|[[File:BTD6 NinjaMonkey GrandSaboteurUpgradeIcon.png|left|frameless|25x25px]]Grand Sabotage
|Increases Sabotage duration to 30s, and during its duration new MOAB-Class Bloons spawns with 25% less health and grants a buff to all Ninja Monkeys with the Shinobi Tactics upgrade, increasing their range and grating extra damage to MOAB-Class Bloons.
|Increases Sabotage duration to 30s, and during its duration new MOAB-Class Bloons spawn with 25% less health and grants a buff to all Ninja Monkeys with the Shinobi Tactics upgrade, increasing their range and grating extra damage to MOAB-Class Bloons.
|60s
|60s
|-
|-
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|[[Transforming Tonic (BTD6)|Transforming Tonic]]
|[[Transforming Tonic (BTD6)|Transforming Tonic]]
|[[File:BTD6 Alchemist TransformingTonicUpgradeIcon.png|left|frameless|25x25px]]Transformation
|[[File:BTD6 Alchemist TransformingTonicUpgradeIcon.png|left|frameless|25x25px]]Transformation
|Converts the Alchemist into a monster with a eye laser attack with a very fast attack speed for 20s.
|Converts the Alchemist into a monster with uses a very fast eye laser attack for 20s.
|60s
|60s
20s initial
20s initial
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|[[Total Transformation (BTD6)|Total Transformation]]  
|[[Total Transformation (BTD6)|Total Transformation]]  
|[[File:BTD6 Alchemist TotalTransformationUpgradeIconAA.png|left|frameless|25x25px]]Transformation
|[[File:BTD6 Alchemist TotalTransformationUpgradeIconAA.png|left|frameless|25x25px]]Transformation
|Now also affects 5 nearby Monkeys in addition to itself.
|Now also affects 5 nearby tier 3 or lower Monkeys in addition to itself.
|40s
|40s
|-
|-
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|[[Monkey-Nomics (BTD6)|Monkey-Nomics]]  
|[[Monkey-Nomics (BTD6)|Monkey-Nomics]]  
|[[File:BTD6 BananaFarm MonkeyNomicsUpgradeIcon.png|left|frameless|25x25px]]Monkey-Nomics  
|[[File:BTD6 BananaFarm MonkeyNomicsUpgradeIcon.png|left|frameless|25x25px]]Monkey-Nomics  
|Grants $9,000, but the player doesn't need to pay it back anymore. Reduced cooldown.
|Grants $9,000, but the player doesn't get the debt anymore. Reduced cooldown.
|60s
|60s
60s initial
60s initial
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| rowspan="2" |[[Mega Massive Munitions Factory]]
| rowspan="2" |[[Mega Massive Munitions Factory]]
|[[File:BTD6 SpikeFactory SpikeFactoryParagonControlledBurstAA.png|left|frameless|25x25px]]Controlled Burst
|[[File:BTD6 SpikeFactory SpikeFactoryParagonControlledBurstAA.png|left|frameless|25x25px]]Controlled Burst
|Quadruples its mine production speed for 10s.
|Produces mines 4× as fast for 10s.
|10s
|10s
3.33s initial
3.33s initial
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|[[Call to Arms (BTD6)|Call to Arms]]
|[[Call to Arms (BTD6)|Call to Arms]]
|[[File:BTD6 MonkeyVillage CallToArmsUpgradeIcon.png|left|frameless|25x25px]]Call to Arms
|[[File:BTD6 MonkeyVillage CallToArmsUpgradeIcon.png|left|frameless|25x25px]]Call to Arms
|Increased the pierce and attack speed of all towers of the screen by +50% during 15s.
|Increases the pierce and attack speed of all towers of the screen by +50% during 15s.
|45s
|45s
15s initial
15s initial
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|[[Overclock (BTD6)|Overclock]]  
|[[Overclock (BTD6)|Overclock]]  
|[[File:BTD6 EngineerMonkey OverclockUpgradeIcon.png|left|frameless|25x25px]]Overclock
|[[File:BTD6 EngineerMonkey OverclockUpgradeIcon.png|left|frameless|25x25px]]Overclock
|Targets a Monkey, increasing its attack speed 67% (if used on a Banana Farm, it increases its production on the same amount, on a Monkey Village, it increases its range by 25% instead). The duration depends on the tier of a tower, 60 seconds for Heroes and tier 3 and lower towers, 45s on tier 4 towers and 30s on tier 5 towers.
|Targets a Monkey, increasing its attack speed 67% (if used on a Banana Farm, it increases its production on the same amount, and on a Monkey Village, it increases its range by 25% instead). The duration depends on the tier of a tower: 60 seconds for Heroes and tier 3 and lower towers, 45s on tier 4 towers and 30s on tier 5 towers.
|45s
|45s
15s initial
15s initial
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|[[Ultraboost (BTD6)|Ultraboost]]
|[[Ultraboost (BTD6)|Ultraboost]]
|[[File:BTD6 EngineerMonkey UltraboostUpgradeIcon.png|left|frameless|25x25px]]Ultraboost
|[[File:BTD6 EngineerMonkey UltraboostUpgradeIcon.png|left|frameless|25x25px]]Ultraboost
|It applies the overclock effect and in addition to that it also grants a permanent 4% increase in attack speed (or banana production, 2.5% range increase on Villages), this benefit can stack a maximum of 10 times on the same tower. Overclock duration remains at 60s, regardless of tier.
|Grants a permanent 4% increase in attack speed (or banana production, 2.5% range increase on Villages), this benefit can stack a maximum of 10 times on the same tower. It also applies the regular Overclock effect on top which lasts 60s, regardless of the tower tier.
|35s
|35s
35s initial
35s initial
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|[[Tyrannosaurus Rex]]
|[[Tyrannosaurus Rex]]
|[[File:BTD6 BeastHandler TRexStompAA.png|left|frameless|25x25px]]Stomp
|[[File:BTD6 BeastHandler TRexStompAA.png|left|frameless|25x25px]]Stomp
|Deals 150 damage to Bloons on a large area around it and stuns most Bloons for a few seconds.
|Deals 150 damage to up to 400 Bloons on a large area around the dinosaur and stuns most Bloons for a few seconds.
|40s
|40s
13.33s initial
13.33s initial
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|[[Giganotosaurus]]
|[[Giganotosaurus]]
|[[File:BTD6 BeastHandler GiganotosaurusStompAA.png|left|frameless|25x25px]]Stomp
|[[File:BTD6 BeastHandler GiganotosaurusStompAA.png|left|frameless|25x25px]]Stomp
|Stomp is now map-wide and stuns Bloons for longer. Cooldown reduced.
|Stomp is now map-wide and can affect up to 600 Bloons and stuns them for longer. Cooldown reduced.
|25s
|25s
|-
|-
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|Level 3
|Level 3
|[[File:BTD6 Quincy RapidShotAA.png|left|frameless|26x26px]]Rapid Shot
|[[File:BTD6 Quincy RapidShotAA.png|left|frameless|26x26px]]Rapid Shot
|Triples Quincy's attack speed for 8 seconds.
|Attacks 3× as fast for 8s.
|60s
|60s
20s initial
20s initial
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|Level 10
|Level 10
|[[File:BTD6 Quincy StormOfArrowsAA.png|left|frameless|25x25px]]Storm of Arrows
|[[File:BTD6 Quincy StormOfArrowsAA.png|left|frameless|25x25px]]Storm of Arrows
|Drops a large number of arrows from the sky to a wide area following its targeting for 3 seconds. The arrows have a 5% chance of hitting a specific Bloon every 1/60 of a second, dealing 6 damage and +6 bonus damage to MOAB-Class Bloons.
|Drops a large number of arrows from the sky to a wide area centered around Quincy's targeting for 3 seconds. The arrows have a 5% chance of hitting a specific Bloon every 1/60 of a second, dealing 6 damage and +6 bonus damage to MOAB-Class Bloons.
|70s
|70s
23.33s initial
23.33s initial
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|Level 10
|Level 10
|[[File:BTD6 ObynGreenfoot WallOfTreesAA.png|left|frameless|26x26px]]Wall of Trees
|[[File:BTD6 ObynGreenfoot WallOfTreesAA.png|left|frameless|26x26px]]Wall of Trees
|Creates some trees in a specific point inside of Obyn's range whcih capture Bloons that pass over them, like a Bloon Trap, when the Wall reaches its maximum capacity, it dissapears
|Creates some trees in a specific point inside of Obyn's range which capture Bloons that pass over them like a Bloon Trap, when the Wall reaches its maximum capacity, the trees disappear and will leave bananas that are worth twice the amount of cash that the player would have gotten if the captured Bloons were popped normally.
|90s
|90s
30s initial
30s initial
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|Level 3
|Level 3
|[[File:BTD6 Rosalia ScatterMissileAA.png|left|frameless|25x25px]]Scatter Missile
|[[File:BTD6 Rosalia ScatterMissileAA.png|left|frameless|25x25px]]Scatter Missile
|It launches a series of missiles from Rosalia's base to an area surrounding a Bloom based on Rosalia's targeting. The missiles explode upon falling, dealing damage to them and stunning small Bloons for a few seconds.
|It launches a series of missiles from Rosalia's base to an area surrounding a Bloon based on Rosalia's targeting. The missiles explode upon falling, dealing damage to them and stunning small Bloons for a few seconds.
|45s
|45s
15s initial
15s initial
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|Level 7
|Level 7
|[[File:BTD6 Rosalia FlightBoostAA.png|left|frameless|25x25px]]Flight Boost
|[[File:BTD6 Rosalia FlightBoostAA.png|left|frameless|25x25px]]Flight Boost
|Rosalia flies above the entire map chasing Bloons (depending on her targeting) and attacking them with both laser and grenade weapons during 20s, and after that, Rosalia returns to her position. Also increases the flight speed of Ace Monkeys and Heli Pilots next to Rosalia's by 30%.
|Rosalia flies above the entire map chasing Bloons (depending on her targeting) and attacking them with both laser and grenade weapons during 20s, and after that, Rosalia returns to her position. Also increases the flight speed of Ace Monkeys and Heli Pilots next to Rosalia's base by 30%.
|45s
|45s
15s initial
15s initial
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|Level 10
|Level 10
|[[File:BTD6 Rosalia KineticChargeAA.png|left|frameless|26x26px]]Kinetic charge
|[[File:BTD6 Rosalia KineticChargeAA.png|left|frameless|26x26px]]Kinetic charge
|Launches a bomb towards a MOAB-Class Bloon, and attaches to it and to its first children for 10s, until all MOAB layers are popped or after the Bloons it was attached to take enough damage whichever happens first. After that, the bomb detonates dealing heavy damage to nearby Bloons which is increased further the more damage was dealt to the Bloons it was attached to.
|Launches a bomb towards a MOAB-Class Bloon following Rosalias' targetting, and attaches to it (and to its first children if popped) for 10s, until all MOAB layers are popped or after the Bloons it was attached to take enough damage whichever happens first. After that, the bomb detonates dealing heavy damage to nearby Bloons which is increased further the more damage was dealt to the Bloon it was attached to.
|75s
|75s
25s initial
25s initial
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|Level 3
|Level 3
|[[File:BTD6 CaptainChurchill ArmorPiercingShellsAA.png|left|frameless|25x25px]]Armor Piercing Shells
|[[File:BTD6 CaptainChurchill ArmorPiercingShellsAA.png|left|frameless|25x25px]]Armor Piercing Shells
|Allows shells to damage Black Bloons (damage type is changed to {{BTD6 dt|Normal}}) and grants bonus damage to Ceramics for 9 seconds.
|Allows shells to damage Black Bloons (damage type is changed to {{BTD6 dt|Normal}}) and grants bonus damage to Ceramics for 9 seconds, the ability duration increased and additional 0.5s every time Churchill levels up.
|30s
|30s
10s initial
10s initial
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|Level 10
|Level 10
|[[File:BTD6 PatFusty BigSqueezeAA.png|left|frameless|25x25px]]Big Squeeze
|[[File:BTD6 PatFusty BigSqueezeAA.png|left|frameless|25x25px]]Big Squeeze
|Pat grabs and squeezes the biggest MOAB-Class Bloon in his range for 4 seconds and breaks the outer layer releasing back to the track their children, the children are stunned for 3 seconds.
|Pat grabs and squeezes the biggest MOAB-Class Bloon in his range for 4 seconds and breaks the outer layer releasing back to the track their children which will be stunned for 3 seconds.
|20s
|20s
6.67s initial
6.67s initial
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| colspan="2" |[[Tech Bot (BTD6)|Tech Bot]]
| colspan="2" |[[Tech Bot (BTD6)|Tech Bot]]
|[[File:BTD6 Powers TechbotLinkAA.png|left|frameless|25x25px]]Link
|[[File:BTD6 Powers TechbotLinkAA.png|left|frameless|25x25px]]Link
|Targets a tower in the map that has an ability, the bot then will continuously activate most abilities as soon it is ready.
|Targets a tower in the map that has an ability, the bot then will continuously activate most abilities as soon they are ready.
|Does not apply
|Does not apply
|-
|-
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[[Category:Game mechanics in Battles 2]]
[[Category:Game mechanics in Battles 2]]
[[Category:Game mechanics in BMC]]
[[Category:Game mechanics in BMC]]
[[Category:Game mechanics]]
[[Category:Game mechanics in BTD5]]
[[Category:Game mechanics in BTD5]]
[[Category:Game mechanics in Bloons TD (series)]]