MOAB Shove (BTD6): Difference between revisions

its op
Looks good to me but the wording was weird. Shove is used for both mid-late game slow and stalling
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==Strategy==
==Strategy==
{{Strategy needed|Needs crossverification from experts (remove if you are not Qwertyxp2000)}}
{{Strategy needed}}
{{BTD6 last updated|section=y|49.3}}
{{BTD6 last updated|section=y|49.3}}
MOAB Shove is a cheap and easy-to-use MOAB stall against a single blimp. It is a potent support that stands out against midgame MOABs and versus BFBs and ZOMGs in the late-game. However, it starts to fall off against multiple at a time, though it remains great at slowing down a crowd of already slow blimps. Unlike most towers, it doesn't fall off much on multilane maps, which often separate MOABs on different lanes, allowing Shove to focus on one at a time, and single out a target in a specific region.
MOAB Shove is a cheap and easy-to-use MOAB stall against a single blimp. It is a potent support that stands out against midgame MOABs and versus BFBs and ZOMGs in the late-game. However, it starts to fall off against multiple at a time, though it remains great at slowing down a crowd of already slow blimps. Unlike most towers, it doesn't fall off much on multilane maps, which often separate MOABs on different lanes, allowing Shove to focus on one at a time, and single out a target in a specific region.


In [[CHIMPS]], it is often bought to allow an end-of-round stall, to cool off activated abilities or maximize [[Perma-Spike (BTD6)|Perma-Spike]] stockpiles. For [[Boss Bloon Event (BTD6)|Boss Bloon Event]]s, it can be used to stall out Resurrected Blimps from T1 [[Lych]].<!--not sure what else shove in boss events-->
In [[CHIMPS]], it is also used to stall the end of rounds in order to cool off activated abilities or maximize [[Perma-Spike (BTD6)|Perma-Spike]] stockpiles. For [[Boss Bloon Event (BTD6)|Boss Bloon Event]]s, it can be used to stall out Resurrected Blimps from T1 [[Lych]].<!--not sure what else shove in boss events-->


0-1-3 is preferred for its strong shove, and can also slowly push back a single BFB. 0-2-3 can target DDTs innately, though this is outclassed by more reliable DDT slowdowns such as [[Bloon Sabotage (BTD6)|Bloon Sabotage]], while top crosspaths are only beneficial if planning to further upgrade to [[Comanche Defense (BTD6)|Comanche Defense]].
0-1-3 is preferred for its strong shove, and can also slowly push back a single BFB. 0-2-3 can target DDTs innately, though this is outclassed by more reliable DDT slowdowns such as [[Bloon Sabotage (BTD6)|Bloon Sabotage]], while top crosspaths are only beneficial if planning to further upgrade to [[Comanche Defense (BTD6)|Comanche Defense]].